Gamegine is an FRC game representation, analysis, and simulation engine for post-kickoff strategy evaluation and optimisation alongside ML agent training experiments.
The documentation is now powered by Fumadocs.
cd docs-site
npm install # first-time setup only
npm run dev # start the local docs server
npm run build # create a production buildOpen http://localhost:3000/docs to browse the docs site while developing. Content lives in
docs-site/content/docs and is authored in MDX.
gamegine/– core representation, analysis, rendering, and simulation packages.examples/– runnable demos for meshing, pathfinding, and trajectory generation.docs-site/– Next.js/Fumadocs documentation app.
Gamegine relies on the strongly typed NCIM unit system to model geometry, time, and robot physics. See the documentation for an overview of conventions and workflows.
