A C++ native particle simulator built using raylib, based on the Discrete Element Method (DEM) for particle-based rigid and granular dynamics.
Designed with a strong focus on performance and memory optimization.
- Particle-based rigid / granular simulation (DEM)
- Real-time rendering with raylib
- Memory-efficient architecture
- Native C++ implementation (no heavy external engines)
Currently working on fluid simulation using Smooth Particle Hydrodynamics (SPH).
The repository is actively evolving as fluid dynamics support is being integrated.
