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fix(logic): fold the N60/N70/N73 RESET resolution into C02 — RESET is level-local - #1

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fix(logic): fold the N60/N70/N73 RESET resolution into C02 — RESET is level-local#1
JeremyJC67 wants to merge 1 commit into
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JeremyJC67:fix/c02-fold-reset-resolution

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What

Performs the reconciliation that C02's own comments request ("the two-instance evidence is recorded here for a researcher to fold the RESET clause into Conditions next pass"): folds the N60/N70/N73 per-level-refresh resolution of RESET semantics into C02, replacing the stale N41 whole-game-restart reading.

Why now

The artifact currently disagrees with itself about RESET:

  • trace/ has already adjudicated: N73 is a decision node, status: resolved, titled "…resolves C02 in favour of per-level refresh", and attributes the N41 reading to a stale desync;
  • logic/problem.md already states the level-local reading ("RESET restarts the current level (keeps levels_completed…)");
  • the L6/L7 recipes already state "RESET is LEVEL-LOCAL" and exploit it;
  • only logic/claims.md C02 still carried the whole-game-restart clause — plus two POSSIBLE CONTRADICTION HTML comments parked since 2026-06-29.

Changes (logic/claims.md C02 only)

  • Conditions: level-local semantics (per N60/N70/N73), with the untested boundary stated (both confirming instances are L6/L7) and N41 attributed to a stale desync per N73's adjudication
  • Sources: reset-full-game (N41) replaced by verbatim N73/N60 quotes, per the number-grounding discipline
  • Proof: points at the repeated L6/L7 level-local RESETs; the lone count-214 whole-game drop is kept and recontextualized as the suspected desync
  • The two POSSIBLE CONTRADICTION comments collapse into one CONTRADICTION RESOLVED note (house style per C12's resolved comment)
  • trace/ untouched (append-only); Statement untouched (the RESET clause lived in Conditions)

Verification

No new gameplay evidence is introduced or needed: the ARA already contains two independent confirming sessions (N60/N70 on L6; N73 on L7, incl. a RESET taken at %%=4 restoring full lives), and N73 is already a resolved adjudication. This PR is purely the Stage-4-style fold-in of that existing resolution. Edits were applied by an anchored patch that asserts each anchor matches exactly once; post-edit grep confirms no stale copy of the whole-game reading remains in logic/.

Context

Found while preparing ARA-Labs/Agent-Native-Research-Artifact#24 (a proposal for a sanctioned reader-side contradiction-report channel) — this C02 case is its motivating example: the L6/L7 observations were reader-side corrections with nowhere structured to go.

🤖 Generated with Claude Code

https://claude.ai/code/session_01RSRisCyn8iHnBBuHMrWg6f

… level-local

C02's Conditions still carried the N41 whole-game-restart reading, while the
trace had already adjudicated RESET as a per-level refresh (N60/N70 on L6;
N73 on L7, a `decision` node explicitly "resolv[ing] C02 in favour of
per-level refresh") and logic/problem.md + the L6/L7 recipes already state
"RESET is LEVEL-LOCAL". This performs the fold-in the C02 comments themselves
request ("for a researcher to fold the RESET clause into Conditions next
pass"):

- Conditions: whole-game-restart clause replaced by the level-local
  semantics, with the L1–L5 untested boundary stated and N41 attributed to a
  stale desync (per N73's adjudication)
- Sources: the reset-full-game (N41) grounding replaced by verbatim N73/N60
  quotes per the number-grounding discipline
- Proof: points at the repeated L6/L7 level-local RESETs; the lone count-214
  whole-game drop is kept, recontextualized as the suspected desync
- The two POSSIBLE CONTRADICTION comments collapse into one CONTRADICTION
  RESOLVED note (house style per C12's resolved comment)
- trace/ untouched (append-only); Statement untouched (the RESET clause
  lived in Conditions)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RSRisCyn8iHnBBuHMrWg6f
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