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feat(terrain): v3.1纹理 - 雪地v5增强(对比度提升)+山脉v5增强(3级色阶/深裂缝/亮棱角/碎石阴影)+边缘混合强…
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feat(terrain): v3纹理系统 - 双pass渲染+强化崖壁3D高差+6层叠加纹理
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feat(terrain): 纹理精修v2 - 高质量纹理+统一色调+水面波纹+崖壁层次+道路车辙+树木放大+陆-陆边缘混合
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fix: 清理GenerateMountainFoothills中未使用变量nearMountain
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#51:
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feat(terrain): v10 - 山脉链生成系统+贝塞尔河流+海岸线扩展+森林增密+道路连通性修补
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#50:
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feat(terrain): 沙滩海岸线过渡 + 沙地逻辑修正
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feat(terrain): 山脊连接 - 相邻山峰间画山脊形成连绵山脉
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feat(terrain): GridSize 32->64, 重写山脉/河流/道路/森林生成
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feat(terrain): P1 - cliff side textures, overlay decorations, perform…
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feat(terrain): P0 terrain upgrade - adjacency-aware tiles, coastline …
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refactor: eliminate all null! (130->0) for null-safety audit
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fix(P1-5): i18n full replacement - zero hardcoded Chinese remaining
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fix: P0-P1审查修复 - 确定性RNG/生产队列/超武动画/RA2数值/线程安全/GD.Print清理
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fix: P1客户端Spawn新单位/建筑同步 + P2战略点占领状态同步 + P2建筑生产队列UI同步
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fix: 全量修复联机CRITICAL/HIGH/MEDIUM/LOW问题 + 消除全部编译Warning
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fix: 联机CRITICAL修复 — Host命令广播+建筑操作精确同步+阵营同步+安全防护
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fix: 第三轮硬编码teamId=0清除 — BlueTestAI+PowerPanel+EurekaPanel+SaveLoad+Mi…
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fix: 第二轮硬编码teamId=0清除 — PlayerTeamId改为public+全量替换
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fix: 联机Bug全面修复 — 硬编码teamId=0清除+命令同步+编译通过
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feat: 联机对战系统第一版 — Host权威+命令广播架构
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tweak: 加粗血条尺寸 — Unit 50→52宽10→13高, Building 100→104宽15→18高
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fix: 暗角改用_Draw同心圆环渲染 + 战争迷雾纯黑→深蓝灰
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feat: 战术卡弹窗结构化布局 + BuildPanel提示框高度修复 + RA2风格血条 + 日志中文化
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feat: 控制指南面板支持F1键切换显示 + 默认半透明减少遮挡
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fix: 加固IsoTerrainRenderer纹理加载失败回退逻辑
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