This isn't a huge issue, mostly quality-of-life, but I'd really like it for accuracy's sake if OCEmu updated the screen as soon as the gpu call is made, rather than waiting until the next yield. Having things like installers be completely silent until they're done in OCEmu, while still being fairly responsive in-game and in OCVM is rather disconcerting.
This could be as simple as a yield(0) on every gpu call, though it's not an optimal solution.
This isn't a huge issue, mostly quality-of-life, but I'd really like it for accuracy's sake if OCEmu updated the screen as soon as the
gpucall is made, rather than waiting until the next yield. Having things like installers be completely silent until they're done in OCEmu, while still being fairly responsive in-game and in OCVM is rather disconcerting.This could be as simple as a
yield(0)on everygpucall, though it's not an optimal solution.