diff --git a/src/game_screen.cpp b/src/game_screen.cpp index f503e926e..cbc301cc4 100644 --- a/src/game_screen.cpp +++ b/src/game_screen.cpp @@ -119,8 +119,6 @@ void Game_Screen::FlashOnce(int r, int g, int b, int s, int frames) { data.flash_time_left = frames; data.flash_continuous = false; flash_period = 0; - - GMI().ApplyFlash(r, g, b, s, frames); } void Game_Screen::FlashBegin(int r, int g, int b, int s, int frames) { diff --git a/src/multiplayer/game_multiplayer.cpp b/src/multiplayer/game_multiplayer.cpp index 42725882a..ccd8688e9 100644 --- a/src/multiplayer/game_multiplayer.cpp +++ b/src/multiplayer/game_multiplayer.cpp @@ -738,13 +738,6 @@ void Game_Multiplayer::ApplyPlayerBattleAnimUpdates() { } } -void Game_Multiplayer::ApplyFlash(int r, int g, int b, int power, int frames) { - for (auto& p : players) { - p.second.ch->Flash(r, g, b, power, frames); - p.second.chat_name->SetFlashFramesLeft(frames); - } -} - void Game_Multiplayer::ApplyRepeatingFlashes() { for (auto& rf : repeating_flashes) { if (players.find(rf.first) != players.end()) { diff --git a/src/multiplayer/game_multiplayer.h b/src/multiplayer/game_multiplayer.h index dc52d7ed3..c3435c3a3 100644 --- a/src/multiplayer/game_multiplayer.h +++ b/src/multiplayer/game_multiplayer.h @@ -42,7 +42,6 @@ class Game_Multiplayer { bool IsBattleAnimSynced(int anim_id); void PlayerBattleAnimShown(int anim_id); void ApplyPlayerBattleAnimUpdates(); - void ApplyFlash(int r, int g, int b, int power, int frames); void ApplyRepeatingFlashes(); void ApplyTone(Tone tone); void ApplyScreenTone();