diff --git a/src/multiplayer/game_multiplayer.cpp b/src/multiplayer/game_multiplayer.cpp index 767454353..feaf97649 100644 --- a/src/multiplayer/game_multiplayer.cpp +++ b/src/multiplayer/game_multiplayer.cpp @@ -819,6 +819,7 @@ void Game_Multiplayer::Update() { bool check_chat_name_overlap = frame_index % (8 + ((players.size() >> 4) << 3)) == 0; + ApplyRepeatingFlashes(); for (auto& p : players) { auto& q = p.second.mvq; auto& ch = p.second.ch; diff --git a/src/spriteset_map.cpp b/src/spriteset_map.cpp index 90dd28cb9..fb63fca77 100644 --- a/src/spriteset_map.cpp +++ b/src/spriteset_map.cpp @@ -96,8 +96,6 @@ void Spriteset_Map::Update() { character_sprite->SetTone(new_tone); } - GMI().ApplyRepeatingFlashes(); - panorama->SetOx(Game_Map::Parallax::GetX()); panorama->SetOy(Game_Map::Parallax::GetY()); panorama->SetTone(new_tone);