I noticed that all presets seem to be running at twice the speed they should be. I believe this is linked to a variable in the source code being hard coded as 100fps:
|
const static int fps = 100; |
I am going through the process of cloning and building kodi and the addon to test if setting fps to 60 alleviates the issue but in the meantime, Would be great if this variable was editable in the addon settings.
EDIT: I successfully built the addon and here is what I have found:
version: Nexus
platform: windows 10 x64
Findings:
- fps has no effect to the erratic high speed of the visuals
- Commenting out all the code in CVisualizationProjectM::Render() (line 129) also has no effect!
Seems like the projectM instance initialises but runs on random data within kodi, the output is not being controlled by either Render or AudioData
I noticed that all presets seem to be running at twice the speed they should be. I believe this is linked to a variable in the source code being hard coded as 100fps:
visualization.projectm/src/Main.h
Line 88 in 054d47e
I am going through the process of cloning and building kodi and the addon to test if setting fps to 60 alleviates the issue but in the meantime, Would be great if this variable was editable in the addon settings.
EDIT: I successfully built the addon and here is what I have found:
version: Nexus
platform: windows 10 x64
Findings:
Seems like the projectM instance initialises but runs on random data within kodi, the output is not being controlled by either Render or AudioData