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On repeated fresh runs, the host's self-initiated talk keeps opening with the
same handful of "cozy" images — streetlights (路灯), the kettle (烧水壶),
lamplight (灯光). Observed by-ear across multiple make dev sessions.
Not hardcoded (verified)
grep over src/ finds no such strings; the only canned text is the English _STUB_SEGMENTS (used by StubBrain only, offline/tests). So this is the real ClaudeBrain gravitating to high-probability completions, not a fixed string.
Root cause (hypothesis)
Two compounding factors push the model onto the same attractors:
Night-locked persona seed — partially addressed by feat(director): thread a time-of-day scene into the talk prompt [spec 04] #39, which
generalized the seed off its hard "late-night / makes the dark feel safe"
framing and threads a time-of-day scene cue into the talk prompt. That fixes
the permanent-night bias, not the within-scene repetition.
Empty transcript on every cold boot — memory is in-process, not persisted
(that's spec 05). Each fresh start hands the model an identical prompt
(persona + "the program is just starting, pick one small thing"), so it lands
on the same most-probable imagery. There is no anti-repetition / novelty
mechanism anywhere on the talk path.
✅ Removes the always deep-night bias — daytime now gets a day-flavored cue.
❌ Within a single scene, a cold boot with an empty transcript still trends to
that scene's few attractors (late-night → streetlights / kettle / lamplight).
Fix directions
Root cause → persistent memory (spec 05): if the transcript survives
restarts, cold boots stop being identical and the model continues from real
prior context instead of re-picking the same opener. This is the durable fix
and directly overlaps the spec-05 work.
Cheap mitigation (independent of 05): a small variety nudge in the
cold-open prompt (e.g. "avoid clichéd late-night props like streetlights / hot
drinks / lamplight; pick a fresh, specific angle") plus a modest temperature
bump. Costs one prompt edit + a unit assertion that the nudge is present. A
stopgap if 05 is further out; the two compose.
For the spec-05 discussion
Flagging as a concrete motivating case: the empty-transcript cold-open is why
the openers repeat, so persistence and the repetition symptom are worth
designing together. Surfaced during the spec-04 §3.4 time-of-day scene work
(PR #39). A runtime MURMUR_SCENE override is being added separately for by-ear
testing of the scene cue (does not address repetition).
Symptom
On repeated fresh runs, the host's self-initiated talk keeps opening with the
same handful of "cozy" images — streetlights (路灯), the kettle (烧水壶),
lamplight (灯光). Observed by-ear across multiple
make devsessions.Not hardcoded (verified)
grepoversrc/finds no such strings; the only canned text is the English_STUB_SEGMENTS(used byStubBrainonly, offline/tests). So this is the realClaudeBraingravitating to high-probability completions, not a fixed string.Root cause (hypothesis)
Two compounding factors push the model onto the same attractors:
generalized the seed off its hard "late-night / makes the dark feel safe"
framing and threads a time-of-day scene cue into the talk prompt. That fixes
the permanent-night bias, not the within-scene repetition.
(that's spec 05). Each fresh start hands the model an identical prompt
(persona + "the program is just starting, pick one small thing"), so it lands
on the same most-probable imagery. There is no anti-repetition / novelty
mechanism anywhere on the talk path.
What #39 did / didn't do
that scene's few attractors (late-night → streetlights / kettle / lamplight).
Fix directions
restarts, cold boots stop being identical and the model continues from real
prior context instead of re-picking the same opener. This is the durable fix
and directly overlaps the spec-05 work.
cold-open prompt (e.g. "avoid clichéd late-night props like streetlights / hot
drinks / lamplight; pick a fresh, specific angle") plus a modest temperature
bump. Costs one prompt edit + a unit assertion that the nudge is present. A
stopgap if 05 is further out; the two compose.
For the spec-05 discussion
Flagging as a concrete motivating case: the empty-transcript cold-open is why
the openers repeat, so persistence and the repetition symptom are worth
designing together. Surfaced during the spec-04 §3.4 time-of-day scene work
(PR #39). A runtime
MURMUR_SCENEoverride is being added separately for by-eartesting of the scene cue (does not address repetition).