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Copy pathvalidators.py
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34 lines (29 loc) · 1.22 KB
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import logging
from typing import Any, Callable, TypeVar, Union
logger = logging.getLogger('game_engine')
F = TypeVar('F', bound=Callable[..., Any])
def safe_execute(default_value: Any = None) -> Callable[[F], F]:
def decorator(func: F) -> F:
def wrapper(*args: Any, **kwargs: Any) -> Any:
try:
return func(*args, **kwargs)
except (ZeroDivisionError, ValueError, TypeError) as e:
logger.error(f'Edge case trigger in {func.__name__}: {e}')
return default_value
except Exception as e:
logger.critical(f'Unexpected engine crash: {e}')
raise
return wrapper # type: ignore
return decorator
class GameStateValidator:
@staticmethod
@safe_execute(default_value=False)
def validate_coords(x: Any, y: Any) -> bool:
if not isinstance(x, (int, float)) or not isinstance(y, (int, float)):
raise TypeError('Coordinates must be numeric')
return -1000 <= x <= 1000 and -1000 <= y <= 1000
@staticmethod
def sanitize_input(data: Union[str, int, None]) -> str:
if data is None:
return 'unknown'
return str(data)[:255].replace('<', '').replace('>', '')