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It is time for you to get on board the HoloLens 2 learning experience. Everything that you need to know about HoloLens 2 and its development is available on the Mixed Reality Toolkit (MRTK) webpage. Here are a few introductory tasks for you:
Read the Getting Started section of the MRTK documentation. Make sure you are using a computer that follows all the requirements defined by Microsoft.
Clone the MRTK3 template project provided by Microsoft for Unity development, we will be using this project to build our solution.
MRTK3 features are divided into packages. Start your journey with MRTK3 development by exploring the UX components available. Make sure you spend some time reading about the available components, design guidelines, and standards.
Write a simple application for Microsoft HoloLens 2 on Unity to control a cube using one of the UX components provided by the MRTK3 development kit. If you feel lost or confused, try to read the documentation and explore the examples available in the MRTK3 template project that are inside the Scenes folder on Unity. If you don't find an answer to your question, don't hesitate to contact me.
It is time for you to get on board the HoloLens 2 learning experience. Everything that you need to know about HoloLens 2 and its development is available on the Mixed Reality Toolkit (MRTK) webpage. Here are a few introductory tasks for you: