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InventoryData ScriptableObject

InventoryData is a ScriptableObject used to organize and manage game inventory settings.

Properties

  • Maximum Inventory Size
  • Starting Items
  • Item Categories
  • Stack Limit
  • Default Currency

Advantages

  • Easy configuration in the Unity Inspector
  • Reusable across multiple scenes
  • Keeps inventory data separate from game logic
  • Reduces hardcoded values

Common Use Cases

  • RPG Games
  • Survival Games
  • Adventure Games
  • Crafting Systems
  • Mobile Games

Best Practices

  • Keep inventory settings in ScriptableObjects.
  • Separate inventory logic from UI.
  • Use IDs instead of object references for saved data.
  • Validate inventory size before adding new items.