JSON is one of the most popular methods for saving game data in Unity. It allows developers to serialize objects into a readable text format.
- Human-readable
- Easy to debug
- Supports complex data
- Cross-platform
- Larger file size than binary
- Not encrypted by default
string json = JsonUtility.ToJson(playerData);
File.WriteAllText(path, json);
string loadedJson = File.ReadAllText(path);
playerData = JsonUtility.FromJson<PlayerData>(loadedJson);- Save files in
Application.persistentDataPath. - Validate data before loading.
- Create backups for important save files.