A Binary Save System stores game data in a compact binary format. Compared to JSON, binary files are smaller and more difficult to edit manually.
- Smaller file size
- Faster read and write operations
- Better protection against casual editing
- Suitable for large save files
- Not human-readable
- Harder to debug
- BinaryFormatter is obsolete in modern .NET and should not be used for new projects
- RPG save data
- Player inventory
- Game progress
- World state
- Large game saves
- Use modern serialization methods instead of BinaryFormatter.
- Store save files in
Application.persistentDataPath. - Validate save data before loading.
- Keep backup copies of important save files.
- Include a save file version number for future compatibility.
- Encrypt sensitive save data.
- Never trust modified save files.
- Validate loaded values before applying them.
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