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mainwindow.cpp
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325 lines (305 loc) · 7.08 KB
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#include "mainwindow.h"
#include "./ui_mainwindow.h"
#include <QMessageBox>
// 生成随机数 2 4
int Rand24() {
int n = rand() % 3;
if (n > 0)
return 2;
else
return 4;
}
MainWindow::MainWindow(QWidget* parent)
: QMainWindow(parent), ui(new Ui::MainWindow),
m_score(0), m_slots(), m_started(false) {
ui->setupUi(this);
setFixedSize(400, 400);
connect(ui->start, &QPushButton::clicked, this, &MainWindow::startGame);
}
MainWindow::~MainWindow() { delete ui; }
void MainWindow::startGame() {
if (m_started) {
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
m_slots[i][j] = 0;
}
}
m_score = 0;
}
int rand_number = Rand24();
m_slots[rand() % 4][rand() % 4] = rand_number;
m_started = true;
ui->start->setText("重新开始");
update();
}
void MainWindow::checkFailed() {
// 找出空白格子个数
int number = 0;
Position site_4[4 * 4];
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
if (m_slots[i][j] == 0) {
site_4[number].i = i;
site_4[number].j = j;
number++;
}
}
}
//判断游戏是否结束
if (number == 0) {
// 上下相邻是否有相等的
for (int i = 0; i < 4; i++) {
for (int j = 0; j < (4 - 1); j++) {
if (m_slots[i][j] == m_slots[i][j + 1])
return;
}
}
// 左右相邻是否有相等的
for (int j = 0; j < 4; j++) {
for (int i = 0; i < (4 - 1); i++) {
if (m_slots[i][j] == m_slots[i + 1][j]) {
return;
}
}
}
QMessageBox::warning(this, "Game Over!", "游戏结束!");
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
m_slots[i][j] = 0;
}
}
m_score = 0;
m_started = false;
ui->start->setText("开始游戏");
return;
}
}
void MainWindow::genNumber() {
// 找出空白格子个数
int number = 0;
Position site_4[4 * 4];
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
if (m_slots[i][j] == 0) {
site_4[number].i = i;
site_4[number].j = j;
number++;
}
}
}
// 随机获取空白格子
int site_rand = rand() % number;
// 随机生成2,4
int rand_number = Rand24();
int x, y;
x = site_4[site_rand].i;
y = site_4[site_rand].j;
m_slots[x][y] = rand_number;
}
void MainWindow::paintEvent(QPaintEvent* event) {
QPainter painter(this);
ui->score->setText("score: " + QString::number(m_score));
// draw region
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
int value = m_slots[i][j];
// 根据值设置格子刷子颜色
painter.setPen(Qt::transparent);
switch (value) {
case 0:
painter.setBrush(QBrush(QColor(204, 202, 202, 80)));
break;
case 2:
painter.setBrush(QBrush(QColor(255, 252, 227, 210)));
break;
case 4:
painter.setBrush(QBrush(QColor(255, 241, 140, 210)));
break;
case 8:
painter.setBrush(QBrush(QColor(255, 243, 26, 210)));
break;
case 16:
painter.setBrush(QBrush(QColor(128, 255, 252, 210)));
break;
case 32:
painter.setBrush(QBrush(QColor(38, 255, 250, 210)));
break;
case 64:
painter.setBrush(QBrush(QColor(35, 254, 150, 210)));
break;
case 128:
painter.setBrush(QBrush(QColor(0, 200, 60, 210)));
break;
case 256:
painter.setBrush(QBrush(QColor(255, 51, 51, 210)));
break;
case 512:
painter.setBrush(QBrush(QColor(255, 2, 2, 210)));
break;
case 1024:
painter.setBrush(QBrush(QColor(96, 78, 254, 210)));
break;
case 2048:
painter.setBrush(QBrush(QColor(48, 24, 254, 210)));
break;
default:
painter.setBrush(QBrush(QColor(254, 1, 159, 210)));
break;
}
QRect b(50 + 75 * i, 50 + 75 * j, 70, 70);
painter.drawRoundedRect(b, 15, 15);
if (value != 0) {
painter.setPen(Qt::black);
painter.setFont(QFont("微软雅黑", 20, 700, false));
//在方块中 绘制Text, 并且文本位置位于中部
painter.drawText(b, QString::number(value), QTextOption(Qt::AlignCenter));
}
}
}
}
void MainWindow::keyPressEvent(QKeyEvent* event) {
if (m_started == false)
return;
int key = event->key();
bool result = false;
switch (key) {
case Qt::Key_W:
result = pressUp();
break;
case Qt::Key_S:
result = pressDown();
break;
case Qt::Key_A:
result = pressLeft();
break;
case Qt::Key_D:
result = pressRight();
break;
default:
break;
}
checkFailed();
if (result)
genNumber();
update();
}
bool MainWindow::pressUp() {
bool result = false;
for (int i = 0; i < 4; ++i) {
for (int j = 1; j < 4; ++j) {
if (m_slots[i][j] == 0)
continue;
for (int k = 0; k < j; ++k) {
if (m_slots[i][k] == 0) {
std::swap(m_slots[i][j], m_slots[i][k]);
result = true;
break;
}
}
}
}
for (int i = 0; i < 4; ++i) {
for (int j = 1; j < 4; ++j) {
if (m_slots[i][j] == m_slots[i][j - 1]) {
m_slots[i][j] = 0;
m_slots[i][j - 1] *= 2;
m_score += m_slots[i][j - 1];
for (int k = j + 1; k < 4; ++k) {
std::swap(m_slots[i][k - 1], m_slots[i][k]);
result = true;
}
}
}
}
return result;
}
bool MainWindow::pressDown() {
bool result = false;
for (int i = 0; i < 4; ++i) {
for (int j = 2; j > -1; --j) {
if (m_slots[i][j] == 0)
continue;
for (int k = 3; k > j; --k) {
if (m_slots[i][k] == 0) {
std::swap(m_slots[i][j], m_slots[i][k]);
result = true;
break;
}
}
}
}
for (int i = 0; i < 4; ++i) {
for (int j = 2; j > -1; --j) {
if (m_slots[i][j] == m_slots[i][j + 1]) {
m_slots[i][j] = 0;
m_slots[i][j + 1] *= 2;
m_score += m_slots[i][j + 1];
for (int k = j - 1; k > -1; --k) {
std::swap(m_slots[i][k + 1], m_slots[i][k]);
result = true;
}
}
}
}
return result;
}
bool MainWindow::pressLeft() {
bool result = false;
for (int j = 0; j < 4; ++j) {
for (int i = 1; i < 4; ++i) {
if (m_slots[i][j] == 0)
continue;
for (int k = 0; k < i; ++k) {
if (m_slots[k][j] == 0) {
std::swap(m_slots[i][j], m_slots[k][j]);
result = true;
break;
}
}
}
}
for (int j = 0; j < 4; ++j) {
for (int i = 1; i < 4; ++i) {
if (m_slots[i][j] == m_slots[i - 1][j]) {
m_slots[i][j] = 0;
m_slots[i - 1][j] *= 2;
m_score += m_slots[i - 1][j];
for (int k = i + 1; k < 4; ++k) {
std::swap(m_slots[k - 1][j], m_slots[k][j]);
result = true;
}
}
}
}
return result;
}
bool MainWindow::pressRight() {
bool result = false;
for (int j = 0; j < 4; ++j) {
for (int i = 2; i > -1; --i) {
if (m_slots[i][j] == 0)
continue;
for (int k = 3; k > i; --k) {
if (m_slots[k][j] == 0) {
std::swap(m_slots[i][j], m_slots[k][j]);
result = true;
break;
}
}
}
}
for (int j = 0; j < 4; ++j) {
for (int i = 2; i > -1; --i) {
if (m_slots[i][j] == m_slots[i + 1][j]) {
m_slots[i][j] = 0;
m_slots[i + 1][j] *= 2;
m_score += m_slots[i + 1][j];
for (int k = i - 1; k > -1; --k) {
std::swap(m_slots[k + 1][j], m_slots[k][j]);
result = true;
}
}
}
}
return result;
}