Skip to content

Multiple shaders, tile-sources, dynamic behaviour and transparency #10

Description

@Aiosa

Hi, thanks for this awesome project!

I can't get tile-drawing to work as transparent. If I register tile-loaded then everything works just fine. But with the default mode, the alpha channel of fragment shader output color is for some reason ignored. And tile-loaded mode introduces some loading-based flickering (the fragments are drawn at incorrect positions and then quickly redrawn at the correct one), which is not applicable in my case. Also, I am using multiple tile sources so the reason I need transparency is to draw some metadata atop an image.

EDIT: this is probably due to OpenSeadragon behaviour because tile-drawing already 'prepared' canvas...

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions