Goal
Reach feature parity for the anatomy-specific rendering tools while keeping RealityKit as the primary renderer and using Metal only for effects that require it.
Scope
- Implement clipping/cross-section visualization.
- Implement isolation/fade, selection glow, wireframe or structural overlay, depth-correct hotspots, and compare presentation.
- Use RealityKit materials for standard paths.
- Use RealityKit
CustomMaterial Metal surface or geometry functions for effects that cannot be expressed efficiently with stock materials.
- Precompile or preload custom material programs to prevent interaction hitches.
- Preserve depth correctness and legibility in stereo on Vision Pro.
Acceptance criteria
Sequence
This is step 4 of 5 and depends on #19 and #20.
Goal
Reach feature parity for the anatomy-specific rendering tools while keeping RealityKit as the primary renderer and using Metal only for effects that require it.
Scope
CustomMaterialMetal surface or geometry functions for effects that cannot be expressed efficiently with stock materials.Acceptance criteria
Sequence
This is step 4 of 5 and depends on #19 and #20.