Skip to content

Thinking models <think> values shown #16

Description

@ebolam

I'm trying to start a new story but when I try to use any of the guided or generated options in setup (for example the prose section) with a thinking model such as Qwen3.5-9B I get two "errors":

  1. Output stops before thinking is complete. I haven't found a spot where I could either continue the output or turn up the generated token count.
  2. Where it does finish a think before the max tokens is hit it leaves all of the text. It would be good if the .... text was removed or otherwise excluded from the story/prose/etc.

Example output for prose:

<think>
Thinking Process:
 
1.  **Analyze the Request:**
    *   **Task:** Generate a concise writing guideline for the story "Magic Resurgence" based on the author's input.
    *   **Input:** Story concept (meteor, magic return, transformed world, elves, dwarves, etc.), existing knowledge (world setting, culture, magic system, atmosphere), existing guidelines (3rd person, action/dialog, silly moments, exploration of societal reaction).
    *   **Constraint:** Output ONLY the guideline text.
    *   **Length:** Between 500-2000 characters.
    *   **Focus:** Narrative tone, prose style, point of view, pacing approach, literary techniques.
    *   **Context:** This is a "WIZARD SETUP — NOT a prose request" to define how the next phase (prose writing) should happen.

2.  **Review Existing Context:**
    *   **Guidelines (`gl-defira`):** 3rd person narrative, mix action and dialog, silly moments, exploration of society reacting to magic/race transformation.
    *   **Knowledge (`kn-betani`):** The Resurgent Age, 30 years post-meteor, hybrid modern/high fantasy cities, magic like electricity, volatile, awe/terror/fascination.
    *   **Story Concept:** Main character awakens from the magical resurgence (implies they might be a sleeper, hibernation, or just woke up within the narrative flow after the event). Changed world full of elves, dwarves.

3.  **Drafting the Guideline:**
    *   *Narrative Tone:* Needs to balance the surreal/chaotic with the mundane/relatable. Awe-inspiring but grounded. Slightly whimsical but realistic consequences.
    *   *Prose Style:* Descriptive, immersive, sensory-rich (magic, light, smell of ozone). Dynamic verbs.
    *   *Point of View:* 3rd Person Limited (following the protagonist's awakening and immediate perceptions).
    *   *Pacing:* Start slow (awakening/disorientation), then ramp up into the bustling chaos.
    *   *Literary Techniques:* Contrast (old vs. new), Juxtaposition (tech vs. magic), Foreshadowing (volatility of magic).

4.  **Refining for Length and Specificity (500-2000 characters):**
    *   Need to ensure it covers the requested aspects comprehensively without being too verbose.
    *   Align with `gl-defira` (3rd person, action/dialog, silly + serious).
    *   Integrate `kn-betani` details (magic like electricity, hybrid cities).

5.  **Drafting Content:**
    *   *Tone:* "Whimsical Realism." Treat the impossible as mundane.
    *   *POV:* Third-person limited.
    *   *Style:* Sensory details, dialogue-heavy for exposition.
    *   *Pacing:* Recovering consciousness -> Observation -> Interaction.
    *   *Techniques:* Contrast, Sensory Immersion, World-Building through Action.

6.  **Checking Character Count:**
    *   Let's aim for ~1000 characters to be safe within the 500-2000 range.

    *Draft:*
    **Narrative Tone:** Adopt a "Whimsical Realism" tone. The world is absurd, but the characters react with pragmatic confusion. Balance awe-inspiring descriptions of magic with the gritty, relatable struggles of waking up in a changed reality. Keep it engaging and slightly humorous, acknowledging the chaos without losing emotional grounding.

    **Prose Style:** Use vivid, sensory-rich language. Describe the "ozone scent" and "hum of aether" to immerse the reader. Sentences should vary between short, punchy action beats and longer, descriptive passages to mimic the protagonist's disorientation. Dialogue should be natural, reflecting a society that has adapted to coexistence but still finds the new normal eccentric.

    **Point of View:** Third-Person Limited. Anchor the narrative strictly through the main character's senses and perspective during their awakening. This allows the reader

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type
    No fields configured for issues without a type.

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions