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Releases: doriaxengine/doriax

v0.5.5

12 Apr 02:40

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Final release of the current Supernova architecture before the next major redesign.

• Added SceneManager and BundleManager for registered scene stacks and reusable entity bundles
• New scripting workflow with ScriptComponent, ScriptBase, ScriptProperty, Lua events, and better editor support
• Refactored physics with richer 2D/3D joint support, auto anchors, extra validation, and safer body loading
• Improved UI layout and camera behavior, including container wrapping, anchor sizing, auto resize, and UI event handling
• Improved GLTF, animation, shader, texture, cubemap, tilemap, and transparency workflows
• Reduced fixed-size limits with HybridArray across sprites, submeshes, tilemaps, bodies, bones, and morph targets

v0.5.1

09 Jan 12:11

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  • Renamed camera 'view' to camera 'target'
  • Math improvements
  • Shader improvements
  • Improved stability
  • Updated third party libraries

v0.5

10 Sep 02:28

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  • Instancing support
  • Default culling mode to BACK and CCW
  • Improved terrain rendering
  • Added castShadows and receiveShadows
  • Billboard and texture shadows
  • Using mesh AABB to culling objects

v0.4

10 Jul 00:19
047fbc5

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  • New UI components: panel (window) and scrollbar
  • Fixed UI layout bugs
  • Added selection of mouse cursor type
  • Storage buffer support
  • Added zoom to camera

v0.3.3

14 Mar 00:48

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  • Using world position and rotation for physics
  • More raycast filtering

v0.3.2

02 Mar 17:15

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  • Lines support
  • Raycast support
  • Added capsule shape
  • Added onPostUpdate event
  • Physics improvements

v0.3.1

24 Jan 22:13

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  • Fixed GLTF load bugs
  • Fixed vector subscript out of range in Windows
  • Updated third-party libraries
  • Improved animation action frames

v0.3

02 Jan 15:44

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  • Physics 2D and 3D
  • New texture data and font pools

v0.2.1

08 Aug 22:29

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  • Using Android Game Activity
  • UI improvements
  • Google UMP integration
  • Support text input suggestions on Android

v0.2

26 Jun 22:32

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  • Tested production deployment for mobile
  • Improved engine stabilization
  • Improved buffer allocation
  • Fixed multithreading issues