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So... tools. Tools are good. But more information would be uesful. #2

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If this works how I think it works, could there be directions on how to extract the in game default stuff in the .xml format? I sadly do not understand the test mod and there looks like a lot of empty lines when it comes to code. I learn best tinkering with things that were already done:D

https://github.com/solidDoWant/Planetbase-XMLModloaderMod/blob/master/assets/schemas/Version2.xsd
That could use some work as there likely are min/max values for resources used for construction and other value limits.

Other than that, there should be a Mods section linked on the main page and maybe subsections for their functions (Mods/Buildings/Power Generation for example).

There really is a lot of possibilities that may be usable since the game has coding for things like radiation poisoning.

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