diff --git a/examples/Demos/fallingSOFA.scn b/examples/Demos/fallingSOFA.scn
index d0a35dd5fa6..ff1b84569d3 100644
--- a/examples/Demos/fallingSOFA.scn
+++ b/examples/Demos/fallingSOFA.scn
@@ -48,8 +48,9 @@
-
+ detection is being performed. The contact distance increases the final distance between object, enforcing a 'skinning' behavior.
+ Here, because we are using CCD collision detection, the alarm distance can be set to 0-->
+
@@ -93,9 +94,9 @@
-
-
+
-
+
diff --git a/examples/SimpleAPI/fallingSOFA.cpp b/examples/SimpleAPI/fallingSOFA.cpp
index 24ed0ef3b42..93d7cc7d367 100644
--- a/examples/SimpleAPI/fallingSOFA.cpp
+++ b/examples/SimpleAPI/fallingSOFA.cpp
@@ -57,9 +57,11 @@ sofa::simulation::Node::SPtr createScene(const sofa::simpleapi::Simulation::SPtr
sofa::simpleapi::createObject(root, "CollisionResponse",{{"name","ContactManager"},
{"response","FrictionContactConstraint"},
{"responseParams","mu=0.3"}});
- sofa::simpleapi::createObject(root, "NewProximityIntersection",{{"name","Intersection"},
- {"alarmDistance","0.02"},
- {"contactDistance","0.002"}});
+ sofa::simpleapi::createObject(root, "CCDTightInclusionIntersection",{{"name","CCDTightInclusionIntersection"},
+ {"continuousCollisionType","FreeMotion"},
+ {"maxIterations","100"},
+ {"alarmDistance","0.0"},
+ {"contactDistance","0.00001"}});
//Simulated Topology creation node
const sofa::simulation::Node::SPtr BeamDomainFromGridTopology = sofa::simpleapi::createChild(root,"BeamDomainFromGridTopology");
@@ -83,7 +85,7 @@ sofa::simulation::Node::SPtr createScene(const sofa::simpleapi::Simulation::SPtr
sofa::simpleapi::createObject(FEMechanicalModel_Surface, "TriangleSetTopologyModifier", {{"name","Modifier"}});
sofa::simpleapi::createObject(FEMechanicalModel_Surface, "Tetra2TriangleTopologicalMapping", {{"input","@../Container"}, {"output","@Container"}, {"flipNormals","false"}});
sofa::simpleapi::createObject(FEMechanicalModel_Surface, "MechanicalObject", {{"name","dofs"},{"rest_position","@../mstate.rest_position"}});
- sofa::simpleapi::createObject(FEMechanicalModel_Surface, "TriangleCollisionModel", {{"name","Collision"},{"proximity","0.001"}, {"color","0.94117647058824 0.93725490196078 0.89411764705882"}} );
+ sofa::simpleapi::createObject(FEMechanicalModel_Surface, "PointCollisionModel", {{"name","Collision"}, {"color","0.94117647058824 0.93725490196078 0.89411764705882"}} );
sofa::simpleapi::createObject(FEMechanicalModel_Surface, "IdentityMapping", {{"name","SurfaceMapping"}});
const std::vector visuFiles{"mesh/SofaScene/LogoVisu.obj", "mesh/SofaScene/SVisu.obj", "mesh/SofaScene/O.obj", "mesh/SofaScene/FVisu.obj", "mesh/SofaScene/AVisu.obj"};
@@ -105,7 +107,7 @@ sofa::simulation::Node::SPtr createScene(const sofa::simpleapi::Simulation::SPtr
{"position","0.2 0 -0.5 0.2 0.1 -0.5 0.3 0.1 -0.5 0.3 0 -0.5 0.2 0 -0.6 0.2 0.1 -0.6 0.3 0.1 -0.6 0.3 0 -0.6"},
{"triangles","0 2 1 0 3 2 0 1 5 0 5 4 0 4 7 0 7 3 1 2 6 1 6 5 3 7 6 3 6 2 4 5 6 4 6 7"}} );
sofa::simpleapi::createObject(Floor, "MechanicalObject", {{"template","Vec3"}});
- sofa::simpleapi::createObject(Floor, "TriangleCollisionModel", {{"name","FloorCM"}, {"proximity","0.001"}, {"moving","0"}, {"simulated","0"}} );
+ sofa::simpleapi::createObject(Floor, "TriangleCollisionModel", {{"name","FloorCM"}, {"contactDistance","0.00001"}, {"moving","0"}, {"simulated","0"}} );
return root;
}