From e53f217b0c5ca2b2a3851e530f3040aae1775161 Mon Sep 17 00:00:00 2001 From: soloxcx Date: Thu, 11 Jun 2026 10:40:52 -0500 Subject: [PATCH] [Outlaw] Fix raid_events check on Adrenaline Rush --- engine/class_modules/apl/apl_rogue.cpp | 2 +- engine/class_modules/apl/rogue/outlaw.simc | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/engine/class_modules/apl/apl_rogue.cpp b/engine/class_modules/apl/apl_rogue.cpp index 993d22886f4..79935b58606 100644 --- a/engine/class_modules/apl/apl_rogue.cpp +++ b/engine/class_modules/apl/apl_rogue.cpp @@ -169,7 +169,7 @@ void outlaw( player_t* p ) build->add_action( "ambush,if=talent.hidden_opportunity" ); build->add_action( "sinister_strike" ); - cds->add_action( "adrenaline_rush,if=!buff.adrenaline_rush.up&(!variable.finish_condition|!talent.improved_adrenaline_rush)&(raid_event.adds.remains>5|raid_event.adds.in<5|!raid_event.adds.exists|!raid_event.adds.count)", "Cooldowns Maintain Adrenaline Rush. With Improved AR, use at low CPs. Has a cursory check to try not to send if immediate downtime is expected." ); + cds->add_action( "adrenaline_rush,if=!buff.adrenaline_rush.up&(!variable.finish_condition|!talent.improved_adrenaline_rush)&(raid_event.adds.remains>5|raid_event.adds.in<5|raid_event.adds.in>30)", "Cooldowns Maintain Adrenaline Rush. With Improved AR, use at low CPs. Has a cursory check to try not to send if immediate downtime is expected." ); cds->add_action( "blade_flurry,if=spell_targets>=2&buff.blade_flurry.remainsadd_action( "preparation,if=cooldown.adrenaline_rush.remains>30&!cooldown.between_the_eyes.ready|fight_remains<30", "Use Preparation to reset Adrenaline Rush and Between the Eyes." ); cds->add_action( "keep_it_rolling,if=rtb_buffs>=3", "Use Keep it Rolling with at least stage 3 of RtB." ); diff --git a/engine/class_modules/apl/rogue/outlaw.simc b/engine/class_modules/apl/rogue/outlaw.simc index 240d1be4c0b..597626e4899 100644 --- a/engine/class_modules/apl/rogue/outlaw.simc +++ b/engine/class_modules/apl/rogue/outlaw.simc @@ -46,7 +46,7 @@ actions.build+=/sinister_strike # Cooldowns # Maintain Adrenaline Rush. With Improved AR, use at low CPs. Has a cursory check to try not to send if immediate downtime is expected. -actions.cds=adrenaline_rush,if=!buff.adrenaline_rush.up&(!variable.finish_condition|!talent.improved_adrenaline_rush)&(raid_event.adds.remains>5|raid_event.adds.in<5|!raid_event.adds.exists|!raid_event.adds.count) +actions.cds=adrenaline_rush,if=!buff.adrenaline_rush.up&(!variable.finish_condition|!talent.improved_adrenaline_rush)&(raid_event.adds.remains>5|raid_event.adds.in<5|raid_event.adds.in>30) # Maintain Blade Flurry at 2+ targets. actions.cds+=/blade_flurry,if=spell_targets>=2&buff.blade_flurry.remains