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Upgraded game - ShipThis still uses old Godot version #217

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@madebydavid

Background

This is an issue which one user who I spoke to had encountered - they originally setup their game in ShipThis, when their Godot project was 4.6, after upgrading their Godot project to 4.7 - ShipThis was still building the game with 4.6.

ShipThis will detect the game engine version when the ShipThis game is created (shipthis game create or shipthis game wizard) and persists this in the game details via gameEngineVersion.

The fix, is to manually run:

shipthis game details --gameEngineVersion 4.7

But, maybe they shouldn't have to do this.

Options

  • Warn the user when running a build that their project says version X but we are building with version Y
  • Have a new auto setting for gameEngineVersion - when set to auto the build server could detect what to use
  • Something else

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