-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathNetworkInterface.cc
More file actions
73 lines (61 loc) · 1.87 KB
/
Copy pathNetworkInterface.cc
File metadata and controls
73 lines (61 loc) · 1.87 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
#include "NetworkInterface.h"
#include "NetworkLink.h"
#include "DropTailQueue.h"
#include <cstddef>
#include <iostream>
#include "Node.h"
#include "Simulator.h"
#define QUEUE_SIZE 500
using namespace std;
long unsigned int num_dropped_pkts = 0;
//Default Constructor for NIC
NetworkInterface::NetworkInterface()
{
queue = new DropTailQueue(QUEUE_SIZE);
link = NULL;
node = NULL;
busy = false;
interface_data_rate = 0; //cannot send data
}
//Constructor for Network Interface. The AddNeighbor function will pass the required NIC data rate as argument.
NetworkInterface::NetworkInterface(double i_data_rate, Node* assoc_node)
{
queue = new DropTailQueue(QUEUE_SIZE);
link = NULL;
node = assoc_node;
busy = false;
interface_data_rate = i_data_rate; //determined by AddNeighbor() based on node type, but is more flexible than static assignment
}
//AddP2PLink: Find the minimum NIC data rate and assign that to the link speed
void NetworkInterface::AddP2PLink(NetworkLink* new_link, NetworkInterface* end_interface)
{
if(this->interface_data_rate <= end_interface->interface_data_rate)
new_link->dataRate = this->interface_data_rate;
else
new_link->dataRate = end_interface->interface_data_rate;
if (this->node->node_type == G_NODE && end_interface->node->node_type == G_NODE)
new_link->delay = G_G_DELAY;
else
new_link->delay = OTHER_DELAY;
}
void NetworkInterface::Send(Packet* pkt) // Send specified packet to p2p peerorkLink::Send(Packet*)
{
if(pkt != NULL)
{
//add transmit event to the event list
}
}
void NetworkInterface::Send() //Send specified packet to p2p off the
{
Packet* p = queue->Deque();
cout << p->source << " sent to " << p->destination << " at " << Simulator::Now() << endl;
link->Send(p);
}
void NetworkInterface::Receive(Packet* p)
{
node->Receive(p);
}
void NetworkInterface::Handle() // Handle event
{
cout << "Interface handle called" << endl;
}