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A wgpu fork of Pathfinder #591

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@floppyhammer

Since this repository is no longer actively maintained, I’ve been working on a modern refactor to keep the tech alive. I have successfully migrated the D3D9 pipeline to wgpu as a first major step, with D3D11 support currently under active development.

For anyone interested in a modern, wgpu-backed version of Pathfinder, feel free to check out the progress or contribute here: https://github.com/floppyhammer/pathfinder

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