It looks like the viewer renders at whatever fps the machine running it is able to render at, which can result in model animations playing at much faster rates than they are intended to play at in-game.
It would be good to have a cli flag that the user can provide to cap the frame rate, mainly in order to cap it at 60 fps to see the animation play at the intended speed.
apicula.exe view --max_fps 60.0 m003_00.*

It looks like the viewer renders at whatever fps the machine running it is able to render at, which can result in model animations playing at much faster rates than they are intended to play at in-game.
It would be good to have a cli flag that the user can provide to cap the frame rate, mainly in order to cap it at 60 fps to see the animation play at the intended speed.
apicula.exe view --max_fps 60.0 m003_00.*