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134 lines (123 loc) · 3.1 KB
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Copy pathflag.cpp
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134 lines (123 loc) · 3.1 KB
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#include <Windows.h>
#include <GL\glew.h>
#include <GL\freeglut.h>
#include <iostream>
#include <stdlib.h>
#include <math.h>
#include <stdio.h>
#include <string.h>
#include<stdio.h>
#define PI 3.1416
GLsizei winWidth = 600, winHeight = 600;
GLfloat xwcMin = 0.0, xwcMax = 130.0;GLfloat ywcMin = 0.0, ywcMax = 130.0;
typedef struct wcPt3D
{
GLfloat x, y, z;
};
void bino(GLint n, GLint *C)
{
GLint k, j;
for (k = 0;k <= n;k++)
{
C[k] = 1;
for (j = n;j >= k + 1; j--)
C[k] *= j;
for (j = n - k;j >= 2;j--)
C[k] /= j;
}
}
void computeBezPt(GLfloat u, wcPt3D *bezPt, GLint nCtrlPts, wcPt3D *ctrlPts, GLint*C)
{
GLint k, n = nCtrlPts - 1;
GLfloat bezBlendFcn;
bezPt->x = bezPt->y = bezPt->z = 0.0;
for (k = 0; k< nCtrlPts; k++)
{
bezBlendFcn = C[k] * pow(u, k) * pow(1 - u, n - k);
bezPt->x += ctrlPts[k].x * bezBlendFcn;
bezPt->y += ctrlPts[k].y * bezBlendFcn;
bezPt->z += ctrlPts[k].z * bezBlendFcn;
}
}
void bezier(wcPt3D *ctrlPts, GLint nCtrlPts, GLint nBezCurvePts)
{
wcPt3D bezCurvePt;
GLfloat u;
GLint *C, k;
C = new GLint[nCtrlPts];
bino(nCtrlPts - 1, C);
glBegin(GL_LINE_STRIP);
for (k = 0; k <= nBezCurvePts; k++)
{
u = GLfloat(k) / GLfloat(nBezCurvePts);
computeBezPt(u, &bezCurvePt, nCtrlPts, ctrlPts, C);
glVertex2f(bezCurvePt.x, bezCurvePt.y);
}
glEnd();
delete[]C;
}
void displayFcn()
{
GLint nCtrlPts = 4, nBezCurvePts = 20;
static float theta = 0;
wcPt3D ctrlPts[4] = { { 20, 100, 0 },{ 30, 110, 0 },{ 50, 90, 0 },{ 60, 100, 0 } };
ctrlPts[1].x += 10 * sin(theta * PI / 180.0);
ctrlPts[1].y += 5 * sin(theta * PI / 180.0);
ctrlPts[2].x -= 10 * sin((theta + 30) * PI / 180.0);
ctrlPts[2].y -= 10 * sin((theta + 30) * PI / 180.0);
ctrlPts[3].x -= 4 * sin((theta)* PI / 180.0);
ctrlPts[3].y += sin((theta - 30) * PI / 180.0);
theta += 0.1;
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0, 1.0, 1.0);
glPointSize(5);
glPushMatrix();
glLineWidth(5);
glColor3f(255 / 255, 153 / 255.0, 51 / 255.0); //Indian flag: Orange color code
for (int i = 0;i<8;i++)
{
glTranslatef(0, -0.8, 0);
bezier(ctrlPts, nCtrlPts, nBezCurvePts);
}
glColor3f(1, 1, 1); //Indian flag: white color code
for (int i = 0;i<8;i++)
{
glTranslatef(0, -0.8, 0);
bezier(ctrlPts, nCtrlPts, nBezCurvePts);
}
glColor3f(19 / 255.0, 136 / 255.0, 8 / 255.0); //Indian flag: green color code
for (int i = 0;i<8;i++)
{
glTranslatef(0, -0.8, 0);
bezier(ctrlPts, nCtrlPts, nBezCurvePts);
}
glPopMatrix();
glColor3f(0.7, 0.5, 0.3);
glLineWidth(5);
glBegin(GL_LINES);
glVertex2f(20, 100);
glVertex2f(20, 40);
glEnd();
glFlush();
glutPostRedisplay();
glutSwapBuffers();
}
void winReshapeFun(GLint newWidth, GLint newHeight)
{
glViewport(0, 0, newWidth, newHeight);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(xwcMin, xwcMax, ywcMin, ywcMax);
glClear(GL_COLOR_BUFFER_BIT);
}
void main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
glutInitWindowPosition(50, 50);
glutInitWindowSize(winWidth, winHeight);
glutCreateWindow("Bezier Curve-Indian Flag");
glutDisplayFunc(displayFcn);
glutReshapeFunc(winReshapeFun);
glutMainLoop();
}