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Crash on both apps (client and Unity) when peer connection is established #13

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@arufolo

I've spent a few hours now trying to figure out the reason of this issue but no dice.

I can build and deploy the UWP Peer application on a my laptop as well as build and deploy the Unity UWP client application on my desktop which are both on the same network. I start both apps as well as the server application executable and can connect both peers to the server.

Whenever I click connect peer (on either application) both apps throw an unhandled win32 exception and crash.

Has anyone else experienced this problem?

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