I've spent a few hours now trying to figure out the reason of this issue but no dice.
I can build and deploy the UWP Peer application on a my laptop as well as build and deploy the Unity UWP client application on my desktop which are both on the same network. I start both apps as well as the server application executable and can connect both peers to the server.
Whenever I click connect peer (on either application) both apps throw an unhandled win32 exception and crash.
Has anyone else experienced this problem?
I've spent a few hours now trying to figure out the reason of this issue but no dice.
I can build and deploy the UWP Peer application on a my laptop as well as build and deploy the Unity UWP client application on my desktop which are both on the same network. I start both apps as well as the server application executable and can connect both peers to the server.
Whenever I click connect peer (on either application) both apps throw an unhandled win32 exception and crash.
Has anyone else experienced this problem?