Tesseract (and cube2?) requires the Y channel of normals to be inverted for things to look as expected;
Most of the nobiax models probably require this change as already noticed with rock_02 and rock_03.
Same check should be made for models in other repos also, particularly where an asset was imported from OpenGameArt etc.
Tesseract (and cube2?) requires the Y channel of normals to be inverted for things to look as expected;
Most of the nobiax models probably require this change as already noticed with rock_02 and rock_03.
Same check should be made for models in other repos also, particularly where an asset was imported from OpenGameArt etc.