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Make sure Y channel is inverted on normal map #1331

@Jigoku

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@Jigoku

Tesseract (and cube2?) requires the Y channel of normals to be inverted for things to look as expected;

Most of the nobiax models probably require this change as already noticed with rock_02 and rock_03.

Same check should be made for models in other repos also, particularly where an asset was imported from OpenGameArt etc.

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