I was looking into this a while ago and I think wgpu-native doesn't give access to the hal (yet?). Context: I was looking into using low level Vulkan to do video encode/decode and put that into a texture that wgpu can access via the hal.
Anyways 2am thought but I didn't want to forget it so posting here. Will followup with more info soon.
I was looking into this a while ago and I think wgpu-native doesn't give access to the hal (yet?). Context: I was looking into using low level Vulkan to do video encode/decode and put that into a texture that wgpu can access via the hal.
Anyways 2am thought but I didn't want to forget it so posting here. Will followup with more info soon.