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Copy pathPlayer.cpp
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76 lines (65 loc) · 1.4 KB
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#include "Player.h"
Player::Player()
{
Item* startWeapon = new ItemWeapon();
startWeapon->setName("Klacek");
startWeapon->setDmg(1, 2);
weapon = startWeapon;
}
Player::~Player()
{
}
void Player::setHealth(int health) {
this->health = health;
}
int Player::getHealth() {
return health;
}
void Player::setWeapon(Item* weapon) {
this->weapon = weapon;
}
int* Player::getWeaponDamage() {
return weapon->getDmg();
}
void Player::addItemToInventory(Item* item) {
inventory.push_back(item);
}
string Player::getInvetoryList() {
string itemsNameS = "";
if (inventory.size() != 0) {
itemsNameS.append(inventory[0]->getName());
for (int i = 1; i<inventory.size(); i++) {
itemsNameS.append(", ").append(inventory[i]->getName());
}
itemsNameS.append(".");
return itemsNameS;
}
else {
return "Prazdny inventar";
}
}
Item* Player::getWeapon() {
return weapon;
}
bool Player::changeWeapon() {
for (int i = 0; i<inventory.size(); i++) {
if (inventory[i]->getDmg() != NULL) {
inventory.push_back(weapon);
weapon = inventory[i];
inventory.erase(inventory.begin() + i);
return true;
}
}
return false;
}
bool Player::useHealthPotion() {
for (int i = 0; i<inventory.size(); i++) {
if (inventory[i]->getHealthChange() != NULL) {
health = health + inventory[i]->getHealthChange();
delete inventory[i];
inventory.erase(inventory.begin() + i);
return true;
}
}
return false;
}