From f5b94342eeea413a94c339af3e881c5e2a4df0df Mon Sep 17 00:00:00 2001 From: LocalIdentity <31035929+LocalIdentity@users.noreply.github.com> Date: Sun, 19 Jul 2026 06:23:31 +1000 Subject: [PATCH] Fix import of Normal and Magic Ward bases (#2383) The bases were not being imported as they were using a frame type value of 11 and 12 which were not in the rarity map so PoB just wouldn't import them Co-authored-by: LocalIdentity --- src/Classes/ImportTab.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Classes/ImportTab.lua b/src/Classes/ImportTab.lua index da502e5b04..29e6edbc8f 100644 --- a/src/Classes/ImportTab.lua +++ b/src/Classes/ImportTab.lua @@ -1146,7 +1146,7 @@ function ImportTabClass:ImportItemsAndSkills(charData) return charData -- For the wrapper end -local rarityMap = { [0] = "NORMAL", "MAGIC", "RARE", "UNIQUE", [9] = "RELIC", [10] = "RELIC", [13] = "RARE", [14] = "UNIQUE" } +local rarityMap = { [0] = "NORMAL", "MAGIC", "RARE", "UNIQUE", [9] = "RELIC", [10] = "RELIC", [11] = "NORMAL", [12] = "MAGIC", [13] = "RARE", [14] = "UNIQUE" } local slotMap = { ["Weapon"] = "Weapon 1", ["Offhand"] = "Weapon 2", ["Weapon2"] = "Weapon 1 Swap", ["Offhand2"] = "Weapon 2 Swap", ["Helm"] = "Helmet", ["BodyArmour"] = "Body Armour", ["Gloves"] = "Gloves", ["Boots"] = "Boots", ["Amulet"] = "Amulet", ["Ring"] = "Ring 1", ["Ring2"] = "Ring 2", ["Ring3"] = "Ring 3", ["Belt"] = "Belt", ["IncursionArmLeft"] = "Arm 2", ["IncursionArmRight"] = "Arm 1", ["IncursionLegLeft"] = "Leg 2", ["IncursionLegRight"] = "Leg 1" } function ImportTabClass:ImportItem(itemData, slotName)