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[BUG] #32

Description

@EmmanuelEsperanto

Unreal Engine version

5.5.4

Using the Meta fork of Unreal Engine?

Yes, using the Meta fork

Where does the issue occur?

  • In Unreal Editor
  • In Quest builds

Description

Image Node error in construction script on HandsCharacterBase

Steps to reproduce

Just open the project

Logs

LoadErrors: Warning: The package '/OculusHandTools/Hands/HandsCharacterHandState' was saved with an older version which is not backwards compatible with the current process. Min Required Version: 214  Package Version: 0

BlueprintLog: Warning: Blueprint failed to compile:  HandsCharacterBase
LogSlate: Window 'Blueprint Compilation Errors' being destroyed
LogAssetEditorSubsystem: Opening Asset editor for Blueprint /OculusHandTools/Hands/HandsCharacterBase.HandsCharacterBase
LogChaosDD: Not creating Chaos Debug Draw Scene for world World_1
LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Engine/Transient.World_1'.
LogStreaming: Display: FlushAsyncLoading(379): 1 QueuedPackages, 0 AsyncPackages
LogClass: Warning: Short type name "EOculusLocationFlags" provided for TryFindType. Please convert it to a path name (suggested: "/Script/OculusXRAnchors.EOculusLocationFlags"). Callstack:
UClass::TryFindTypeSlow() [W:\UnrealEngineS\UEForkM\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6763]
UEdGraphSchema_K2::ConvertPropertyToPinType() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\EdGraphSchema_K2.cpp:3683]
CanCreatePinForProperty() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\K2Node_BreakStruct.cpp:178]
UK2Node_BreakStruct::CanBeBroken() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\K2Node_BreakStruct.cpp:188]
`UK2Node_StructOperation::SetupMenuActions'::`2'::<lambda_1>::operator()() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\K2Node_StructOperation.cpp:136]
FBlueprintActionDatabaseRegistrar::RegisterStructActions() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\BlueprintActionDatabaseRegistrar.cpp:299]
UK2Node_StructOperation::SetupMenuActions() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\K2Node_StructOperation.cpp:132]
UK2Node_BreakStruct::GetMenuActions() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\K2Node_BreakStruct.cpp:363]
BlueprintActionDatabaseImpl::GetNodeSpecificActions() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\BlueprintActionDatabase.cpp:927]
LogTurnkeySupport: Completed SDK detection: ExitCode = 0
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""W:/UnrealEngineS/UEForkM/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="W:/UnrealProjects/Unreal-HandGameplay/HandGameplay.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="W:/UnrealProjects/Unreal-HandGameplay/Intermediate/TurnkeyReport_1.log" -log="W:/UnrealProjects/Unreal-HandGameplay/Intermediate/TurnkeyLog_1.log" -project="W:/UnrealProjects/Unreal-HandGameplay/HandGameplay.uproject"  -Device=Win64@AKAVAKO" -nocompile -nocompileuat ]
LogTurnkeySupport: Turnkey Platform: Android: (Status=Valid, MinAllowed_Sdk=r25b, MaxAllowed_Sdk=r27, Current_Sdk=r25b, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Support_FullSdk, Sdk_HasBestVersion")
LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=15.2, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
LogTurnkeySupport: Turnkey Platform: Linux: (Status=Valid, Allowed_Sdk=v23_clang-18.1.0-rockylinux8, Current_Sdk=v23_clang-18.1.0-rockylinux8, Allowed_AutoSdk=v23_clang-18.1.0-rockylinux8, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion")
LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Valid, Allowed_Sdk=v23_clang-18.1.0-rockylinux8, Current_Sdk=v23_clang-18.1.0-rockylinux8, Allowed_AutoSdk=v23_clang-18.1.0-rockylinux8, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion")
LogTurnkeySupport: Turnkey Platform: Mac: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=15.2, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
LogTurnkeySupport: Turnkey Platform: TVOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=15.2, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
LogTurnkeySupport: Turnkey Platform: VisionOS: (Status=Invalid, , Flags="Host_Unsupported")
LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion")
LogSlate: Took 0.000812 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
LogTurnkeySupport: Completed device detection: Code = 0
LogTurnkeySupport: Turnkey Device: Win64@Akavako: (Name=Akavako, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.26200.0, Flags="Device_InstallSoftwareValid")
LogClass: Warning: Short type name "EMRUKComponentType" provided for TryFindType. Please convert it to a path name (suggested: "/Script/MRUtilityKit.EMRUKComponentType"). Callstack:
UClass::TryFindTypeSlow() [W:\UnrealEngineS\UEForkM\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6763]
UEdGraphSchema_K2::ConvertPropertyToPinType() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\EdGraphSchema_K2.cpp:3683]
CanCreatePinForProperty() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\K2Node_BreakStruct.cpp:178]
FOptionalPinManager::RebuildPropertyList() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:1739]
UK2Node_BreakStruct::AllocateDefaultPins() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\K2Node_BreakStruct.cpp:219]
UBlueprintNodeSpawner::Prime() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\BlueprintNodeSpawner.cpp:105]
FBlueprintActionDatabase::Tick() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\BlueprintActionDatabase.cpp:1363]
UE::Core::Private::Function::TFunctionRefCaller<`FTickableEditorObject::TickObjects'::`2'::<lambda_1>,void,FTickableObjectBase *>::Call() [W:\UnrealEngineS\UEForkM\Engine\Source\Runtime\Core\Public\Templates\Function.h:315]
FTickableObjectBase::SimpleTickObjects() [W:\UnrealEngineS\UEForkM\Engine\Source\Runtime\Engine\Private\Tickable.cpp:112]
LogClass: Warning: Short type name "EMRUKComponentType" provided for TryFindType. Please convert it to a path name (suggested: "/Script/MRUtilityKit.EMRUKComponentType"). Callstack:
UClass::TryFindTypeSlow() [W:\UnrealEngineS\UEForkM\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6763]
UEdGraphSchema_K2::ConvertPropertyToPinType() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\EdGraphSchema_K2.cpp:3683]
FOptionalPinManager::CreateVisiblePins() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:1885]
UK2Node_BreakStruct::AllocateDefaultPins() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\K2Node_BreakStruct.cpp:219]
UBlueprintNodeSpawner::Prime() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\BlueprintNodeSpawner.cpp:105]
FBlueprintActionDatabase::Tick() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\BlueprintActionDatabase.cpp:1363]
UE::Core::Private::Function::TFunctionRefCaller<`FTickableEditorObject::TickObjects'::`2'::<lambda_1>,void,FTickableObjectBase *>::Call() [W:\UnrealEngineS\UEForkM\Engine\Source\Runtime\Core\Public\Templates\Function.h:315]
FTickableObjectBase::SimpleTickObjects() [W:\UnrealEngineS\UEForkM\Engine\Source\Runtime\Engine\Private\Tickable.cpp:112]
UEditorEngine::Tick() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1898]
LogClass: Warning: Short type name "EOculusLocationFlags" provided for TryFindType. Please convert it to a path name (suggested: "/Script/OculusXRAnchors.EOculusLocationFlags"). Callstack:
UClass::TryFindTypeSlow() [W:\UnrealEngineS\UEForkM\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6763]
UEdGraphSchema_K2::ConvertPropertyToPinType() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\EdGraphSchema_K2.cpp:3683]
CanCreatePinForProperty() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\K2Node_BreakStruct.cpp:178]
FOptionalPinManager::RebuildPropertyList() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:1739]
UK2Node_BreakStruct::AllocateDefaultPins() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\K2Node_BreakStruct.cpp:219]
UBlueprintNodeSpawner::Prime() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\BlueprintNodeSpawner.cpp:105]
FBlueprintActionDatabase::Tick() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\BlueprintActionDatabase.cpp:1363]
UE::Core::Private::Function::TFunctionRefCaller<`FTickableEditorObject::TickObjects'::`2'::<lambda_1>,void,FTickableObjectBase *>::Call() [W:\UnrealEngineS\UEForkM\Engine\Source\Runtime\Core\Public\Templates\Function.h:315]
FTickableObjectBase::SimpleTickObjects() [W:\UnrealEngineS\UEForkM\Engine\Source\Runtime\Engine\Private\Tickable.cpp:112]
LogClass: Warning: Short type name "EOculusLocationFlags" provided for TryFindType. Please convert it to a path name (suggested: "/Script/OculusXRAnchors.EOculusLocationFlags"). Callstack:
UClass::TryFindTypeSlow() [W:\UnrealEngineS\UEForkM\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6763]
UEdGraphSchema_K2::ConvertPropertyToPinType() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\EdGraphSchema_K2.cpp:3683]
FOptionalPinManager::CreateVisiblePins() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:1885]
UK2Node_BreakStruct::AllocateDefaultPins() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\K2Node_BreakStruct.cpp:219]
UBlueprintNodeSpawner::Prime() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\BlueprintNodeSpawner.cpp:105]
FBlueprintActionDatabase::Tick() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\BlueprintActionDatabase.cpp:1363]
UE::Core::Private::Function::TFunctionRefCaller<`FTickableEditorObject::TickObjects'::`2'::<lambda_1>,void,FTickableObjectBase *>::Call() [W:\UnrealEngineS\UEForkM\Engine\Source\Runtime\Core\Public\Templates\Function.h:315]
FTickableObjectBase::SimpleTickObjects() [W:\UnrealEngineS\UEForkM\Engine\Source\Runtime\Engine\Private\Tickable.cpp:112]
UEditorEngine::Tick() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1898]
LogSlate: Window 'Plugins' being destroyed
LogSlate: Window 'Plugins' being destroyed
LogDirectoryWatcher: A directory notification for '../../../../../UnrealProjects/Unreal-HandGameplay/Plugins/' was aborted.
LogClass: Warning: Short type name "EMRUKComponentType" provided for TryFindType. Please convert it to a path name (suggested: "/Script/MRUtilityKit.EMRUKComponentType"). Callstack:
UClass::TryFindTypeSlow() [W:\UnrealEngineS\UEForkM\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6763]
UEdGraphSchema_K2::ConvertPropertyToPinType() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\EdGraphSchema_K2.cpp:3683]
CanBeExposed() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\K2Node_MakeStruct.cpp:133]
FOptionalPinManager::RebuildPropertyList() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:1739]
UK2Node_MakeStruct::AllocateDefaultPins() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\K2Node_MakeStruct.cpp:166]
UBlueprintNodeSpawner::Prime() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\BlueprintNodeSpawner.cpp:105]
FBlueprintActionDatabase::Tick() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\BlueprintActionDatabase.cpp:1363]
UE::Core::Private::Function::TFunctionRefCaller<`FTickableEditorObject::TickObjects'::`2'::<lambda_1>,void,FTickableObjectBase *>::Call() [W:\UnrealEngineS\UEForkM\Engine\Source\Runtime\Core\Public\Templates\Function.h:315]
FTickableObjectBase::SimpleTickObjects() [W:\UnrealEngineS\UEForkM\Engine\Source\Runtime\Engine\Private\Tickable.cpp:112]
LogClass: Warning: Short type name "EMRUKComponentType" provided for TryFindType. Please convert it to a path name (suggested: "/Script/MRUtilityKit.EMRUKComponentType"). Callstack:
UClass::TryFindTypeSlow() [W:\UnrealEngineS\UEForkM\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6763]
UEdGraphSchema_K2::ConvertPropertyToPinType() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\EdGraphSchema_K2.cpp:3683]
FOptionalPinManager::CreateVisiblePins() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:1885]
UK2Node_MakeStruct::AllocateDefaultPins() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\K2Node_MakeStruct.cpp:168]
UBlueprintNodeSpawner::Prime() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\BlueprintNodeSpawner.cpp:105]
FBlueprintActionDatabase::Tick() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\BlueprintActionDatabase.cpp:1363]
UE::Core::Private::Function::TFunctionRefCaller<`FTickableEditorObject::TickObjects'::`2'::<lambda_1>,void,FTickableObjectBase *>::Call() [W:\UnrealEngineS\UEForkM\Engine\Source\Runtime\Core\Public\Templates\Function.h:315]
FTickableObjectBase::SimpleTickObjects() [W:\UnrealEngineS\UEForkM\Engine\Source\Runtime\Engine\Private\Tickable.cpp:112]
UEditorEngine::Tick() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1898]
LogClass: Warning: Short type name "EMRUKComponentType" provided for TryFindType. Please convert it to a path name (suggested: "/Script/MRUtilityKit.EMRUKComponentType"). Callstack:
UClass::TryFindTypeSlow() [W:\UnrealEngineS\UEForkM\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6763]
UEdGraphSchema_K2::ConvertPropertyToPinType() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\EdGraphSchema_K2.cpp:3683]
CanBeExposed() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\K2Node_MakeStruct.cpp:133]
FOptionalPinManager::RebuildPropertyList() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:1739]
UK2Node_SetFieldsInStruct::AllocateDefaultPins() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\K2Node_SetFieldsInStruct.cpp:182]
UBlueprintNodeSpawner::Prime() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\BlueprintNodeSpawner.cpp:105]
FBlueprintActionDatabase::Tick() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\BlueprintActionDatabase.cpp:1363]
UE::Core::Private::Function::TFunctionRefCaller<`FTickableEditorObject::TickObjects'::`2'::<lambda_1>,void,FTickableObjectBase *>::Call() [W:\UnrealEngineS\UEForkM\Engine\Source\Runtime\Core\Public\Templates\Function.h:315]
FTickableObjectBase::SimpleTickObjects() [W:\UnrealEngineS\UEForkM\Engine\Source\Runtime\Engine\Private\Tickable.cpp:112]
LogClass: Warning: Short type name "EMRUKComponentType" provided for TryFindType. Please convert it to a path name (suggested: "/Script/MRUtilityKit.EMRUKComponentType"). Callstack:
UClass::TryFindTypeSlow() [W:\UnrealEngineS\UEForkM\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6763]
UEdGraphSchema_K2::ConvertPropertyToPinType() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\EdGraphSchema_K2.cpp:3683]
FOptionalPinManager::CreateVisiblePins() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:1885]
UK2Node_SetFieldsInStruct::AllocateDefaultPins() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\K2Node_SetFieldsInStruct.cpp:182]
UBlueprintNodeSpawner::Prime() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\BlueprintNodeSpawner.cpp:105]
FBlueprintActionDatabase::Tick() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\BlueprintGraph\Private\BlueprintActionDatabase.cpp:1363]
UE::Core::Private::Function::TFunctionRefCaller<`FTickableEditorObject::TickObjects'::`2'::<lambda_1>,void,FTickableObjectBase *>::Call() [W:\UnrealEngineS\UEForkM\Engine\Source\Runtime\Core\Public\Templates\Function.h:315]
FTickableObjectBase::SimpleTickObjects() [W:\UnrealEngineS\UEForkM\Engine\Source\Runtime\Engine\Private\Tickable.cpp:112]
UEditorEngine::Tick() [W:\UnrealEngineS\UEForkM\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1898]

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