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// Modules to control application life and create native browser window
const { app, BrowserWindow } = require('electron')
const path = require('path')
const usb = require('usb');
let windows = []
const showDevices = () => {
const devices = usb.getDeviceList()
const text = devices.map(d => `pid: ${d.deviceDescriptor.idProduct}, vid: ${d.deviceDescriptor.idVendor}`).join('\n')
windows.forEach(win => {
if (win) win.webContents.send('devices', text)
})
}
function createWindow() {
// Create the browser window.
const win = new BrowserWindow({
width: 800,
height: 600,
webPreferences: {
preload: path.join(__dirname, 'preload.js')
}
})
// and load the index.html of the app.
win.loadFile('index.html')
// Open the DevTools.
// win.webContents.openDevTools()
windows.push(win);
showDevices()
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.whenReady().then(() => {
usb.on('attach', showDevices)
usb.on('detach', showDevices)
createWindow()
app.on('activate', function () {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (BrowserWindow.getAllWindows().length === 0) createWindow()
})
})
// Quit when all windows are closed, except on macOS. There, it's common
// for applications and their menu bar to stay active until the user quits
// explicitly with Cmd + Q.
app.on('window-all-closed', function () {
usb.removeListener('attach', showDevices)
usb.removeListener('detach', showDevices)
app.quit()
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.