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Copy pathHooks.cpp
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275 lines (213 loc) · 9 KB
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#include "Hooks.h"
#include <algorithm>
#include "Game.h"
#include "Menu.h"
#include "SDK/SDK.h"
#include "SDK/Classes/Entities.h"
#include "SDK/Misc/FNV.h"
#include "Features/Misc.h"
#include "Utilities/Render/Render.h"
#include <tchar.h>
#include <windows.h>
#include "Features/Visuals.h"
#include "Dependencies/ImGui/imgui_impl_dx9.h"
#include "Dependencies/ImGui/imgui_impl_win32.h"
#include "Features/Aim.h"
#include "Features/Variables.h"
#include "Utilities/Config/Config.h"
#include "Utilities/Render/BloomUI/BloomUI.h"
Hooks::CreateMove::fn CreateMoveOrigin = nullptr;
Hooks::PaintTraverse::fn PaintTraverseOrigin = nullptr;
Hooks::ViewmodelFOV::fn ViewModelOrigin = nullptr;
Hooks::DrawModelExecute::fn DrawModelExecuteOrigin = nullptr;
Hooks::FrameStageNotify::fn FrameStageNotifyOrigin = nullptr;
Hooks::EndScene::fn EndSceneOrigin = nullptr;
Hooks::SceneReset::fn ResetOrigin = nullptr;
namespace Hooks
{
bool Init()
{
const auto CreateMoveTarget = reinterpret_cast<void*>(get_virtual(Interfaces::g_ClientMode, 24));
const auto PaintTraverseTarget = reinterpret_cast<void*>(get_virtual(Interfaces::g_Panel, 41));
const auto EndSceneTarget = reinterpret_cast<void*>(get_virtual(Interfaces::g_D3DDevice9, 42));
const auto ResetTarget = reinterpret_cast<void*>(get_virtual(Interfaces::g_D3DDevice9, 16));
const auto ViewmodelTarget = reinterpret_cast<void*>(get_virtual(Interfaces::g_ClientMode, 35));
const auto DrawModelExecuteTarget = reinterpret_cast<void*>(get_virtual(Interfaces::g_MdlRender, 21));
const auto FrameStageNotifyTarget = reinterpret_cast<void*>(get_virtual(Interfaces::g_CHLClient, 37));
if (MH_Initialize() != MH_OK)
throw std::runtime_error("{HOOKS} Failed to Init - MH_Initialize");
if (MH_CreateHook(CreateMoveTarget, &CreateMove::hook, reinterpret_cast<void**>(&CreateMoveOrigin)) != MH_OK)
throw std::runtime_error("failed to initialize create_move. (outdated index?)");
if (MH_CreateHook(PaintTraverseTarget, &PaintTraverse::hook, reinterpret_cast<void**>(&PaintTraverseOrigin)) != MH_OK)
throw std::runtime_error("failed to initialize paint_traverse. (outdated index?)");
if (MH_CreateHook(EndSceneTarget, &EndScene::hook, reinterpret_cast<void**>(&EndSceneOrigin)) != MH_OK)
throw std::runtime_error("failed to initialize EndScene. (outdated index?)");
if (MH_CreateHook(ResetTarget, &SceneReset::hook, reinterpret_cast<void**>(&ResetOrigin)) != MH_OK)
throw std::runtime_error("failed to initialize SceneReset. (outdated index?)");
if (MH_CreateHook(FrameStageNotifyTarget, &FrameStageNotify::hook, reinterpret_cast<void**>(&FrameStageNotifyOrigin)) != MH_OK)
throw std::runtime_error("failed to initialize Frame Stage Notify. (outdated index?)");
if (MH_CreateHook(ViewmodelTarget, &ViewmodelFOV::hook, reinterpret_cast<void**>(&ViewModelOrigin)) != MH_OK)
throw std::runtime_error("failed to initialize View Model Override. (outdated index?)");
if (MH_CreateHook(DrawModelExecuteTarget, &DrawModelExecute::hook, reinterpret_cast<void**>(&DrawModelExecuteOrigin)) != MH_OK)
throw std::runtime_error("failed to initialize Draw Model Execute. (outdated index?)");
if (MH_EnableHook(MH_ALL_HOOKS) != MH_OK)
throw std::runtime_error("{HOOKS} Failed to Enable - Hooks");
Utils::ConsolePrint("{HOOKS} Success - Init Success", 3);
return true;
}
void Detatch()
{
MH_Uninitialize();
ImGuiMenu::Release();
MH_DisableHook(MH_ALL_HOOKS);
}
bool __stdcall CreateMove::hook(float input_sample_frametime, CUserCmd* cmd)
{
CreateMoveOrigin(input_sample_frametime, cmd);
if (!cmd || !cmd->command_number)
return false;
Game::LocalPlayer = reinterpret_cast<CBasePlayer*>(Interfaces::g_EntityList->GetClientEntity(Interfaces::g_Engine->GetLocalPlayer()));
uintptr_t* FramePointer;
__asm mov FramePointer, ebp;
bool& send_packet = *reinterpret_cast<bool*>(*FramePointer - 0x1C);
auto OldViewangles = cmd->viewangles;
auto OldForwardMove = cmd->forwardmove;
auto OldSidemove = cmd->sidemove;
Aim::Run(cmd);
Misc::BunnyHop(cmd);
Misc::PlayerLookingInfo();
Math::CorrectMove(OldViewangles, cmd, OldForwardMove, OldSidemove);
cmd->forwardmove = std::clamp(cmd->forwardmove, -450.0f, 450.0f);
cmd->sidemove = std::clamp(cmd->sidemove, -450.0f, 450.0f);
cmd->upmove = std::clamp(cmd->upmove, -320.0f, 320.0f);
cmd->viewangles.Normalized();
cmd->viewangles.x = std::clamp(cmd->viewangles.x, -89.0f, 89.0f);
cmd->viewangles.y = std::clamp(cmd->viewangles.y, -180.0f, 180.0f);
cmd->viewangles.z = 0.0f;
return false;
}
void __stdcall PaintTraverse::hook(unsigned panel, bool force_repaint, bool allow_force)
{
auto panel_to_draw = Fnv::hash(Interfaces::g_Panel->GetName(panel));
switch (panel_to_draw)
{
case Fnv::hash("MatSystemTopPanel"):
{
// Render Here
Misc::DebugInfo();
Misc::RecoilCrosshair();
if (C::Get<bool>(Vars.MISC_Watermark))
{
Render::FilledRect(watermarkx, watermarky, watermarkw, watermarkh, Color(25, 25, 25, 125));
Render::Rect(watermarkx, watermarky, watermarkw, watermarkh, Color(53, 136, 25, 125));
Render::Text(watermarkx + 3, watermarky + 30, Render::Fonts::DefaultFont, false, "BLOOM", Color(255, 255, 255));
#ifdef _DEBUG
Render::Text(watermarkx + 3, watermarky + 55, Render::Fonts::DefaultFont, false, "Debug", Color(255, 255, 255, 255));
#endif
BloomUI::MoveMenu(watermarkx, watermarky, watermarkw, watermarkh);
}
Visuals::Render();
//BloomUI::Toggle();
//Menu::Render();
Misc::SpotifyDisplay();
break;
}
case Fnv::hash("FocusOverlayPanel"):
Interfaces::g_Panel->SetMouseInputEnabled(panel, ImGuiMenu::IsVisible);
Interfaces::g_Panel->SetKeyboardInputEnabled(panel, ImGuiMenu::IsVisible);
break;
}
PaintTraverseOrigin(Interfaces::g_Panel, panel, force_repaint, allow_force);
}
HRESULT __stdcall EndScene::hook(IDirect3DDevice9* device)
{
if (!ImGuiMenu::Initialiazed)
ImGuiMenu::Init(device);
ImGuiMenu::Toggle();
ImGui_ImplDX9_NewFrame();
ImGui_ImplWin32_NewFrame();
ImGui::NewFrame();
if (ImGuiMenu::IsVisible)
ImGuiMenu::Render();
ImGui::EndFrame();
ImGui::Render();
ImGui_ImplDX9_RenderDrawData(ImGui::GetDrawData());
return EndSceneOrigin(Interfaces::g_D3DDevice9, device);
}
long __stdcall SceneReset::hook(IDirect3DDevice9* device, D3DPRESENT_PARAMETERS* params)
{
ImGui_ImplDX9_InvalidateDeviceObjects();
ImGui_ImplDX9_CreateDeviceObjects();
return ResetOrigin(Interfaces::g_D3DDevice9, device, params);
}
float __fastcall ViewmodelFOV::hook(PVOID convar)
{
return ViewModelOrigin(convar) + C::Get<float>(Vars.MISC_FovOverride);
}
void __fastcall DrawModelExecute::hook(void* _this, int edx, MatRenderContext* ctx, const DrawModelState& state, const ModelRenderInfo& pInfo, Matrix* pCustomBoneToWorld)
{
if (Interfaces::g_Engine->IsInGame() && Game::LocalPlayer)
{
const auto mdl = pInfo.model;
if (!mdl)
return;
bool IsPlayer = strstr(mdl->name, "models/player") != nullptr;
if (!Interfaces::g_StudioRender->IsForced() && IsPlayer)
{
Visuals::Chams(ctx, state, pInfo, pCustomBoneToWorld);
DrawModelExecuteOrigin(_this, edx, ctx, state, pInfo, pCustomBoneToWorld);
Interfaces::g_MdlRender->OverrideMaterial(nullptr);
}
else if (!Interfaces::g_MdlRender->IsForcedMaterialOverride() && IsPlayer)
{
Visuals::Chams(ctx, state, pInfo, pCustomBoneToWorld);
DrawModelExecuteOrigin(_this, edx, ctx, state, pInfo, pCustomBoneToWorld);
Interfaces::g_MdlRender->OverrideMaterial(nullptr);
}
else
{
DrawModelExecuteOrigin(_this, edx, ctx, state, pInfo, pCustomBoneToWorld);
}
}
}
void __stdcall Hooks::FrameStageNotify::hook(client_frame_stage_t FrameStage)
{
const auto local = reinterpret_cast<CBasePlayer*>(Interfaces::g_EntityList->GetClientEntity(Interfaces::g_Engine->GetLocalPlayer()));
static auto set_interpolation_flags = [](CBasePlayer* e, int flag)
{
const auto var_map = (uintptr_t)e + 36;
const auto sz_var_map = *(int*)(var_map + 20);
for (auto index = 0; index < sz_var_map; index++)
*(uintptr_t*)((*(uintptr_t*)var_map) + index * 12) = flag;
};
switch (FrameStage)
{
case FRAME_UNDEFINED:
break;
case FRAME_START:
break;
case FRAME_NET_UPDATE_START:
break;
case FRAME_NET_UPDATE_POSTDATAUPDATE_START:
break;
case FRAME_NET_UPDATE_POSTDATAUPDATE_END:
break;
case FRAME_NET_UPDATE_END:
break;
case FRAME_RENDER_START:
if (local)
{
Misc::Thirdperson();
if (!local->IsAlive())
Interfaces::g_Input->CameraInThirdPerson = false;
if (local->IsAlive() && Interfaces::g_Input->CameraInThirdPerson)
*(Vector*)(((DWORD)local) + 0x31D4 + 0x4) = Game::Angles;
}
break;
case FRAME_RENDER_END:
break;
default: break;
}
FrameStageNotifyOrigin(Interfaces::g_CHLClient, FrameStage);
}
}