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BarycentricTriangleFaces from CutData struct #3

@mtao

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@mtao

A flop or two are being wasted on computing BarycentricTriangleFaces from the input data directly in CutCellGenerator<3>::bake_faces() rather than by projecting the vertex to the triangle to compute the barycentric coordinates. This means looping over the CutMeshFaces directly in the CutData structure and reconstructing their indices / matching them up with the indices in the final CutCellMesh<3> object.

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