Problem
Currently, it is possible to fix a physical entity on a parent using RelativeTransform2D.
This relative child can have a collider, but this collider cannot produce forces because Dynamics2D has no effect.
Feature
Add ability to define a physics join between entities.
Additional context
Maybe RelativeTransform2D will not be anymore relevant once this feature will be implemented.
Also, joints are not necessarily between a parent and a child entity, and one entity can have multiple joints.
Dependencies
Problem
Currently, it is possible to fix a physical entity on a parent using
RelativeTransform2D.This relative child can have a collider, but this collider cannot produce forces because
Dynamics2Dhas no effect.Feature
Add ability to define a physics join between entities.
Additional context
Maybe
RelativeTransform2Dwill not be anymore relevant once this feature will be implemented.Also, joints are not necessarily between a parent and a child entity, and one entity can have multiple joints.
Dependencies
modor_physicscrate #179