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The custom blocks render inconsistently with vanilla dirt/grass when using shaders #57

Description

@nerdifly

The custom eroded dirt/grass blocks added by the mod appear visually inconsistent compared to vanilla dirt and grass blocks when using a shader.

The issue is most noticeable during sunrise and sunset, where the vanilla terrain receives lighting and reflections differently than the eroded variants, making them stand out significantly despite being intended to blend naturally into the terrain.

Environment

  • Minecraft: 26.1.2
  • Mod version: 0.5.1-26.1.x-fabric (latest)
  • Loader: (Fabric)
  • Shader: Complementary Unbound r5.8.1

Shader Settings

I am using these settings:

AMBIENT_MULT=260
ANISOTROPIC_FILTER=4
ATM_FOG_MULT=0.65
AURORA_CONDITION=0
BLOCK_REFLECT_QUALITY=1
BLOOM_STRENGTH=0.027
CLOUD_QUALITY=1
CLOUD_STYLE_DEFINE=1
ENTITY_SHADOW=-1
FXAA_DEFINE=-1
GLOWING_ARMOR_TRIM=true
GLOWING_ORE_ANCIENTDEBRIS=false
GLOWING_ORE_GILDEDBLACKSTONE=false
GLOWING_ORE_MASTER=2
GLOWING_ORE_MODDED=false
LIGHTSHAFT_QUALI_DEFINE=0
LIGHT_COLOR_MULTS=true
MOTION_BLURRING_STRENGTH=0.15
SHADOW_QUALITY=0
SHADOW_SMOOTHING=3
SUN_ANGLE=0
SUN_MOON_STYLE_DEFINE=1
UNDERWATER_DISTORTION=false
VANILLAAO_I=150
VIGNETTE_R=false
WATER_REFLECT_QUALITY=-1
WATER_STYLE_DEFINE=1
WAVING_I_RAIN_MULT=175
WB_DB_DAY_I=1.0
WB_DB_END_I=1.0
WB_DB_NETHER_I=1.0
WB_DB_NIGHT_I=1.0
WB_DB_RAIN_I=1.0
WB_DB_WATER_I=1.0
WB_DOF_I=1.0
XLIGHT_B=2.00
XLIGHT_G=1.60
shadowDistance=128.0

Expected Behavior

The eroded dirt and grass blocks should receive the same lighting (material) as vanilla dirt and grass, allowing them to blend seamlessly into the surrounding terrain.

Screenshot

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