Skip to content
This repository was archived by the owner on Jan 27, 2021. It is now read-only.
This repository was archived by the owner on Jan 27, 2021. It is now read-only.

Little Tweaks for Unity :) #14

@karstenwinter

Description

@karstenwinter

Since scripting is always a nice thing in Videogaming, I chose your library for my Unity Project AsciiQuest (WIP).

The only thing needed to make the Unity version I have happy is to reimplement Enumerable Zip and Tuple Create
(or change public static bool EqualImpl(object x, object y) {...} to not use tuples) as well as making InitializeFiles protected virtual to override it (assembly loading is not the way to go using unity).

// requires protected virtual IEnumerable<TextReader> GetInitializeFiles() in Interpreter.cs
class Interpreter2 : Interpreter
{
	public Interpreter2 () : base (null, null)
	{
	}

	protected override IEnumerable<TextReader> GetInitializeFiles ()
	{
		yield break;
	}
}

Interesting that #7 also mentions Scheme for Unity :D

Thanks a lot for this nice interpreter :)

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type
    No fields configured for issues without a type.

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions