Actual behavior
[A clear and concise description of what the bug is.]
UI.Input.KeyboardAndMouse.ACTIVATE_KEYBOARD_LAYOUT_FLAGS enum does not have a [Flags] attribute
Expected behavior
A clear and concise description of what you expected to happen.
ACTIVATE_KEYBOARD_LAYOUT_FLAGS enum must have a [Flags] attribute
Repro steps
NativeMethods.txt content:
CoInitializeEx
CoCreateInstance
CoUninitialize
LoadKeyboardLayout
GetKeyboardLayout
GetForegroundWindow
GetWindowThreadProcessId
ActivateKeyboardLayout
PostMessage
WM_INPUTLANGCHANGEREQUEST
CLSCTX_INPROC_SERVER
KLF_ACTIVATE
KLF_SETFORPROCESS
IID_ITfInputProcessorProfiles
NativeMethods.json content (if present):
{
"$schema": "https://aka.ms/CsWin32.schema.json",
"emitSingleFile": false,
"className": "WinApi",
"allowMarshaling": false,
"useSafeHandles": true,
"friendlyOverloads": {
"enabled": true
}
}
- Any of your own code that should be shared?
Context
- CsWin32 version: 0.3.269
- Target Framework: net10-windows
Actual behavior
[A clear and concise description of what the bug is.]
UI.Input.KeyboardAndMouse.ACTIVATE_KEYBOARD_LAYOUT_FLAGS enum does not have a [Flags] attribute
Expected behavior
A clear and concise description of what you expected to happen.
ACTIVATE_KEYBOARD_LAYOUT_FLAGS enum must have a [Flags] attribute
Repro steps
NativeMethods.txtcontent:NativeMethods.jsoncontent (if present):{ "$schema": "https://aka.ms/CsWin32.schema.json", "emitSingleFile": false, "className": "WinApi", "allowMarshaling": false, "useSafeHandles": true, "friendlyOverloads": { "enabled": true } }Context