Is there someway to get mesh shader support? If not from vuk directly, some instructions on how to use it / integrate with vuk?
I can currently work with compute + regular vertex / fragment shaders, but it would be nice to be able to use mesh and task shaders.
Is there someway to get mesh shader support? If not from vuk directly, some instructions on how to use it / integrate with vuk?
I can currently work with compute + regular vertex / fragment shaders, but it would be nice to be able to use mesh and task shaders.