Hi,
First of all, thanks for sharing this project. The original webgl-wind implementation was a great reference for understanding GPU-based wind visualization.
I created a C++/OpenGL implementation inspired by this project:
https://github.com/parsapournabi/QWindyGL
The main differences are:
- Native C++ / OpenGL implementation
- Qt integration
- Additional QtLocation + map projection support
- Ability to visualize wind fields directly on an interactive map with zoom/pan
I thought it might be useful for people looking for a desktop/Qt-based implementation of the same idea.
Thanks again for the original work!
Hi,
First of all, thanks for sharing this project. The original webgl-wind implementation was a great reference for understanding GPU-based wind visualization.
I created a C++/OpenGL implementation inspired by this project:
https://github.com/parsapournabi/QWindyGL
The main differences are:
I thought it might be useful for people looking for a desktop/Qt-based implementation of the same idea.
Thanks again for the original work!