In MakeHuman, there is the "expression mixer", which can be used to compose expressions. These can then be used as expression assets.
So far MPFB does not have something similar. But with the faceunits01 asset pack, there are ARKit compatible face shapes which could be used. They would not be compatible with MakeHuman, since MakeHuman uses a pose-based approach.
It would require:
- An expression mixer, ie a place to define an expression. For example "MakeExpression".
- A way to serialize/deserialize expressions
- An asset style panel for loading an expression onto a character
- Serialization/deserialization for characters with expressions.
In MakeHuman, there is the "expression mixer", which can be used to compose expressions. These can then be used as expression assets.
So far MPFB does not have something similar. But with the faceunits01 asset pack, there are ARKit compatible face shapes which could be used. They would not be compatible with MakeHuman, since MakeHuman uses a pose-based approach.
It would require: