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[Enhancement] Make some adjustments to defense values #229

Description

@materialplane

See the commented section in the defense-types example below:

  defense-types:
    minimum: 7
    maximum: 7
    lore-format:
    - '%DEFENSE_SLASHING%'
    - '%DEFENSE_PIERCING%'
    - '%DEFENSE_BLUDGEONING%'
    - '%DEFENSE_PHYSICAL%'
    - §8--------------------
    - '%DEFENSE_COLD%'
    - '%DEFENSE_FIRE%'
    - '%DEFENSE_POISON%'
    - '%DEFENSE_LIGHTNING%'
    - '%DEFENSE_RADIANT%'
    - '%DEFENSE_NECROTIC%'
    - '%DEFENSE_THUNDER%'
    - '%DEFENSE_FORCE%'
    - '%DEFENSE_PSYCHIC%'
    list:
      physical:
        chance: 20.0
        scale-by-level: 1.0
        min: 1.0
        max: 4.0
        #If true, this would give 1-4
        #defense on each hit taken
        flat-range: true
        #If true, sets the damage value
        #to integers. (no decimals like 1.254)
        round: true
      fire:
        chance: 20.0
        scale-by-level: 1.0
        min: 0.0
        max: 0.0
        #If true, this would give 1-4
        #defense on each hit taken
        flat-range: true
        #If flat-range is false and
        #round is true, this will round
        #defense
        round: true

flat-range and round are features for damage-types, this will add the feature to defense also

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