Goal
Turn the launch into orbit flow into one cohesive, continuous PS2-era cinematic with smooth character animation, camera choreography, falling motion, and a fully constructed spaceship/cockpit.
Acceptance criteria
- No hard visual cut between the profile launch action and the 3D launch scene.
- Avatar locomotion has believable stride, weight transfer, jump anticipation, fall pose, and landing recovery.
- Camera follows one continuous spatial path from moodboard ledge into the ship cockpit.
- Spaceship exterior and cockpit feel designed rather than placeholder geometry.
- Motion remains smooth, responsive, reduced-motion aware, and within the existing performance budget.
- Desktop and mobile launch paths are visually verified.
Goal
Turn the launch into orbit flow into one cohesive, continuous PS2-era cinematic with smooth character animation, camera choreography, falling motion, and a fully constructed spaceship/cockpit.
Acceptance criteria