Skip to content

[Suggestion] Trajectory Attributes #9

Description

@Luther-Gray

Hey there! I'd like to suggest parts of this mod become a bit more data-driven? I think this is something that could work very well in Pufferfish's Skill Tree provided we get a few attributes for it.

Trajectory Accuracy, Trajectory Prediction Range (not sure how you'd deal with the enemy highlighting. Do you just not show that at all and rely 100% on the trajectory line?), perhaps a toggle so that a skill has to be obtained for this mod to "unlock".

This could probably be done on a modpack creator's side with a datapack (things like water collision/split/bouncing arrows could be a perk), but I just wanted to put the idea forward as a suggestion too!

Thanks!

Metadata

Metadata

Assignees

No one assigned

    Labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions