Hey there! I'd like to suggest parts of this mod become a bit more data-driven? I think this is something that could work very well in Pufferfish's Skill Tree provided we get a few attributes for it.
Trajectory Accuracy, Trajectory Prediction Range (not sure how you'd deal with the enemy highlighting. Do you just not show that at all and rely 100% on the trajectory line?), perhaps a toggle so that a skill has to be obtained for this mod to "unlock".
This could probably be done on a modpack creator's side with a datapack (things like water collision/split/bouncing arrows could be a perk), but I just wanted to put the idea forward as a suggestion too!
Thanks!
Hey there! I'd like to suggest parts of this mod become a bit more data-driven? I think this is something that could work very well in Pufferfish's Skill Tree provided we get a few attributes for it.
Trajectory Accuracy, Trajectory Prediction Range (not sure how you'd deal with the enemy highlighting. Do you just not show that at all and rely 100% on the trajectory line?), perhaps a toggle so that a skill has to be obtained for this mod to "unlock".
This could probably be done on a modpack creator's side with a datapack (things like water collision/split/bouncing arrows could be a perk), but I just wanted to put the idea forward as a suggestion too!
Thanks!