From 82f1fa8f5f6ddd0f487a529783780fc6de889aa1 Mon Sep 17 00:00:00 2001 From: MarbleGate Date: Fri, 1 May 2026 21:40:40 +0800 Subject: [PATCH] Add Simplified Chinese Localization according to commit https://github.com/lord-ruby/Entropy/commit/f8df0e9e59cae59f20635d1dc284dbdbf66f4357 so it should be latest. --- localization/zh_CN.lua | 8342 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 8342 insertions(+) create mode 100644 localization/zh_CN.lua diff --git a/localization/zh_CN.lua b/localization/zh_CN.lua new file mode 100644 index 00000000..408688fc --- /dev/null +++ b/localization/zh_CN.lua @@ -0,0 +1,8342 @@ +local decs = { + descriptions = { + Enhanced = { + m_entr_flesh = { + name = "血肉牌", + text = { + "被{C:attention}弃掉{}时,", + "有 {C:green}#1# / #2#{} 几率", + "摧毁此牌" + } + }, + m_entr_disavowed = { + name = "否认牌", + text = { + "无法更改增强效果" + } + }, + m_entr_prismatic = { + name = "棱镜牌", + text = { + "{X:slib_emult,C:white}^#1#{} 倍率", + "当此牌计分时,", + "获得 {X:slib_emult,C:white}^#2#{} 倍率" + } + }, + m_entr_dark = { + name = "黑暗牌", + text = { + "留在手中时提供 {X:blue,C:white}X#2#{} 筹码", + "打出的手牌中每包含一种{C:attention}独特{}的", + "花色,此牌获得 {X:blue,C:white}X#1#{} 筹码" + } + }, + m_entr_ceramic = { + name = "陶瓷牌", + text = { + "此牌具有独立的{C:attention}点数{}", + "且被视为所有{C:attention}花色{}", + "计分后,{C:red}摧毁{}此牌", + "被摧毁时,创造一张{C:attention}随机{}消耗牌" + } + }, + m_entr_radiant = { + name = "辉光牌", + text = { + "{C:gold}+#1#{} 晋升强度" + } + }, + + m_entr_ethereal = { + name = "以太牌", + text = { + "当被修改时,", + "创造一张{C:spectral}幻灵{}牌", + "{C:inactive}(必须有空间){}" + } + }, + + m_entr_samsara = { + name = "轮回牌", + text = { + "被修改时{C:red}自毁{}", + "被摧毁时,创造一张", + "带有 {X:blue,C:white}+X#2#{} 筹码的此牌{C:attention}副本{}", + "{C:inactive}(当前为 {X:blue,C:white}X#1#{C:inactive})" + } + }, + + --BLINDSIDE + m_entr_scarlet_sun = { + name = "绯红之日", + text = { + "{X:red,C:white}红色{}", + "当留在手中时,", + "每有一个{C:attention}已打出{}的盲注", + "提供 {C:gold}+#1#{} 晋升强度" + } + }, + m_entr_burgundy_baracuda = { + name = "勃艮第梭鱼", + text = { + { + "{X:red,C:white}红色{}", + "{X:mult,C:white}X#1#{} 倍率", + }, + { + "重新触发 {C:attention}#2#{} 次", + "打出后重置次数" + }, + { + "留在手中时", + "{C:attention}燃烧{}计分手牌中的", + "所有盲注并获得 {C:attention}#3#{}", + "每有一个已打出的盲注", + "就会重新触发" + } + } + }, + m_entr_diamond_dawn = { + name = "钻石黎明", + text = { + { + "{X:chips,C:white}蓝色{}", + "将相邻的计分盲注", + "重新触发 {C:attention}#1#{} 次" + }, + { + "复制相邻盲注的", + "{C:attention}色相{}" + }, + } + }, + m_entr_olive_orchard = { + name = "橄榄果园", + text = { + "{X:green,C:white}绿色{}", + "当此盲注被{C:attention}弃掉{}时", + "手中持有的所有盲注获得", + "{X:mult,C:white}X#1#{} 倍率" + } + }, + m_entr_citrine_comet = { + name = "黄水晶彗星", + text = { + "{X:gold,C:white}黄色{}", + "当另一个盲注被{C:attention}燃烧{}时", + "获得 {C:gold}#2#{} 晋升强度", + "{C:inactive}(当前为 {C:gold}#1#{C:inactive} 晋升强度){}" + } + }, + m_entr_alabaster_anchor = { + name = "雪花石膏锚", + text = { + "{X:dark_edition,C:white}褪色{}", + "如果是计分手牌的一部分", + "则{C:dark_edition}强制{}升级", + "最右侧的盲注", + "{C:inactive}(如果可能的话)" + } + }, + m_entr_alabaster_anchor_two = { + name = "雪花石膏锚", + text = { + "{X:dark_edition,C:white}褪色{}", + "如果是计分手牌的一部分", + "则{C:dark_edition}强制{}将最右侧的盲注", + "升级两次", + "{C:inactive}(如果可能的话)" + } + }, + }, + ["Content Set"] = { + set_entr_inversions = { + name = "逆位系统", + text = { + "Entropy 添加的", + "{C:attention}消耗牌{}逆位变体" + } + }, + set_entr_tags = { + name = "标签", + text = { + "Entropy 添加的", + "{C:attention}标签{}" + } + }, + set_entr_blinds = { + name = "盲注", + text = { + "Entropy 添加的", + "{C:attention}Boss盲注{}" + } + }, + set_entr_decks = { + name = "牌组", + text = { + "Entropy 添加的", + "{C:attention}牌组{}" + } + }, + set_entr_misc = { + name = "杂项", + text = { + "无法归入任何其他", + "{C:cry_ascendant}主题集合{}的内容" + }, + }, + set_entr_entropics = { + name = "熵增小丑", + text = { + "拥有 {C:entr_entropic}熵增{} 稀有度的", + "强力小丑牌", + }, + }, + set_entr_vouchers = { + name = "优惠券", + text = { + "Entropy 添加的", + "{C:attention}优惠券{}" + } + }, + set_entr_spectrals = { + name = "幻灵牌", + text = { + "Entropy 添加的", + "{C:attention}幻灵{}牌" + } + }, + set_entr_misc_jokers = { + name = "杂项小丑", + text = { + "无法归入任何其他", + "{C:cry_ascendant}主题集合{}的{C:attention}小丑{}" + }, + }, + set_entr_altpath = { + name = "分支路线", + text = { + "对局过程中与一条", + "{C:entr_entropic}特殊分支进程路线{}", + "相关的{C:attention}机制内容{}" + }, + }, + set_entr_dice_jokers = { + name = "骰子小丑", + text = { + "Entropy 添加的", + "基于骰子修改概率的", + "{C:attention}小丑{}" + }, + }, + set_entr_runes = { + name = "符文", + text = { + "Entropy 添加的", + "一种全新的{C:attention}消耗牌类型{}", + }, + }, + set_entr_actives = { + name = "主动小丑", + text = { + "Entropy 添加的", + "需要{C:attention}手动{}激活", + "的{C:attention}小丑{}" + }, + }, + set_entr_void_jokers = { + name = "虚空小丑", + text = { + "Entropy 添加的", + "{C:entr_void}逆位{}的 {C:attention}小丑{}" + }, + }, + }, + Joker = { + --Crossmod Jokers + j_entr_compositor = { + name = "排字工", + text = { + "选择{C:attention}盲注{}时", + "印制一张随机的{C:attention}逆位牌{}" + } + }, + + j_cry_redeo = { + name = "回溯", + text = { + "花费 {C:money}$#2#{} {C:inactive}($#3#){} 时", + "{C:attention}-#1#{} 底注", + "{s:0.8}每次使用后所需的花费", + "呈{C:attention,s:0.8}指数级{s:0.8}增长", + "{C:money,s:0.8}下一次增加所需: {s:1,c:money}$#4#" + }, + }, + j_entr_stillicidium = { + name = "滴水穿石", + text = { + "在离开商店时,将右侧的{C:attention}小丑{}", + "以及所有的{C:attention}消耗牌{}转换为", + "收藏页面中位于它们前一项的卡牌", + "使{C:attention}计分卡牌{}的点数降低 1", + "盲注规模减少 {C:attention}30%{}" + } + }, + j_entr_surreal_joker = { + name = "超现实小丑", + text = { + "倍率 {X:entr_eqmult,C:white}=#1#{}" + } + }, + j_entr_tesseract = { + name = "超立方体", + text = { + "将倍率逆时针旋转 {X:dark_edition,C:white}#1#{} 度", + "并将筹码顺时针旋转 {X:dark_edition,C:white}#1#{} 度" + } + }, + j_entr_tesseract_gfb = { + name = "超立方体", + text = { + { + "将倍率逆时针旋转 {X:dark_edition,C:white}#1#{} 度", + "并将筹码顺时针旋转 {X:dark_edition,C:white}#1#{} 度" + }, + { + "如果打出的手牌{C:attention}刚好{}包含 4 张牌", + "此小丑获得 {X:dark_edition,C:white}+#2#{} 度" + } + } + }, + j_entr_epitachyno = { + name = "埃庇塔基诺", + text = { + { + "当选择{C:attention}盲注{}时,此小丑将", + "变身为一张随机的", + "{C:legendary,E:1}隐藏{}消耗牌" + }, + { + "使用此小丑来使用", + "{C:attention}当前{}对应的消耗牌", + }, + { + "当击败Boss盲注时", + "此小丑获得 {C:attention}#2#{} 次使用次数", + "{C:inactive}(当前为 {C:attention}#1#{C:inactive} 次使用次数)" + } + } + }, + j_entr_helios= { + name = "赫利俄斯", + text = { + { + "当一张牌计分时,", + "手中持有所有与之同{C:attention}点数{}的牌", + "都会变成{C:attention}标记{}状态" + }, + { + "所有打出的牌均提供", + "{C:gold}+#1#{} 晋升强度", + } + } + }, + j_entr_xekanos = { + name = "泽卡诺斯", + text = { + "底注改变时,", + "{C:attention}底注增益{} {X:dark_edition,C:white}#1#X{}", + "增加 {X:dark_edition,C:white}#2#{}", + "出售一张{C:attention}稀有{}或更高稀有度", + "的{C:attention}小丑{}时,将此数值{X:dark_edition,C:white}减半{}" + } + }, + j_entr_ieros = { + name = "伊厄罗斯", + text = { + "商店里的小丑具有", + "{C:entr_entropic}升级过后的{C:attention}稀有度", + } + }, + j_entr_dekatria = { + name = "德卡特里亚", + text = { + "当另一个{C:attention}小丑{}触发时,", + "自动使用一张对应打出{C:purple}扑克牌型{}", + "的{C:planet}星球{}牌或{C:purple}恒星{}牌" + } + }, + j_entr_oekrep = { + name = "波克热普", + text = { + "允许从所有补充包中", + "{C:attention}选择{}消耗牌", + "补充包有 {C:green}#1# / #2#{} 几率", + "生成出{C:dark_edition}负片{}卡" + } + }, + j_entr_kciroy = { + name = "卡西罗伊", + text = { + "{C:dark_edition}+#1#{} 手牌上限,{C:dark_edition}+#2#{} 选牌上限", + "每弃掉 {C:attention}#4#{} {C:inactive}[#5#]{} 张牌", + "此小丑获得 {X:slib_echips,C:white}^#3#{} 筹码", + "{C:inactive}(当前为{} {X:slib_echips,C:white}^#6#{} {C:inactive}筹码){}" + } + }, + j_entr_tocihc = { + name = "托西克", + text = { + "击败盲注时固定有 {C:green}50%{} 几率", + "不推进底注进度,", + "转而获得该盲注对应的{C:attention}跳过标签{}", + } + }, + j_entr_teluobirt = { + name = "泰洛伯特", + text = { + "计分的 {C:attention}J{} 提供 {X:chips,C:white}X筹码{}", + "数值等同于打出的 J 的{C:attention}数量{}。", + "根据打出的顺序", + "重新触发{C:attention}计分{}的 J" + } + }, + j_entr_oinac = { + name = "欧伊纳克", + text = { + "当此小丑摧毁一张{C:attention}人头{}牌时,", + "它获得 {X:slib_echips,C:white}^#1#{} 筹码", + "{C:attention}打出的{}牌会被摧毁", + "并将一张点数+1的牌抽入{C:attention}手中{}", + "{C:inactive}(当前为 {X:slib_echips,C:white}^#2#{} {C:inactive}筹码){}" + } + }, + j_entr_entropy_card = { + name = "卡会卡", + text = { + "Entropy Discord频道的 #ascended-hands-worship 区里", + "每有一个 {C:attention}sun_with_face{} (🌞) 表情,", + "提供 {X:gold,C:white}X#1#{} 晋升强度", + "{C:inactive}(当前为 {X:gold,C:white}X#2#{}{C:inactive}){}", + "{C:blue,s:0.7}https://discord.gg/beqqy4Bb7m{}", + } + }, + j_entr_solarflare = { + name = "太阳耀斑", + text = { + "其他每张{C:dark_edition}烈阳{}卡", + "各提供 {X:gold,C:white}X#1#{} 晋升强度", + }, + }, + j_entr_burnt_m= { + name = "烤焦的 M", + text = { + "如果打出的手牌{C:attention}包含{}一个对子", + "将第一张牌变为{C:dark_edition}烈阳{}卡", + "每有一张{C:dark_edition}欢愉{}小丑,", + "就多将1张牌变为{C:dark_edition}烈阳{}卡" + }, + }, + j_entr_anaptyxi= { + name = "阿纳普提克西", + text = { + "成长型小丑会使所有其他小丑", + "成长 {X:dark_edition,C:white}X#1#{} 相同的数值,", + "然后在回合结束时将此倍率增加 {X:dark_edition,C:white}X#2#{}", + "{C:inactive}(阿纳普提克西除外){}", + }, + }, + j_entr_chaos= { + name = "混沌", + text = { + "当一张卡牌被{C:attention}创造{}时", + "改为创造一张", + "{C:attention}随机类型{}的卡牌" + }, + }, + j_entr_parakmi = { + name = "帕拉科米", + text = { + "任何位置的任何卡牌", + "都可能出现{C:attention}任何东西{}", + "{C:dark_edition}+#1#{} 商店槽位" + } + }, + j_entr_exousia = { + name = "艾克索西亚", + text = { + "{C:entr_entropic}晋升{}所有标签", + "当选择任意盲注时,", + "获得 {C:attention}#1#{} 个跳过标签" + } + }, + j_entr_akyros = { + name = "阿基罗斯", + text = { + "可以花费 {C:gold}$#1#{} {C:attention}购买{}小丑槽位,", + "并以 {C:gold}$#2#{} 的价格{C:attention}出售{}", + "在回合结束时根据你拥有的", + "空余小丑槽数量获得金钱", + "{C:inactive}(当前为{} {C:money}#3#{}{C:inactive}){}" + } + }, + j_entr_dni = { + name = "DNI", + text = { + "每次出牌指定一种花色", + "摧毁所有具有该花色的{C:attention}计分{}卡牌", + "{C:inactive}(当前为{} {V:1}#1#{}{C:inactive}){}" + } + }, + j_entr_strawberry_pie = { + name = "草莓派", + text = { + "{C:attention}同花{}、{C:attention}顺子{}和{C:attention}葫芦{}", + "的等级提升会被重定向至", + "{C:attention}高牌{}", + } + }, + j_entr_recursive_joker = { + name = "递归小丑", + text = { + "当此小丑被{C:attention}出售{}时,", + "创造一个此小丑的副本", + "{C:red}每回合可生效一次{}", + "{C:inactive}(当前为 #1#){}" + } + }, + j_entr_recursive_joker_gfb = { + name = "递归小丑", + text = { + "{CANVAS:DESC_CANVAS} {}" + } + }, + j_entr_trapezium_cluster = { + name = "四边形星团", + text = { + "其他每张{C:dark_edition}碎裂{}牌", + "各自强制触发 {C:dark_edition}#1#{} 张", + "随机卡牌" + }, + }, + j_entr_katarraktis = { + name = "卡塔拉克提斯", + text = { + "将右侧的{C:attention}小丑{}", + "重新触发 {C:attention}#1#{} 次,然后", + "后续的每一个{C:attention}小丑{}", + "重新触发的次数都是前一个的 {X:dark_edition,C:white,f:entr_phi}Xo{} 倍" + } + }, + j_entr_dr_sunshine = { + name = "阳光博士", + text = { + "当一张扑克牌被{C:attention}摧毁{}时", + "此{C:attention}小丑{}获得", + "{C:gold}+#1#{} 晋升强度", + "{C:inactive}(当前为 {}{C:gold}+#2#{}{C:inactive}){}" + } + }, + j_entr_sunny_joker = { + name = "晴朗小丑", + text = { + "{C:gold}+#1#{} 晋升强度" + } + }, + j_entr_metanoia = { + name = "梅塔诺亚", + text = { + "弃掉的牌变为", + "{C:attention}血肉{}牌" + } + }, + j_entr_antidagger = { + name = "反向匕首", + text = { + "选择{C:attention}盲注{}时,", + "解禁一张随机被放逐的小丑", + "有 {C:green}#1# / #2#{} 几率改为{C:attention}放逐{}", + "此小丑本身" + } + }, + j_entr_solar_dagger = { + name = "太阳匕首", + text = { + "选择{C:attention}盲注{}时", + "摧毁右侧的小丑", + "并将其售价的{C:attention}四分之一{}永久添加到", + "此小丑的{C:gold}晋升强度{}中", + "{C:inactive}(当前为 {C:gold}#1#{} {C:inactive}晋升强度){}" + } + }, + j_entr_insatiable_dagger = { + name = "贪婪匕首", + text = { + "选择{C:attention}盲注{}时", + "放逐最右侧的小丑", + "其左侧的小丑获得它售价的 {C:attention}#1#%{}", + "作为 {C:purple}x数值乘数{}", + "随后此百分比减少 {C:attention}#2#{}" + } + }, + j_entr_insatiable_dagger_gfb = { + name = "贪婪匕首", + text = { + "在离开商店时,", + "将右侧{C:attention}小丑{}的各项数值", + "增加 {X:attention,C:white}X#1#{}" + } + }, + j_entr_rusty_shredder = { + name = "生锈碎纸机", + text = { + "有 {C:green}#1# / #2#{} 几率创造", + "被弃卡牌的{C:attention}临时{} {C:dark_edition}负片{}", + "副本" + } + }, + j_entr_chocolate_egg = { + name = "巧克力彩蛋", + text = { + "当此小丑被摧毁时,", + "创造一张随机的{C:dark_edition}晴朗{} {C:red}稀有{}小丑", + "若此小丑被{C:red}放逐{},则改为", + "创造一张随机的{C:dark_edition}晴朗{} {C:cry_epic}史诗{}小丑" + } + }, + j_entr_chocolate_egg_cryptidless = { + name = "巧克力彩蛋", + text = { + "当此小丑被摧毁时,", + "创造一张随机的{C:dark_edition}晴朗{} {C:red}稀有{}小丑", + } + }, + j_entr_antireal = { + name = "反现实小丑", + text = { + "每个空余的小丑槽位", + "提供 {X:gold,C:white}+X#1#{} 晋升强度", + "{s:0.8}反现实小丑本身也算作空位{}", + "{C:inactive}(当前为{} {X:gold,C:white}X#2#{}{C:inactive}){}" + } + }, + j_entr_jokerinyellow = { + name = "黄衣小丑", + text = { + "抽到的牌有 {C:green}#1# / #2#{} 几率", + "被贴上{C:diamonds}黄印{}贴纸", + "打出{C:diamonds}方块{}时{C:red}放逐{}一张随机小丑", + "选中的{C:diamonds}方块{}会将{C:dark_edition}临时{}状态", + "赋予任何类型的一张随机卡牌", + "如果在打出手牌时持有 {C:attention}7 张方块{},则自毁" + } + }, + j_entr_lotteryticket = { + name = "彩票", + text = { + "在回合结束时失去 {C:gold}$#5#{}", + "有 {C:green}#1# / #2#{} 几率赚取 {C:gold}$#6#{}", + "或者有 {C:green}#3# / #4#{} 几率改为赚取 {C:gold}$#7#{}" + } + }, + j_entr_ruby = { + name = "红玉,希望之主", + text = { + "每购买 {C:attention}#1#{} {C:inactive}[#2#]{} 张小丑,", + "获得一个随机{C:attention}标签{}", + "标签有几率随机变为", + "{C:entr_entropic}晋升{}状态" + } + }, + j_entr_slipstream = { + name = "滑流,时间继承者", + text = { + "选择盲注时", + "创造一张{C:red}预兆{}牌", + "手中持有的{C:red}预兆{}牌提供 {X:mult,C:white}X#1#{} 倍率" + } + }, + j_entr_cass = { + name = "卡斯诺,虚空缪斯", + text = { + "当使用一张{C:planet}星球{}或{C:purple}恒星{}牌时,", + "随机增加 {C:attention}#7#{} 到一项数值上", + "{C:inactive}({C:blue}+#1#{C:inactive} 手牌上限,{C:attention}+#2#{C:inactive} 选牌上限)", + "{C:inactive}({C:blue}+#3#{C:inactive} 次出牌 与 {C:red}+#4#{C:inactive} 次弃牌)", + "{C:inactive}({C:dark_edition}+#5#{C:inactive} 消耗牌槽位,{C:attention}+#6#{C:inactive} 商店槽位)" + } + }, + j_entr_devilled_suns = { + name = "魔鬼太阳", + text = { + "黄金牌提供", + "{C:gold}+#1#{} 晋升强度", + "每拥有一张{C:dark_edition}晴朗{}小丑,", + "额外提供 {C:gold}+#2#{}" + } + }, + j_entr_eden = { + name = "伊甸园", + text = { + "其他每张{C:dark_edition}晴朗{}卡牌", + "提供 {C:gold}+#1#{} 晋升强度", + }, + }, + j_entr_exelixi = { + name = "进化论", + text = { + "当扑克牌计分时", + "升级其{C:attention}增强{}效果", + "{C:attention}弃牌{}时,将{C:attention}增强{}效果", + "传递给相邻的卡牌" + } + }, + j_entr_seventyseven = { + name = "77+33", + text = { + "{X:entr_eqchips,C:white}=#1#{} 筹码" + } + }, + j_entr_jokezmann_brain = { + name = "小丑人脑", + text = { + "离开商店时,有", + "{C:green}#1# / #2#{} 几率用随机的", + "{C:dark_edition}易腐、过曝{}小丑", + "填满所有空余的小丑槽位" + } + }, + j_entr_libra = { + name = "天秤座", + text = { + "计分的{C:dark_edition}万能{}牌和{C:attention}人头{}牌", + "会将它们的数值与{C:attention}此{}小丑平衡", + "{C:inactive}(当前为 {X:slib_echips,C:white}^#1#{} {C:inactive}筹码){}" + } + }, + j_entr_scorpio = { + name = "天蝎座", + text = { + "计分的 {C:attention}8{} 会暂时提升概率事件", + "根据 {C:attention}8 次 d8{} 的掷点结果提供 {X:slib_echips,C:white}^筹码{}", + "如果掷出{C:attention}八{}个 8,则改为提供 {X:slib_echips,C:white}^#1#{} 筹码" + } + }, + j_entr_ridiculus_absens = { + name = "荒谬缺席", + text = { + "计分的非{C:dark_edition}故障{}牌有 {C:green}#1# / #2#{} 几率", + "变为{C:dark_edition}故障{}状态并获得一个额外效果", + "打出{c:attention}手牌{}时{C:attention}随机化{}此概率" + } + }, + + j_entr_endlessentropy = { + name = "无尽熵增", + text = { + "在{C:blue}出牌{}与{C:red}弃牌{}时,", + "分别在{C:attention}以下{}效果中循环切换", + "#1#", + "#2#" + } + }, + + j_entr_scarlet_sun = { + name = "绯红之日", + text = { + { + "计分的卡牌提供", + "{C:attention}+#1#{} 晋升强度", + }, + { + "将{C:dark_edition}晴朗{}状态赋予", + "计分的{C:hearts}红桃{}牌" + } + } + }, + j_entr_burgundy_baracuda = { + name = "勃艮第梭鱼", + text = { + "在商店结束时", + "{C:red}摧毁{}一张随机消耗牌", + "并获得 {X:mult,C:white}X#2#{} 倍率", + "{C:inactive}(当前为 {X:mult,C:white}X#1#{C:inactive} 倍率)" + } + }, + j_entr_olive_orchard = { + name = "橄榄果园", + text = { + { + "选择盲注时,有 {C:green}#1# / #2#{} 几率创造", + "一张随机小丑的", + "{C:dark_edition}负片{} {C:attention}易腐{}副本", + "{C:inactive}(不包含自身)" + }, + { + "当一张牌腐坏时", + "此小丑获得 {X:mult,C:white}X#4#{} 倍率", + "{C:inactive}(当前为 {X:mult,C:white}X#3#{C:inactive} 倍率)" + } + } + }, + j_entr_citrine_comet = { + name = "黄水晶彗星", + text = { + { + "固定 {C:green}50%{} 几率", + "为所有抽到的卡牌创造一个", + "{C:red}临时{}的{C:dark_edition}负片{}副本" + }, + { + "{C:dark_edition}负片{}卡牌在被选中时", + "提供 {C:attention}+1{} 选牌上限" + } + } + }, + + j_entr_diamond_dawn = { + name = "钻石黎明", + text = { + { + "每次出牌时剥夺{C:attention}最右侧{}", + "计分牌的点数和花色,", + "并将其加入此小丑的{C:money}金钱{}池中", + }, + { + "回合结束时赚取 {C:gold}$#1#{}" + } + } + }, + + j_entr_alabaster_anchor = { + name = "雪花石膏锚", + text = { + "当一张牌被{C:red}弃掉{}时,", + "一张随机小丑的数值获得 {X:attention,C:white}X#1#{}", + "另一张随机小丑的数值获得", + "{X:attention,C:white}X#2#{}", + "{C:inactive}(不包含自身)" + } + }, + + j_entr_skullcry = { + name = ":skullcry:", + text = { + "如果获得的筹码大于", + "{C:attention}log_#1#(盲注要求){}", + "则可免于一死", + "如果筹码不在 {C:attention}log_#1#(盲注要求){}", + "的 {C:attention}#2#%{} 范围内,则{C:red}自毁{}" + } + }, + j_entr_dating_simbo = { + name = "恋爱模拟波", + text = { + "计分的{C:hearts}红桃{}会被摧毁", + "它们的{C:blue}筹码{}将被{C:attention}添加{}到此小丑上", + "{C:inactive}(当前为 {}{C:blue}+#1#{} {C:inactive}筹码){}" + } + }, + j_entr_bossfight = { + name = "首领战", + text = { + "如果打出的牌{C:attention}刚好{}是 {C:attention}#1#{} 张", + "{C:attention}手{}中持有的所有牌", + "获得 {C:blue}+#2#{} 筹码" + } + }, + j_entr_sweet_tooth = { + name = "甜食爱好者", + text = { + "{C:blue}+#1#{} 筹码", + "离开{C:attention}商店{}时,", + "摧毁所有{C:attention}食物{}或{C:attention}糖果{}小丑,", + "如果有任何{c:attention}食物{}或{C:attention}糖果{}小丑被摧毁,", + "则此小丑的筹码增加 {X:blue,C:white}X#2#{}" + } + }, + j_entr_phantom_shopper = { + name = "幻影购物者", + text = { + "出售此小丑以创造一张", + "{C:attention}#1#{} 稀有度的小丑", + "每逛过 {C:attention}#2#{} {C:inactive}[#3#]{} 次", + "商店后,稀有度提升" + } + }, + j_entr_sunny_side_up = { + name = "单面煎蛋", + text = { + "{C:gold}+#1#{} 晋升强度", + "每打出一次手牌,", + "{C:gold}-#2#{} 晋升强度" + } + }, + j_entr_atomikos = { + name = "阿托米科斯", + text = { + "{C:attention}高牌{}的{C:dark_edition}运算符{}被设定为 {C:attention}^{}", + "{C:attention}打出的{}扑克牌型将被{C:red}删除{}", + "且它们的属性将{C:attention}添加{}到{C:attention}高牌{}上" + } + }, + j_entr_code_m = { + name = "M()", + text = { + "当使用一张{C:green}代码{}牌时", + "将{C:dark_edition}欢愉{}状态赋予一张", + "{C:attention}随机{}小丑" + } + }, + + j_entr_sunflower_seeds = { + name = "葵花籽", + text = { + "在打出 {C:attention}#1#{} {C:inactive}[#2#]{} 次", + "{C:gold}晋升{}牌型后,将{C:dark_edition}晴朗{}状态", + "赋予一张{C:attention}随机{}小丑,并{C:red}自毁{}" + } + }, + j_entr_tenner = { + name = "十元钞", + text = { + "$ = {X:gold,C:white}#1#{}" + } + }, + j_entr_sticker_sheet = { + name = "贴纸贴画", + text = { + "每带有一个{C:attention}贴纸{}", + "提供 {C:mult}+#1#{} 倍率", + "为一张{C:attention}随机{}计分牌", + "应用一个{C:attention}随机{}贴纸", + "{C:inactive}(当前为{} {C:mult}+#2#{} {C:inactive}倍率){}" + } + }, + + j_entr_metamorphosis = { + name = "变形记", + text = { + "主小丑的{C:attention}计分{}效果改为", + "在 {C:attention}#1#{} 计分时触发", + "目标点数每次出牌后改变" + } + }, + + j_entr_fourbit = { + name = "4位小丑", + text = { + "每 {C:attention}#1#{} 张 {C:inactive}[#2#]{} 计分的牌", + "都会被随机应用一张卡牌", + "作为其{C:attention}增强{}效果" + } + }, + j_entr_scenic_route = { + name = "观光路线", + text = { + "击败{C:attention}Boss盲注{}", + "时创造一张 {C:red}(~)$ new(){}", + "{C:inactive}(必须有空间){}" + } + }, + j_entr_crimson_flask = { + name = "猩红烧瓶", + text = { + "当一个小丑被{C:attention}削弱{}时,此小丑获得 {X:mult,C:white}X#1#{} 倍率", + "当一张被{C:attention}削弱{}的扑克牌被抽到手中时,获得 {X:mult,C:white}X#2#{} 倍率", + "每回合随机{C:attention}削弱{}一张小丑", + "{C:inactive}(当前为{} {X:mult,C:white}X#3#{} {C:inactive}倍率){}", + }, + }, + j_entr_grotesque_joker = { + name = "怪诞小丑", + text = { + "当添加一张血肉牌时,此小丑获得 {X:mult,C:white}X#1#{} 倍率", + "当一张血肉牌被摧毁时,获得 {X:chips,C:white}X#2#{} 筹码", + "{C:inactive}(当前为{} {X:mult,C:white}X#3#{}, {X:chips,C:white}X#4#{}{C:inactive}){}", + }, + }, + j_entr_nyctophobia = { + name = "黑夜恐惧症", + text = { + "选择盲注时,摧毁一张", + "随机{C:attention}消耗牌{},根据该消耗牌", + "之前被{C:attention}使用{}过的次数,", + "每次都会将两张随机{C:dark_edition}黑暗{}牌抽入手中" + }, + }, + j_entr_dog_chocolate = { + name = "小狗巧克力", + text = { + "当{C:attention}狗牌标签{}融合时,", + "改为创造一张{C:attention}糖果{}小丑,", + "并{C:red}摧毁{}这两张{C:attention}狗牌标签{}", + "{C:attention}狗牌标签{}的出现频率提升" + }, + }, + j_entr_nucleotide = { + name = "核苷酸", + text = { + "每回合将第一张被弃掉的卡牌", + "的点数和花色{C:attention}逆转{},并获得", + "升级的{C:dark_edition}版本{}后,抽入{C:attention}手中{}" + }, + }, + j_entr_caviar = { + name = "鱼子酱", + text = { + "使接下来的 {C:attention}#1#{} 个", + "获得的标签变为{C:entr_entropic}晋升{}状态" + }, + }, + j_entr_afterimage = { + name = "残影", + text = { + "计分卡牌有 {C:green}#1# / #2#{} 几率", + "将一张带有{C:attention}香蕉{}与{C:attention}易腐{}", + "状态的副本抽入手中" + }, + }, + + j_entr_apeirostemma = { + name = "阿佩罗斯特玛", + text = { + { + "使用此小丑使所有选定的卡牌", + "在{C:attention}一{}个回合内获得{C:attention}重新触发{}", + }, + { + "击败盲注时,", + "此小丑获得 {C:attention}#2#{} 次使用次数", + "{C:inactive}(当前为 {C:attention}#1#{C:inactive} 次使用次数)" + } + } + }, + + j_entr_qu= { + name = "库", + text = { + "当选择{C:attention}盲注{}时,", + "手中{C:attention}随机{}的一张牌获得", + "一张随机的{C:red}逆位{}牌作为增强效果" + } + }, + j_entr_memento_mori= { + name = { + "一个超级好笑的小丑名字", + "提到Entropy的小丑", + "效果总是像这样坑爹", + "(勿忘你终有一死,熵增特供版)" + }, + text = { + "每回合{C:attention}第一张{}打出", + "的卡牌会被{C:attention}摧毁{}" + } + }, + j_entr_broadcast = { + name = "广播", + text = { + "复制第 {C:attention}#1#{}#2# 张小丑的效果", + "在回合结束时增加 {C:attention}1{}", + "达到你的{C:attention}最后{}一张小丑后重置" + } + }, + j_entr_d0 = { + name = "D0", + text = { + "将所有{C:attention}列出{}的", + "{C:green,E:1}概率{}乘以 {C:attention}0", + "{C:inactive}(例如:{C:green}1 / 3{C:inactive} -> {C:green}0 / 3{C:inactive})" + } + }, + j_entr_d1 = { + name = "D1", + text = { + "每回合的{C:attention}第一次{}概率判定", + "{C:green}必定成功{}" + } + }, + j_entr_d4 = { + name = "D4", + text = { + "概率判定会进行{C:attention}两次{}", + "只需其中{C:attention}一次{}成功即可" + } + }, + + j_entr_d6 = { + name = "D6", + text = { + "当概率判定{C:red}失败{}时,", + "此小丑获得 {C:green}+#2#{} 分子", + "并在概率判定{C:green}成功{}时重置", + "{C:inactive}(当前为 {C:green}+#1#{C:inactive})" + } + }, + + j_entr_eternal_d6 = { + name = "永恒 D6", + text = { + "重掷时,有 {C:green}#1# / #2#{} 几率", + "{C:red}摧毁{}商店内一张随机卡牌,否则获得", + "{C:green}+#4#{} 分子,在底注结束时重置", + "{C:inactive}(当前为 {C:green}+#3#{C:inactive})" + } + }, + + j_entr_d7 = { + name = "D7", + text = { + "{C:green}#1# / #2#{} 几率", + "重新触发基于{C:green}概率{}的", + "{C:attention}小丑{}与{C:attention}增强{}效果" + } + }, + j_entr_d8 = { + name = "D8", + text = { + "概率判定时的", + "{C:green}分母{}降低 {C:attention}#1#{}", + } + }, + j_entr_d10 = { + name = "D10", + text = { + "概率判定会带有", + "{C:attention}随机{}偏移的{C:green}分子{}与{C:green}分母{}", + } + }, + j_entr_d12 = { + name = "D12", + text = { + "每{C:attention}持有{}一张消耗牌,", + "增加 {C:green}+#1#{} 分子" + } + }, + j_entr_d100 = { + name = "D100", + text = { + "当概率触发时,", + "永久{C:attention}随机化{}它们" + } + }, + j_entr_capsule_machine = { + name = "扭蛋机", + text = { + "当选择盲注时,", + "创造一张{C:attention}易腐{}的{C:green}骰子{} {C:attention}小丑{}", + "{C:inactive}(必须有空间){}" + } + }, + + j_entr_milk_chocolate = { + name = "牛奶巧克力", + text = { + "出售此卡以创造", + "一张免费的", + "{C:attention}#1#", + }, + }, + + j_entr_insurance_fraud = { + name = "骗保", + text = { + "当出售一张{C:purple}塔罗{}牌时,", + "创造一张随机的{C:red}欺诈{}牌" + }, + }, + + j_entr_free_samples = { + name = "免费试吃", + text = { + "打开{C:attention}补充包{}时,有", + "{C:green}#1# / #2#{} 几率被{C:attention}复制{}", + "到你的消耗牌区", + "{C:inactive}(必须有空间){}" + }, + }, + j_entr_fused_lens = { + name = "融合透镜", + text = { + "有 {C:green}#1# / #2#{} 几率", + "为你打出的手牌创造对应{C:purple}恒星{}牌", + "{C:inactive}(必须有空间){}" + }, + }, + j_entr_opal = { + name = "蛋白石", + text = { + "无花色卡牌可被用于", + "组成扑克牌型", + "{C:attention}重新触发{}无花色卡牌" + }, + }, + j_entr_inkbleed = { + name = "墨水晕染", + text = { + "{C:attention}共享{}相同{C:attention}点数{}或", + "{C:attention}修改{}效果的卡牌,", + "将被视为拥有彼此的花色" + }, + }, + j_entr_roulette = { + name = "轮盘赌", + text = { + "每张计分牌有 {C:green}#1# / #2#{} 几率", + "获得 {C:red}+#3#{} 额外倍率", + "摧毁每第 {C:attention}#4#{} 张计分牌" + }, + }, + j_entr_debit_card = { + name = "借记卡", + text = { + "在回合结束时,", + "每消费 {C:money}$#2#{} {C:inactive}[$#3#]{}", + "就赚取 {C:money}$#1#{}", + "{C:inactive}(当前为 {C:money}$#4#{C:inactive}){}" + }, + }, + j_entr_birthday_card = { + name = "生日贺卡", + text = { + "如果你至少持有 {C:attention}#2#{} 张消耗牌,", + "提供 {X:mult,C:white}X#1#{} 倍率" + }, + }, + j_entr_sandpaper = { + name = "砂纸", + text = { + "如果打出的手牌包含一张{C:attention}石头牌{}", + "{C:red}摧毁{}所有打出的{C:attention}石头牌{}", + "并创造一张{C:attention}随机{}的{C:purple}符文牌{}" + }, + }, + j_entr_purple_joker = { + name = "紫色小丑", + text = { + "每当一张{C:purple}符文{}牌触发时,", + "此小丑获得 {X:mult,C:white}X#1#{} 倍率", + "{C:inactive}(当前为 {X:mult,C:white}X#2#{C:inactive} 倍率){}" + }, + }, + j_entr_chalice_of_blood = { + name = "鲜血圣杯", + text = { + "本局游戏中每使用一张{C:red}契约{}牌,", + "提供 {X:mult,C:white}X#1#{} 倍率", + "{C:inactive}(当前为 {X:mult,C:white}X#2#{C:inactive} 倍率){}" + }, + }, + j_entr_chalice_of_blood_gfb = { + name = "{C:red}鲜血{}圣杯", + text = { + "'只为那些{C:entr_zenith}值得{}的人而备'" + }, + }, + j_entr_torn_photograph = { + name = "撕碎的照片", + text = { + "每当一张{C:red}逆位{}牌被出售时,", + "此小丑获得 {X:mult,C:white}X#1#{} 倍率", + "{C:inactive}(当前为 {X:mult,C:white}X#2#{C:inactive} 倍率){}" + }, + }, + j_entr_chuckle_cola = { + name = "憨笑可乐", + text = { + "将{C:attention}计分{}牌的{C:blue}筹码{}乘以 {X:blue,C:white}X#1#{}", + "在 {C:attention}#2#{} 张牌计分后{C:red}自毁{}" + }, + }, + j_entr_antiderivative = { + name = "反导数", + text = { + "对于{C:attention}小丑{}与{C:attention}扑克牌型{}的判定,", + "{C:attention}点数{}与{C:attention}花色{}被互换", + "{C:inactive,s:0.8}黑桃、红桃、梅花与方块{}", + "{C:inactive,s:0.8}分别被视为 A、K、Q、J{}" + }, + }, + j_entr_alles = { + name = "哎呀,全是 e!", + text = { + "如果你花费了{C:attention}超过{} {C:blue}1{} 手牌", + "才击败{C:attention}盲注{}", + "在回合结束时赚取 {C:money}$#1#{}" + }, + }, + j_entr_verbophobia = { + name = "文字恐惧症", + text = { + "每回合第一个由 {C:attention}5{} 个字母", + "或更少字母组成的单词,", + "必定算作一个{C:attention}有效{}的单词" + }, + }, + j_entr_feynman_point = { + name = "费曼点", + text = { + "将小丑数值的{C:attention}小数{}部分", + "四舍五入至下一个倍数 {X:dark_edition,C:white}#1#{}", + "每当概率事件{C:green}成功{}时,增加 {X:dark_edition,C:white}#2#{}" + }, + }, + j_entr_neuroplasticity = { + name = "神经可塑性", + text = { + "扑克牌型的计分", + "将作为一种{C:attention}随机{}牌型来计算", + "{C:attention}每回合{}改变" + }, + }, + j_entr_dragonfruit = { + name = "火龙果", + text = { + "{C:attention}+#1#{} 选牌上限", + "每次打出手牌后", + "{C:attention}-#2#{} 选牌上限" + }, + }, + j_entr_prismatikos = { + name = "棱光", + text = { + "触发时随机选择一个效果", + "{X:chips,C:white}???{} 筹码,{X:mult,C:white}???{} 倍率,{X:money,C:white}???{} 晋升强度", + "{X:money,C:white}???{} 金钱,{X:blue,C:white}???{} 出牌次数", + "创造 {C:attention}2{} 张逆位牌,打出的手牌获得随机{C:dark_edition}版本{}", + "{X:attention,C:white}X0.9{} 盲注规模,等等...", + }, + }, + j_entr_jestradiol = { + name = "小丑雌二醇", + text = { + { + "使用此小丑将最多 {C:attention}#1#{} 张", + "选定的卡牌变成{C:entr_trans}Q{}", + }, + { + "击败Boss盲注时", + "此小丑获得 {C:attention}#2#{} 次使用次数" + } + }, + }, + j_entr_penny = { + name = "遗失的便士", + text = { + "{C:blue}+#1#{} 筹码", + "击败Boss盲注时", + "{C:dark_edition}翻倍{}" + }, + }, + j_entr_slothful_joker = { + name = "怠惰小丑", + text = { + "打出的{C:purple}无花色{}卡牌", + "在计分时提供 {C:mult}+#1#{} 倍率", + }, + }, + j_entr_radar = { + name = "雷达", + text = { + "在回合结束时,将最后打出的", + "{C:attention}扑克牌型{}的等级作为金钱赚取", + "{C:inactive}(当前为 {C:money}$#1#{C:inactive})" + }, + }, + j_entr_abacus = { + name = "算盘", + text = { + "计分的数字牌", + "将它们一半的", + "{C:blue}筹码{}作为{C:red}倍率{}提供" + }, + }, + j_entr_matryoshka_dolls = { + name = "俄罗斯套娃", + text = { + "{C:red}+#1#{} 倍率", + "选择盲注时,", + "创造一个此小丑的{C:attention}副本{}", + "但倍率减少 {C:red}1{}", + "{C:inactive}(必须有空间)" + }, + }, + j_entr_matryoshka_dolls_gfb = { + name = "俄罗斯套娃", + text = { + "{X:blue,C:white}X#1#{} 筹码", + "选择盲注时,", + "创造一个此小丑的{C:attention}副本{}", + "但倍率乘数减少 {X:blue,C:white}0.5{}", + "{C:inactive}(必须有空间)" + }, + }, + j_entr_menger_sponge = { + name = "门格海绵", + text = { + "{C:blue}+#1#{} 筹码", + "在回合结束时乘以 {X:attention,C:white}X#2#{}", + "击败Boss盲注后{C:red}重置{}" + }, + }, + j_entr_menger_sponge_gfb = { + name = "门格海绵", + text = { + "{C:blue}+#1#{} 筹码", + "在回合结束时乘以 {X:attention,C:white}(sin(#1#)+1)X#2#{}", + }, + }, + j_entr_arbitration = { + name = "仲裁", + text = { + "当一张{C:attention}玻璃牌{}", + "被摧毁时,创造一张", + "{C:attention}审判{}牌", + "{C:inactive}(必须有空间)" + }, + }, + j_entr_masterful_gambit = { + name = "大师博弈", + text = { + "如果打出的手牌{C:attention}只{}包含", + "单单一张牌,", + "赚取 {C:money}$#1#{}" + }, + }, + j_entr_fourty_benadryls = { + name = "40粒苯海拉明", + text = { + "每一个底注", + "提供 {C:blue}+#1#{} 筹码", + "{C:inactive}(当前为 {C:blue}#2#{C:inactive} 筹码)" + }, + }, + j_entr_fourty_benadryls_gfb = { + name = "40粒苯海拉明", + text = { + "直接跳至", + "底注 {C:red}32{}" + }, + }, + j_entr_red_fourty = { + name = "红色40号", + text = { + "{C:red}+#1#{} 倍率", + "在商店中每消费一次", + "{C:red}-#2#{} 倍率" + }, + }, + j_entr_promotion = { + name = "晋升", + text = { + "击败Boss盲注时,", + "在消耗牌槽中创造一个", + "{C:attention}随机{}的补充包", + "{C:inactive}(必须有空间)" + }, + }, + j_entr_offbrand = { + name = "杂牌", + text = { + "{C:red}-#1#{} 倍率", + "在回合结束时", + "赚取 {C:money}$#2#{}" + }, + }, + j_entr_girldinner = { + name = "女孩晚餐", + text = { + "每回合第一张计分的{C:attention}Q{}", + "提供 {C:mult}+#1#{} 倍率", + "和 {C:blue}+#2#{} 筹码" + }, + }, + j_entr_recycling_bin = { + name = "回收箱", + text = { + "每{C:attention}弃掉{}一张牌,", + "此小丑获得 {C:red}+#1#{} 倍率", + "在回合结束时{C:red}重置{}", + "{C:inactive}(当前为 {C:red}#2#{C:inactive} 倍率)" + }, + }, + j_entr_gold_bar = { + name = "金条", + text = { + "回合结束时赚取 {C:money}$#1#{}", + "每触发一次减少 {C:red}$#2#{}" + }, + }, + j_entr_scribbled_joker = { + name = "涂鸦小丑", + text = { + "如果计分手牌中包含", + "一张{C:attention}增强{}牌,", + "获得 {C:blue}+#1#{} 筹码" + }, + }, + j_entr_jokers_against_humanity = { + name = "倒反天罡小丑", + text = { + "每次出牌中第一张计分卡牌", + "变为{C:attention}永恒{}状态", + "计分的{C:attention}永恒{}卡牌提供", + "{C:blue}+#1#{} 筹码与", + "{C:red}+#2#{} 倍率" + }, + }, + j_entr_blind_collectible_pack = { + name = "盲注收集包", + text = { + "出售此卡以创造", + "一张免费的", + "{C:attention}盲注代币{}", + "{C:inactive}(必须有空间)" + }, + }, + j_entr_blind_collectible_pack_gfb = { + name = "植物收集包", + text = { + "出售此卡以创造", + "一张免费的", + "{C:attention}植物盲注代币{}", + "{C:inactive}(必须有空间)" + }, + }, + j_entr_prayer_card = { + name = "祈祷牌", + text = { + "每个底注减少", + "{C:attention}-#1#{} 盲注要求", + "{C:inactive}(当前为 {C:attention}#2#{C:inactive})" + }, + }, + j_entr_desert = { + name = "荒漠", + text = { + "如果打出的手牌", + "恰好包含 {C:attention}1{} 张牌,", + "此小丑获得 {C:gold}+#1#{} 晋升强度", + "{C:inactive}(当前为 {C:gold}#2#{C:inactive} 晋升强度)" + }, + }, + j_entr_rugpull = { + name = "抽地毯", + text = { + "不赚取结算资金", + "结算金额的 {X:attention,C:white}X#1#{}", + "将直接添加到此小丑的", + "{C:attention}售价{}中" + }, + }, + j_entr_grape_juice = { + name = "葡萄汁", + text = { + { + "使用此小丑将手中随机的一张牌", + "变为{C:attention}奖励{}、{C:attention}倍率{}或{C:attention}万能{}牌", + }, + { + "击败Boss盲注时,", + "此小丑获得 {C:attention}#2#{} 次使用次数", + "{C:inactive}(当前为 {C:attention}#1#{C:inactive} 次使用次数)" + } + }, + }, + j_entr_petrichor = { + name = "泥土芬芳", + text = { + "不计分的卡牌", + "提供 {C:blue}+#1#{} 筹码" + }, + }, + j_entr_otherworldly_joker = { + name = "异界小丑", + text = { + "每当跳过任何", + "{C:attention}补充包{}时,创造", + "一张{C:red}逆位{}牌", + "{C:inactive}(必须有空间){}" + }, + }, + j_entr_error = { + name = "错误", + text = { + "计算效果会有", + "轻微的{C:attention}偏差{}", + "{C:inactive,S:0.8}(例如:提供 {C:blue}+30{C:inactive} 筹码或 {X:red,C:white}X2{C:inactive} 倍率)" + }, + }, + j_entr_thirteen_of_stars = { + name = "星之十三", + text = { + "将打出扑克牌型", + "{C:purple}等级{}的四分之一", + "转化为 {C:gold}晋升强度{}" + }, + }, + j_entr_diode_red = { + name = "LED灯 (红)", + text = { + "{C:red}+#1#{} 倍率", + "{C:inactive,S:0.8}出牌后切换效果" + }, + }, + j_entr_diode_blue = { + name = "LED灯 (蓝)", + text = { + "{C:blue}+#1#{} 筹码", + "{C:inactive,S:0.8}出牌后切换效果" + }, + }, + j_entr_prismatic_shard = { + name = "棱光碎片", + text = { + "计分的卡牌提供", + "{C:mult}+#1#{} 倍率,", + "{C:blue}+#2#{} 筹码,或", + "{C:gold}+#3#{} 晋升强度" + }, + }, + j_entr_chameleon = { + name = "变色龙", + text = { + "计分时作为一张", + "随机{C:attention}增强{}牌" + }, + }, + j_entr_thanatophobia = { + name = "死神恐惧症", + text = { + "提供所有出售或摧毁的", + "{C:attention}小丑{}售价的一半作为倍率", + "{C:inactive}(当前为 {C:mult}+#1#{C:inactive})" + }, + }, + j_entr_redkey= { + name = "红钥匙", + text = { + { + "使用此小丑添加一个", + "{C:attention}额外的{} {C:red}红房间{}盲注", + }, + { + "击败Boss盲注时,", + "此小丑获得 {C:attention}#2#{} 次使用次数", + "{C:inactive}(当前为 {C:attention}#1#{C:inactive} 次使用次数)" + } + }, + }, + j_entr_polaroid = { + name = "拍立得", + text = { + { + "使用此小丑复制另一张{C:attention}小丑{}的", + "能力,直到下次使用为止", + }, + { + "击败盲注时,", + "此小丑获得 {C:attention}#2#{} 次使用次数", + "{C:inactive}(当前为 {C:attention}#1#{C:inactive} 次使用次数)" + } + }, + }, + + j_entr_polaroid_gfb = { + name = "拍立得", + text = { + { + "使用此小丑创造", + "一张{C:attention}相片{}", + "{C:inactive}(必须有空间)" + }, + { + "击败盲注时,", + "此小丑获得 {C:attention}#2#{} 次使用次数", + "{C:inactive}(当前为 {C:attention}#1#{C:inactive} 次使用次数)" + } + }, + }, + j_entr_polaroid_gfbn = { + name = "负片", + text = { + { + "使用此小丑创造", + "一张{C:attention}相片{}", + "{C:inactive}(必须有空间)" + }, + { + "击败盲注时,", + "此小丑获得 {C:attention}#2#{} 次使用次数", + "{C:inactive}(当前为 {C:attention}#1#{C:inactive} 次使用次数)" + } + }, + }, + j_entr_car_battery = { + name = "汽车电瓶", + text = { + "击败Boss盲注时", + "所有可使用的{C:attention}小丑{}与{C:attention}消耗牌{}", + "获得 {C:attention}#1#{} 次额外使用次数" + }, + }, + j_entr_chair = { + name = "椅子", + text = { + "如果打出的手牌是{C:attention}三条{}", + "将{C:attention}猎奇{}状态赋予", + "{C:attention}第三张{}计分牌" + }, + }, + j_entr_captcha = { + name = "验证码", + text = { + { + "使用此小丑将一张随机的", + "{C:attention}小丑{}、{C:attention}消耗牌{}、", + "{C:attention}补充包{}或{C:attention}优惠券{}", + "作为增强效果赋予", + "手中一张{C:attention}随机{}卡牌" + }, + { + "击败盲注时,", + "此小丑获得 {C:attention}#2#{} 次使用次数", + "{C:inactive}(当前为 {C:attention}#1#{C:inactive} 次使用次数)" + } + }, + }, + j_entr_deck_enlargement_pills = { + name = "牌组增大药丸", + text = { + "在 {C:attention}#1#{} {C:inactive}[#2#]{} 回合后", + "出售此牌以", + "{C:attention}应用{}一个随机{C:attention}牌组{}的效果" + }, + }, + j_entr_photocopy = { + name = "影印机", + text = { + "{C:attention}标准包{}中的第一张牌", + "永远包含你最常用的", + "{C:attention}花色{}与{C:attention}点数{}" + }, + }, + + j_entr_hexa = { + name = "HexaCryonic,光之女巫", + text = { + "多余的打出卡牌提供", + "{C:gold}+3{} 晋升强度", + "{C:attention}+3{} 选牌上限" + }, + }, + j_entr_hexa_cryptid = { + name = "HexaCryonic,心之骑士", + text = { + "多余的打出卡牌提供 {X:gold,C:white}X3{}", + "倍的晋升强度", + "{C:attention}+#1#{} 选牌上限" + }, + }, + j_entr_grahkon = { + name = "第一守护者,Grahkon", + text = { + { + "{C:attention}-#1#{} 盲注要求规模", + "当一张扑克牌被摧毁时,乘以 {X:attention,C:white}X#2#{}。使用此小丑", + "摧毁手中 {C:attention}#3#{} 张随机卡牌", + }, + { + "击败盲注时,", + "此小丑获得 {C:attention}#4#{} 次使用次数", + "{C:inactive}(当前为 {C:attention}#5#{C:inactive} 次使用次数)" + } + }, + }, + j_entr_ybur = { + name = "伊布尔", + text = { + "如果你没有跳过任何盲注", + "每个底注可防止一次死亡", + "防止死亡时,此小丑获得 {X:slib_echips,C:white}^#2#{} 筹码", + "{C:inactive}(当前为 {X:slib_echips,C:white}^#1#{C:inactive} 筹码, #3#)" + }, + }, + j_entr_ybur_gfb = { + name = "红宝石领主", + text = { + "老子能{C:red}硬抗{} {C:entr_zenith}任何{} 伤害" + } + }, + j_entr_zelavi = { + name = "泽勒维", + text = { + "每当打开一个{C:spectral}幻灵包{}时", + "此小丑获得 {X:blue,C:white}X#2#{} 筹码", + "每个商店必定包含一个{C:spectral}究极幻灵包{}", + "{C:inactive}(当前为 {X:blue,C:white}X#1#{C:inactive} 筹码)" + }, + }, + j_entr_ssac = { + name = "斯旺克萨克", + text = { + "整副牌中每缺失两个基础点数,", + "就{C:attention}强制触发{}最右侧的", + "{C:attention}小丑{}、{C:attention}扑克牌{}与{C:attention}消耗牌{}一次", + "{C:inactive}(当前为 {C:attention}#1#{C:inactive})" + }, + }, + j_entr_axeh = { + name = "西诺雷克斯", + text = { + "获得时创造一张", + "{C:attention}晴朗小丑{}", + "所有晋升强度的来源", + "乘以 {X:gold,C:white}X#1#{}" + }, + }, + j_entr_nokharg = { + name = "诺卡格", + text = { + "如果在{C:attention}本回合{}内没有使用过{C:red}弃牌{}", + "则复制打出的手牌", + "每复制一张卡牌,盲注规模 {X:attention,C:white}+X#2#{}", + "{C:inactive}(当前为 {X:attention,C:white}X#1#{C:inactive} 盲注规模)" + }, + }, + + j_entr_enlightenment = { + name = "顿悟", + text = { + "允许{C:attention}愚者{}复制任何", + "{C:red}非逆位{}、或{C:red}隐藏{}的消耗牌或补充包,", + "允许{C:red}大师{}复制", + "{C:red}扭曲包{}" + }, + }, + j_entr_black_rose_green_sun = { + name = "黑玫瑰,绿太阳", + text = { + "手中持有的{C:spades}黑桃{}与{C:clubs}梅花{}", + "提供 {C:gold}+#1#{} 晋升强度" + }, + }, + + j_entr_heimartai = { + name = "黑玛泰", + text = { + "概率事件会被{C:attention}重新判定{}", + "直到它们{C:green}成功{}为止", + "获得等于{C:attention}掷骰次数{}除以", + "{C:green}概率分母{}的 {X:slib_echips,C:white}^筹码{}", + "{C:inactive}(当前为 {X:slib_echips,C:white}^#1#{C:inactive} 筹码)" + }, + }, + j_entr_jack_off = { + name = "弃牌 J", + text = { + "计分的 {C:attention}J{} 会", + "弃掉手中持有的", + "一张{C:attention}随机{}卡牌" + }, + }, + j_entr_fast_food = { + name = "快餐", + text = { + "选择{C:attention}盲注{}时", + "创造一张{C:attention}易腐{}的{C:attention}食物{}小丑", + "{C:inactive}(必须有空间)" + }, + }, + j_entr_antipattern= { + name = "反面模式", + text = { + "打出的{C:attention}独特{}扑克牌型配对中,每有一对", + "此小丑就获得 {X:blue,C:white}X#1#{} 筹码", + "{C:inactive}(当前为 {X:blue,C:white}X#2#{C:inactive} 筹码)" + }, + }, + j_entr_spiral_of_ants = { + name = "蚂蚁螺旋", + text = { + "每有一次{C:attention}连续{}打出比上一手牌", + "包含卡牌数量{C:attention}更少{}的手牌,", + "此小丑获得 {C:blue}+#1#{} 筹码", + "{C:inactive}(当前为 {C:blue}+#2#{C:inactive} 筹码)" + }, + }, + j_entr_fork_bomb = { + name = "分叉炸弹", + text = { + "选择{C:attention}盲注{}时", + "创造一个此小丑的{C:attention}副本{}", + "{C:inactive}(数量可以超出上限,最多 16 个)" + }, + }, + j_entr_fork_bomb_gfb = { + name = "分叉炸弹", + text = { + "选择{C:attention}盲注{}时", + "创造一个此小丑的{C:attention}副本{}", + } + }, + j_entr_solar_panel = { + name = "太阳能板", + text = { + "弃掉的{C:attention}晴朗{}与{C:attention}辉光{}卡牌", + "提供 {C:money}$#1#{}" + }, + }, + j_entr_kintsugi = { + name = "金缮修复", + text = { + "{C:attention}陶瓷{}卡牌将被转换", + "为{C:attention}黄金{}牌,而", + "不是{C:red}自毁{}" + }, + }, + j_entr_blooming_crimson = { + name = "绽放猩红", + text = { + "计分的卡牌提供", + "{X:mult,C:white}X#1#{} 倍率,", + "{X:blue,C:white}X#2#{} 筹码,或", + "{X:gold,C:white}X#3#{} 晋升强度" + }, + }, + j_entr_overpump = { + name = "过度泵血", + text = { + "在回合的{C:attention}最后{}一次{C:attention}出牌{}时", + "提供 {X:mult,C:white}X#1#{} 倍率", + "本回合内每打出一种{C:attention}独特{}的扑克牌型,", + "倍率增加 {X:mult,C:white}X#2#{}" + }, + }, + j_entr_shadow_crystal = { + name = "暗影水晶", + text = { + "消耗牌有 {C:green}#1# / #2#{} 几率", + "额外触发它们", + "{C:red}逆位{}变体的效果", + "{C:inactive}(如果可能的话)", + "{C:inactive}(排除隐藏的消耗牌)" + }, + }, + j_entr_miracle_berry = { + name = "奇迹果实", + text = { + "接下来出现的 {C:attention}#1#{} 张消耗牌", + "将必定是{C:spectral}幻灵{}牌", + }, + }, + j_entr_meridian = { + name = "子午线", + text = { + "根据在小丑槽位中的", + "{C:attention}位置{}提供倍率", + "{C:inactive}(当前为 {C:mult}+#1#{C:inactive} 倍率)" + }, + }, + j_entr_mango = { + name = "芒果", + text = { + "复制接下来 {C:attention}#1#{} 次出牌的", + "{C:attention}第一张计分{}卡牌,", + "并将其抽入{C:attention}手中{}" + }, + }, + j_entr_kitchenjokers = { + name = "厨房小丑", + text = { + "食物小丑{C:attention}更容易{}出现,", + "价格变为 {C:attention}X#1#{},", + "并且会附带{C:dark_edition}低清{}版本" + }, + }, + j_entr_hash_miner = { + name = "哈希矿工", + text = { + "打出的手牌有 {C:green}#1# / #2#{} 几率被腐化,", + "被腐化的手牌有 {C:green}#3# / #4#{} 几率恢复正常", + "回合结束时,每有一手被腐化的手牌", + "赚取等同于此卡售价 {C:money}$#5#{} 的金钱", + }, + }, + j_entr_dice_shard = { + name = "骰子碎片", + text = { + { + "使用此小丑将一张选定的", + "{C:attention}小丑{}转换为收藏列表中位于", + "它前面的那一张小丑", + }, + { + "击败盲注时,", + "此小丑获得 {C:attention}#2#{} 次使用次数", + "{C:inactive}(当前为 {C:attention}#1#{C:inactive} 次使用次数, #3#)" + } + }, + }, + j_entr_bell_curve = { + name = "钟形曲线", + text = { + "重新触发除了", + "{C:attention}第一张{}与{C:attention}最后一张{}之外的", + "所有打出的卡牌" + }, + }, + j_entr_pineapple = { + name = "菠萝", + text = { + "在接下来的 {C:attention}#1#{} 回合结束时,", + "为{C:attention}整副牌组{}中的 1 张随机卡牌", + "添加一个{C:attention}永久{}的重新触发效果" + }, + }, + j_entr_rubber_ball = { + name = "橡胶球", + text = { + "每张计分牌有 {C:green}#1# / #2#{} 几率", + "重新触发一次,", + "触发时{C:red}逆转{}计分的{C:attention}顺序{}" + }, + }, + j_entr_stand_arrow = { + name = "替身之箭", + text = { + { + "使用此小丑以 {C:green}#3# / #4#{} 几率{C:red}摧毁{}一张选定的小丑,", + "否则为其应用 {C:dark_edition}多彩,负片{}", + "{C:dark_edition}晴朗,烈阳,碎裂{} 或 {C:dark_edition}猎奇{} 版本", + }, + { + "击败盲注时,", + "此小丑获得 {C:attention}#2#{} 次使用次数", + "{C:inactive}(当前为 {C:attention}#1#{C:inactive} 次使用次数)" + } + }, + }, + j_entr_dancer = { + name = "舞者", + text = { + "{C:attention}+#1#{} 选牌上限", + "{C:red}#2#{} 次弃牌" + }, + }, + j_entr_kings_scepter = { + name = "国王权杖", + text = { + "摧毁{C:attention}所有{}打出的", + "{C:red}被削弱{}的卡牌" + }, + }, + j_entr_monkeys_paw = { + name = "猴爪", + text = { + "使用此小丑以创造", + "一张随机的 {C:attention}永恒{} {C:red}契约{}牌", + "{C:inactive}(当前为 {C:attention}#1#{C:inactive} 次使用次数)" + }, + }, + j_entr_magic_skin = { + name = "魔法皮肤", + text = { + { + "使用此小丑创造 {C:attention}#3#{} 张基于", + "{C:attention}当前{}打开的补充包内容", + "生成的{C:dark_edition}负片{}卡牌", + "{C:inactive,s:0.8}每次使用后,它再次出现的几率都会提高", + }, + { + "击败盲注时,", + "此小丑获得 {C:attention}#4#{} 次使用次数", + "{C:inactive}(当前为 {C:attention}#2#{}, {C:attention}#1#{C:inactive} 次使用次数)" + } + }, + }, + j_entr_lambda_calculus = { + name = "λ演算", + text = { + "每当另一张小丑{C:attention}触发{}时", + "将其{C:attention}数值{}添加至此小丑的{C:blue}筹码{}中", + "当此小丑触发时{C:red}重置{}", + "{C:inactive}(当前为 {C:blue}+#1#{C:inactive} 筹码)" + }, + }, + j_entr_elderberries = { + name = "接骨木果", + text = { + "出售时强制使用", + "{C:attention}#1#{} 张", + "{C:spectral}幻灵{}牌" + }, + }, + j_entr_elderberries_gfb = { + name = "接骨木果", + text = { + "出售时强制使用 {C:spectral}十字圣甲虫{}", + "有 {C:green}0.3%{} 几率改为使用 {C:spectral}灵魂{}" + } + }, + j_entr_nostalgic_d6 = { + name = "怀旧 D6", + text = { + "花费 {C:money}$#1#{} 使用此小丑", + "以{C:attention}重掷{}补充包的", + "内容" + }, + }, + j_entr_blood_orange = { + name = "血橙", + text = { + "接下来摧毁的 {C:attention}#1#{} 张扑克牌", + "每有一张就会创造一张", + "{C:red}逆位{}消耗牌", + "{C:inactive}(必须有空间)" + }, + }, + j_entr_false_vacuum_collapse = { + name = "伪真空衰变", + text = { + "此小丑将作为手牌中的{C:attention}第一张{}", + "卡牌被打出,并在计分时{C:red}摧毁{}", + "{C:attention}第二张{}打出的卡牌,", + "随后返回原位" + }, + }, + j_entr_mark_of_the_beast = { + name = "野兽印记", + text = { + "每个商店均包含一个", + "{C:red}大型扭曲包{},购买它需要献祭", + "{C:attention}整副牌组{}中的 {C:attention}1{} 张随机卡牌" + }, + }, + + j_entr_echo_chamber = { + name = "回音室", + text = { + { + "使用此小丑以摧毁一张选定的", + "{C:attention}消耗牌{},当另一张消耗牌", + "被摧毁时,最后被此小丑摧毁的", + "三张消耗牌将被再次{C:attention}触发{}", + "{C:inactive}({V:1}#5#{}, {V:2}#6#{}, {V:3}#7#{C:inactive})", + "{C:inactive}(隐藏的消耗牌除外)" + }, + { + "在商店消费 {C:money}$#3#{} 后,", + "此小丑获得 {C:attention}#2#{} 次使用次数", + "{C:inactive}(当前为 {C:money}$#4#{}, {C:attention}#1#{C:inactive} 次使用次数)" + } + }, + }, + + j_entr_milk = { + name = "牛奶盒", + text = { + "如果在一回合内出牌次数大于{C:attention}一次{}并获胜,", + "此小丑获得 {C:blue}+#2#{} 筹码", + "在达到 {C:blue}#3#{} 筹码后", + "变成{C:attention}酸奶{}", + "{C:inactive}(当前为 {C:blue}+#1# {C:inactive}筹码)" + }, + }, + j_entr_yogurt = { + name = "酸奶", + text = { + "每当触发任何筹码效果时", + "此小丑失去 {C:blue}#2#{} 筹码", + "{C:inactive}(当前为 {C:blue}+#1# {C:inactive}筹码)" + }, + }, + + j_entr_milk_gfb = { + name = "草莓牛奶", + text = { + "如果在一回合内出牌次数大于{C:attention}一次{}并获胜,", + "此小丑获得 {C:red}+#2#{} 倍率", + "在达到 {C:red}#3#{} 倍率后", + "变成{C:attention}草莓酸奶{}", + "{C:inactive}(当前为 {C:red}+#1# {C:inactive}倍率)" + }, + }, + j_entr_yogurt_gfb = { + name = "草莓酸奶", + text = { + "每当触发任何倍率效果时", + "此小丑失去 {C:red}#2#{} 倍率", + "{C:inactive}(当前为 {C:red}+#1# {C:inactive}倍率)" + }, + }, + j_entr_box_of_chocolates = { + name = "巧克力盒", + text = { + "在接下来的 {C:attention}#1#{} 个打开的", + "{C:attention}补充包{}中,", + "{C:attention}强制触发{}一张随机的卡牌" + }, + }, + j_entr_carrot_cake = { + name = "胡萝卜蛋糕", + text = { + "接下来的 {C:attention}#1#{} 张", + "创造出的消耗牌将", + "呈现{C:dark_edition}镀金{}版本" + }, + }, + j_entr_twisted_pair = { + name = "双绞线", + text = { + "重新触发所有打出的卡牌", + "所有重新触发的卡牌在计分时", + "其数值将临时乘以 {X:attention,C:white}X#1#{}" + }, + }, + j_entr_texas_hold_em = { + name = "德州扑克", + text = { + "{C:red}-#1#{} 选牌上限", + "在每次盲注期间,", + "将最先抽到的 {C:attention}#2#{} 张卡牌", + "赋予{C:attention}标记{}状态" + }, + }, + j_entr_fasciation = { + name = "簇化", + text = { + "每张计分卡牌都会", + "重新触发一次,次数等同于", + "其前面{C:attention}之前{}计分过的", + "同{C:attention}花色{}卡牌数量" + }, + }, + j_entr_fasciation_gfb = { + name = "为啥摆着个臭脸?" + }, + j_entr_amaryllis = {name = "孤挺花", text = {""}}, + j_entr_amaryllis_white = { + name = "白色孤挺花", + text = { + { + "选择{C:attention}盲注{}时", + "创造一张{C:purple}符文{}牌", + "{C:inactive}(必须有空间)" + }, + { + "回合结束时", + "改变颜色" + } + }, + }, + j_entr_amaryllis_red = { + name = "红色孤挺花", + text = { + { + "打出的卡牌会被", + "转换为{C:hearts}红桃{}" + }, + { + "回合结束时", + "改变颜色" + } + }, + }, + j_entr_amaryllis_pink = { + name = "粉色孤挺花", + text = { + { + "{C:attention}抽到{}的第一手牌中,", + "一张随机卡牌将", + "变成{C:entr_freaky}猎奇{}版本" + }, + { + "回合结束时", + "改变颜色" + } + }, + }, + j_entr_amaryllis_orange = { + name = "橙色孤挺花", + text = { + { + "选择{C:attention}盲注{}时", + "获得 {C:blue}+#1#{} 次出牌" + }, + { + "回合结束时", + "改变颜色" + } + }, + }, + j_entr_amaryllis_purple = { + name = "紫色孤挺花", + text = { + { + "手中持有的每一张{C:attention}人头牌{}", + "都会平衡当前的", + "{C:blue}筹码{}与{C:red}倍率{}" + }, + { + "回合结束时", + "改变颜色" + } + }, + }, + j_entr_amaryllis_yellow = { + name = "黄色孤挺花", + text = { + { + "在回合结束时", + "赚取 {C:gold}$#2#{}", + }, + { + "回合结束时", + "改变颜色" + } + }, + }, + j_entr_cooking_pot = { + name = "烹饪锅", + text = { + "获得的{C:attention}食物{}小丑不会正常存入,", + "而是直接添加到此小丑上且不再退化,", + "在获得 {C:attention}3{} 张{C:attention}食物{}小丑后{C:red}自毁{}", + "{C:inactive}(当前为 {C:attention}#1#{C:inactive}, {C:attention}#2#{C:inactive}, {C:attention}#3#{C:inactive})" + }, + }, + j_entr_brownies = { + name = "布朗尼", + text = { + "当接下来的 {C:attention}#2#{} 张消耗牌", + "被使用时,赚取 {C:gold}$#1#{}" + } + }, + j_entr_redacted = { + name = "{X:white,C:entr_transparent}______{} 小丑", + text = { + "选择盲注时,翻转一张随机小丑", + "并为其应用{C:attention}租赁{}贴纸", + "{C:attention}租赁{}状态的小丑提供", + "{C:mult}+#1#{} 倍率" + } + }, + j_entr_void_cradle = { + name = "虚空摇篮", + text = { + { + "使用此小丑将一张选定的", + "消耗牌{C:red}逆位{}", + "这张消耗牌在{C:attention}未来{}的", + "所有获取途径都会", + "变为{C:red}逆位{}状态" + }, + { + "击败Boss盲注时,", + "此小丑获得 {C:attention}#2#{} 次使用次数", + "{C:inactive}(当前为 {C:attention}#1#{C:inactive} 次使用次数)" + } + } + }, + j_entr_arachnophobia = { + name = "蜘蛛恐惧症", + text = { + "如果在一次出牌中有 {C:attention}#1#{} 张", + "或更多的 {C:attention}8{} 参与计分", + "创造一张{C:entr_omen}预兆{}牌", + "{C:inactive}(必须有空间)" + } + }, + j_entr_pound_of_flesh = { + name = "一磅血肉", + text = { + "所有的{C:attention}补充包{}价格改为献祭", + "{C:attention}整副牌组{}中的 {C:attention}1{} 张随机卡牌", + "所有的{C:attention}优惠券{}价格改为献祭", + "{C:attention}整副牌组{}中的 {C:attention}3{} 张随机卡牌" + } + }, + j_entr_fthof = { + name = "命运之手", + text = { + "商店中的{C:attention}优惠券{}将被", + "替换为{C:dark_edition}镀金{}的{C:red}稀有{}小丑", + "当在{C:attention}商店{}购买任何其他卡牌时,", + "有 {C:green}#1# / #2#{} 几率{C:red}自毁{} " + } + }, + j_entr_searing_joke = { + name = "灼热笑话", + text = { + "此小丑允许被{C:red}逆位{}", + "在被{C:red}逆位{}时", + "获得 {X:mult,C:white}X#2#{} 倍率", + "{C:inactive}(当前为 {X:mult,C:white}X#1#{C:inactive} 倍率)" + } + }, + j_entr_ancestral_recall = { + name = "先祖回忆", + text = { + { + "使用此小丑额外抽 {C:attention}三{} 张牌", + "将它们变成{C:attention}标记{}状态,", + "并在本回合剩余时间内失去 {C:red}#3#{} 次出牌", + }, + { + "击败盲注时,", + "此小丑获得 {C:attention}#2#{} 次使用次数", + "{C:inactive}(当前为 {C:attention}#1#{C:inactive} 次使用次数)" + } + } + }, + + j_entr_planetarium = { + name = "天文馆", + text = { + "根据最后一张使用过的", + "特定牌型{C:planet}星球{}牌或{C:purple}恒星{}牌,", + "改变其{C:entr_ascended}效果{}" + } + }, + + ["j_entr_planetarium_High Card"] = { + name = "天文馆:冥王星", + text = { + { + "所有的手牌均作为{C:attention}高牌{}计分" + }, + { + "对所有未计分的卡牌", + "应用{C:attention}标记{}状态" + }, + { + "根据最后一张使用过的", + "特定牌型{C:planet}星球{}牌或{C:purple}恒星{}牌,", + "改变其{C:entr_ascended}效果{}" + } + } + }, + ["j_entr_planetarium_Pair"] = { + name = "天文馆:水星", + text = { + { + "在出牌前,将{C:attention}最左侧{}", + "的选定卡牌转换成", + "{C:attention}最右侧{}的选定卡牌" + }, + { + "根据最后一张使用过的", + "特定牌型{C:planet}星球{}牌或{C:purple}恒星{}牌,", + "改变其{C:entr_ascended}效果{}" + } + } + }, + ["j_entr_planetarium_Two Pair"] = { + name = "天文馆:天王星", + text = { + { + "扑克牌型在计算时", + "会额外包含打出的", + "{C:attention}第一张{}与{C:attention}第二张{}卡牌的副本" + }, + { + "根据最后一张使用过的", + "特定牌型{C:planet}星球{}牌或{C:purple}恒星{}牌,", + "改变其{C:entr_ascended}效果{}" + } + } + }, + ["j_entr_planetarium_Three of a Kind"] = { + name = "天文馆:金星", + text = { + { + "如果打出卡牌的{C:attention}点数{}总和", + "是 {C:attention}3{} 的倍数,", + "计分的卡牌提供 {X:mult,C:white}X#1#{} 倍率" + }, + { + "根据最后一张使用过的", + "特定牌型{C:planet}星球{}牌或{C:purple}恒星{}牌,", + "改变其{C:entr_ascended}效果{}" + } + } + }, + ["j_entr_planetarium_Flush"] = { + name = "天文馆:木星", + text = { + { + "在出牌前,将另外两张随机", + "选定卡牌的{C:attention}花色{}转换成", + "最左侧选定卡牌的{C:attention}花色{}" + }, + { + "根据最后一张使用过的", + "特定牌型{C:planet}星球{}牌或{C:purple}恒星{}牌,", + "改变其{C:entr_ascended}效果{}" + } + } + }, + ["j_entr_planetarium_Straight"] = { + name = "天文馆:土星", + text = { + { + "打出的手牌中每包含一种", + "{C:attention}独特{}点数,赚取 {C:money}$#1#{}" + }, + { + "根据最后一张使用过的", + "特定牌型{C:planet}星球{}牌或{C:purple}恒星{}牌,", + "改变其{C:entr_ascended}效果{}" + } + } + }, + ["j_entr_planetarium_Full House"] = { + name = "天文馆:地球", + text = { + { + "打出手牌中点数{C:attention}最低{}的牌", + "在计分时赚取 {C:money}$#1#{}", + "打出手牌中点数{C:attention}最高{}的牌", + "提供 {X:mult,C:white}X#2#{} 倍率" + }, + { + "根据最后一张使用过的", + "特定牌型{C:planet}星球{}牌或{C:purple}恒星{}牌,", + "改变其{C:entr_ascended}效果{}" + } + } + }, + ["j_entr_planetarium_Straight Flush"] = { + name = "天文馆:海王星", + text = { + { + "在Boss盲注期间", + "打出的扑克牌型", + "{C:red}-1{} 等级" + }, + { + "扑克牌型的等级每有 {C:attention}3{} 级,", + "形成该牌型所需的卡牌数量就", + "减少 {C:attention}1{} 张" + }, + { + "根据最后一张使用过的", + "特定牌型{C:planet}星球{}牌或{C:purple}恒星{}牌,", + "改变其{C:entr_ascended}效果{}" + } + } + }, + ["j_entr_planetarium_Four of a Kind"] = { + name = "天文馆:火星", + text = { + { + "打出一手牌时", + "获得 {C:red}+#1#{} 次弃牌" + }, + { + "根据最后一张使用过的", + "特定牌型{C:planet}星球{}牌或{C:purple}恒星{}牌,", + "改变其{C:entr_ascended}效果{}" + } + } + }, + ["j_entr_planetarium_Five of a Kind"] = { + name = "天文馆:X号星", + text = { + { + "如果打出的手牌{C:attention}刚好{}是 {C:attention}5{} 张,", + "所有{C:attention}计分{}的卡牌都会获得", + "一项随机的{C:attention}修改效果{},并", + "随机化它们的花色" + }, + { + "根据最后一张使用过的", + "特定牌型{C:planet}星球{}牌或{C:purple}恒星{}牌,", + "改变其{C:entr_ascended}效果{}" + } + } + }, + ["j_entr_planetarium_Flush House"] = { + name = "天文馆:谷神星", + text = { + { + "致胜手牌中每包含一个{C:attention}对子{},", + "此小丑获得 {X:mult,C:white}X#1#{} 倍率;", + "致胜手牌中每包含一种{C:attention}花色{},", + "失去 {X:mult,C:white}X#2#{} 倍率", + "{C:inactive}(当前为 {X:mult,C:white}X#3#{C:inactive} 倍率)" + }, + { + "根据最后一张使用过的", + "特定牌型{C:planet}星球{}牌或{C:purple}恒星{}牌,", + "改变其{C:entr_ascended}效果{}" + } + } + }, + ["j_entr_planetarium_Flush Five"] = { + name = "天文馆:阋神星", + text = { + { + "复制每回合的", + "{C:attention}第一张{}计分卡牌,", + "然后将其加入你{C:attention}打出的手牌{}中" + }, + { + "根据最后一张使用过的", + "特定牌型{C:planet}星球{}牌或{C:purple}恒星{}牌,", + "改变其{C:entr_ascended}效果{}" + } + } + }, + ["j_entr_planetarium_entr_derivative"] = { + name = "天文馆:闯入者", + text = { + { + "在回合结束时,剥夺", + "手中{C:attention}最左侧{}卡牌的{C:attention}点数{}与{C:attention}花色{}" + }, + { + "重新触发所有无论是", + "留在手中还是打出的{C:attention}无花色{}卡牌" + }, + { + "根据最后一张使用过的", + "特定牌型{C:planet}星球{}牌或{C:purple}恒星{}牌,", + "改变其{C:entr_ascended}效果{}" + } + } + }, + j_entr_double_down = { + name = "加倍下注", + text = { + "将{C:attention}标记{}状态", + "赋予计分的{C:attention}幸运{}牌" + } + }, + j_entr_wormwood = { + name = "苦艾", + text = { + { + "扑克牌在计分时永久", + "失去 {C:red}#1#{} 倍率,", + }, + { + "计分的卡牌本身每带有一点{C:blue}筹码{}", + "就提供 {C:gold}+#2#{} 晋升强度" + } + } + }, + + --void jokers + j_entr_apoptosis = { + name = "细胞凋亡", + text = { + { + "手中持有的卡牌将被视为", + "已{C:entr_void}打出{}来{C:attention}计分{}" + }, + { + "手中持有的无增强卡牌", + "提供 {C:gold}+#1#{} 晋升强度" + }, + { + "{s:0} " + }, + } + }, + j_entr_egocentrism = { + name = "自我中心主义", + text = { + { + "{C:entr_void}强制触发{}最右侧的", + "小丑。削弱{C:attention}第一张{}", + "和{C:attention}最后一张{}打出的卡牌" + }, + { + "{s:0} " + }, + } + }, + j_entr_generator_meltdown = { + name = "发电机熔毁", + text = { + { + "当一种扑克牌型升级时,", + "将它 {C:entr_void}25%{} 的{C:blue}筹码{}", + "与它 {C:entr_void}25%{} 的{C:red}倍率{}互换" + }, + { + "{s:0} " + }, + } + }, + j_entr_voidheart = { + name = "虚空之心", + text = { + { + "将底注中的所有盲注", + "替换为一个单一的", + "{C:entr_void}深渊{}盲注" + }, + { + "{s:0} " + }, + } + }, + j_entr_unstable_rift = { + name = "不稳定裂隙", + text = { + { + " " + }, + { + "当{C:red}倍率{}或{C:blue}筹码{}", + "发生改变时,将改变量的 {C:entr_void}20%{}", + "添加到此小丑的", + "{C:red}倍率{}与{C:blue}筹码{}中" + }, + { + "在回合的最后一手牌,", + "使用此小丑的{C:mult}倍率{}与{C:blue}筹码{}替代计分,", + "随后{C:red}重置{}" + }, + { + "{s:0} " + }, + } + }, + j_entr_pluripotent_larvae = { + name = "多能性幼虫", + text = { + { + "出售此小丑以{C:entr_void}逆位{}", + "所有{C:entr_void}允许被逆位{}的小丑,", + "并用{C:entr_void}逆位{}小丑填满空余的小丑槽" + }, + { + "{s:0} " + }, + } + }, + j_entr_desiderium = { + name = "向往", + text = { + { + "如果在一个底注中用光了所有的", + "{C:blue}出牌{}与{C:red}弃牌{}次数,", + "获得 {C:entr_void}+#1#{} 小丑槽位", + "{C:inactive}(当前为 #2#)" + }, + { + "{s:0} " + } + } + }, + j_entr_nadir = { + name = "天底", + text = { + { + "使用此小丑以{C:entr_void}储存{}", + "并摧毁所有其他小丑" + }, + { + "当另一张小丑触发时,", + "{C:entr_void}强制触发{}一张随机储存的小丑" + }, + { + "{s:0} " + } + } + }, + j_entr_yaldabaoth = { + name = "亚尔达波特", + text = { + { + "每个补充包将{C:entr_void}死亡标记{}", + "赋予一张{C:attention}随机{}卡牌" + }, + { + "当带有{C:entr_void}死亡标记{}的卡牌", + "被摧毁时,获得 {C:gold}+#1#{} 晋升强度", + "{C:inactive}(当前为 {C:gold}+#2# {C:inactive}晋升强度)" + }, + { + "{s:0} " + }, + } + }, + j_entr_mutagenesis = { + name = "突变生成", + text = { + { + "{C:attention}扑克牌{}上的效果", + "将被添加到此小丑上" + }, + { + "{s:0} " + }, + } + }, + j_entr_crooked_penny = { + name = "扭曲的便士", + text = { + { + "本回合每打出一次{C:blue}手牌{}", + "结算金钱乘以 {X:money,C:white}X#1#{}", + "{C:inactive}(额外副本呈加法叠加)" + }, + { + "离开商店时", + "将金钱设为 {C:entr_void}$0{}" + }, + { + "{s:0} " + }, + } + }, + j_entr_phoenix_a = { + name = "凤凰座A*", + text = { + { + "此小丑将在出牌时作为{C:entr_void}最后一张{}", + "卡牌被打出,并在计分前,从末尾开始", + "摧毁每一张具有相同点数的", + "{C:entr_void}连续{}卡牌" + }, + { + "每当它摧毁一张卡牌时,此小丑", + "获得 {X:mult,C:white}X#1#{} 倍率", + "与 {X:blue,C:white}X#2#{} 筹码", + "{C:inactive}(当前为 {X:mult,C:white}X#3#{C:inactive} {X:blue,C:white}X#4#{C:inactive})" + }, + { + "{s:0} " + }, + } + }, + j_entr_antimatter_sheath = { + name = "反物质刀鞘", + text = { + { + "回合开始时,将 {C:attention}#1#{} 张", + "临时的{C:attention}匕首{}", + "副本加入手中" + }, + { + "当{C:attention}匕首{}计分时,", + "摧毁整副牌组中一张{C:attention}随机{}", + "卡牌,并获得", + "{X:mult,C:white}X#2#{} 倍率与 {X:chips,C:white}X#3#{} 筹码", + "{C:inactive}(当前为 {X:mult,C:white}X#4#{C:inactive}, {X:chips,C:white}X#5#{C:inactive})" + }, + { + "{s:0} " + }, + } + }, + j_entr_caledscratch = { + name = "断刚剑", + text = { + { + "扑克牌的重新触发会被阻挡并储存", + "每有一份{C:entr_void}储存{}的重新触发,", + "就将最左侧的{C:attention}小丑{}重新触发一次,", + "随后重置次数" + }, + { + "{s:0} " + }, + } + }, + j_entr_nyx = { + name = "尼克斯,虚空之主", + text = { + { + "选择{C:attention}盲注{}时,", + "每有一张非逆位小丑,就创造", + "{C:attention}1{} 张 {C:dark_edition}负片{} {C:attention}临时{} 的", + "{C:entr_void}逆位{}小丑" + }, + { + "花费 {X:money,C:white}X#1#{} 此小丑成本加上", + "高亮卡牌成本的金钱来使用此小丑,", + "移除所有选中卡牌的{C:entr_void}临时{}状态", + "{C:inactive}(当前花费为 {C:money}$#2#{C:inactive})" + }, + { + "{s:0} " + } + } + }, + + j_lusty_joker_gfb = { + name = "猎奇小丑", + text= { + "拥有 {C:hearts}#2#{} 花色的", + "扑克牌在计分时", + "提供 {X:entr_freaky,C:white}Xlog_#1#(Chips){} 筹码" + } + }, + j_space_joker_gfb = { + name = "太空小丑", + text = { + "有 {C:green}#1# / #2#{} 几率", + "为一张随机小丑添加", + "{C:dark_edition}闪箔{}、{C:dark_edition}镭射{} 或", + "{C:dark_edition}多彩{} 版本" + } + }, + j_hanging_chad_gfb = { + name = "悬挂的查德", + text = { + { + "将第一张计分牌", + "或留在手中的卡牌", + "额外重新触发 {C:attention}#1#{} 次" + }, + { + "{C:red,E:1}对这个重制满意不,", + "{C:red,E:1}这帮菜鸡?" + } + } + }, + j_smiley_gfb = { + name = "晴朗的脸", + text = { + "打出的{C:attention}人头{}牌", + "在计分时提供", + "{C:gold}+#1#{} 晋升强度" + } + }, + j_blueprint_gfb = { + name = "猩红蓝图", + text = { + { + "复制左侧", + "{C:attention}小丑{}的能力" + }, + { + "{C:red,E:1}反正我也没怎么", + "{C:red,E:1}喜欢过那个蓝色的家伙{}" + } + } + }, + j_brainstorm_gfb = { + name = "头脑风暴", + text = { + { + "复制最右侧", + "{C:attention}小丑{}的能力" + }, + { + "{C:red,E:1}你拿起这个之前", + "{C:red,E:1}最好先洗洗手", + "{C:red,E:1}真的" + } + } + }, + j_stone_gfb = { + name = "石头小丑", + text = { + "在商店结束时", + "将所有的扑克牌", + "替换为{C:attention}石头牌{}" + } + }, + j_golden_gfb = { + name = "迈达斯之触", + text = { + "所有商店与补充包里的", + "物品全都变成{C:attention}黄金牌{}" + } + }, + j_joker_gfb = { + name = "小臭", + text = { + "{C:mult}+#1#{} 倍率, {C:mult}-#1#{} 倍率", + "{C:mult}+#1#{} 倍率, {C:mult}-#1#{} 倍率", + "{C:mult}+#1#{} 倍率, {C:mult}-#1#{} 倍率", + "{C:mult}+#1#{} 倍率, {C:mult}-#1#{} 倍率", + "{C:mult}+#1#{} 倍率, {C:mult}-#1#{} 倍率", + "{C:mult}+#1#{} 倍率, {C:mult}-#1#{} 倍率", + "{C:mult}+#1#{} 倍率, {C:mult}-#1#{} 倍率", + "{C:mult}+#1#{} 倍率, {C:mult}-#1#{} 倍率", + "{C:mult}+#1#{} 倍率, {C:mult}-#1#{} 倍率", + "{C:mult}+#1#{} 倍率, {C:mult}-#1#{} 倍率", + "{C:mult}+#1#{} 倍率", + } + }, + j_entr_searing_joke_gfb = { + name = "负面脉冲", + text = { + { + "使用此小丑将手中", + "持有的所有卡牌的", + "点数降低 {C:attention}2{}", + "{C:inactive}(2和3会被摧毁)" + }, + { + "击败Boss盲注时,", + "此小丑获得 {C:attention}#2#{} 次使用次数", + "{C:inactive}(当前为 {C:attention}#1#{C:inactive} 次使用次数)" + } + } + }, + j_entr_gros_michel_2 = { + name = "大米歇尔 {s:1.5,C:red}2", + text = { + "{X:slib_emult,C:white}^#1#{} 倍率", + "在回合结束时,此牌有", + "{C:green}#2# / #3#{} 几率", + "被摧毁", + } + }, + j_photograph_gfb = { name = "#2#" }, + j_banner_gfb = { + name = "旗帜", + text = { + { + "每次剩余的", + "{C:attention}弃牌{}提供", + "{C:chips}+#1#{} 筹码", + }, + { + "当一张牌被出售时", + "将其放逐" + } + } + }, + j_chaos_gfb = { + name = "混沌小丑", + text = { + "商店中每{C:attention}重掷{}一次,", + "此小丑获得 {C:chips}+#2#{} 筹码", + "{C:green}所有重掷免费{}", + "{C:inactive}(当前为 {C:chips}+#1#{C:inactive} 筹码)", + }, + }, + j_diet_cola_gfb = { + name = "无糖可乐", + text = { + "当一张小丑被出售时", + "创造一个对应的", + "{C:entr_zenith}稀有度{}的 {C:attention}标签{}" + } + }, + j_credit_card_gfb = { + name = "信用卡", + text = { + { + "允许你背负", + "高达 {C:red}-$#1#{} 的债务", + }, + { + "如果处于{C:red}负债{}状态", + "在商店结束时将金钱", + "乘以 {X:money,C:white}X1.25{}" + } + } + }, + j_certificate_gfb = { + name = "证书", + text = { + { + "回合开始时,", + "将一张带有随机{C:attention}蜡封{}的", + "随机{C:attention}证书{}", + "加入手中" + }, + } + } + }, + Blind = { + bl_entr_red = { + name = "红房间", + text = { + "???" + } + }, + bl_entr_abyss = { + name = "深渊", + text = { + "被击败后获得新效果并增加盲注要求", + "失败时会增加底注", + "连续输掉两次直接结束游戏", + } + }, + bl_entr_void = { + name = "???", + text = { + "???" + } + }, + bl_entr_scarlet_sun = { + name = "绯红之日", + text = { + "此盲注期间,每触发一个小丑", + "计分后扣除 0.25 晋升强度" + } + }, + bl_entr_burgundy_baracuda = { + name = "勃艮第梭鱼", + text = { + "打出的卡牌有二分之一几率被摧毁" + } + }, + bl_entr_diamond_dawn = { + name = "钻石黎明", + text = { + "剥夺所有弃掉的卡牌的点数和花色" + } + }, + bl_entr_olive_orchard = { + name = "橄榄果园", + text = { + "出牌或弃牌时,手中的卡牌变为否认牌" + } + }, + bl_entr_citrine_comet = { + name = "黄水晶彗星", + text = { + "选定的卡牌有二分之一几率摧毁其相邻的卡牌" + } + }, + bl_entr_entropic_cultist = { + name = "熵增教徒", + text = { + "复制 3 个随机的决战盲注", + "击败后直接跳至底注 32" + } + }, + bl_entr_endless_entropy_phase_one = { + name = "燃烧硫磺", + text = { + "???", + } + }, + bl_entr_ee_church = { + name = "埃克莱西亚", + text= {"???"} + }, + bl_entr_ee_puppet = { + name = "刺穿傀儡", + text= {"???"} + }, + bl_entr_ee_erebus = { + name = "厄瑞玻斯", + text= {"???"} + }, + bl_entr_ee_decay = { + name = "虚伪衰变", + text= {"???"} + }, + bl_entr_ee_extinction = { + name = "艾克萨列普西", + text= {"???"} + }, + bl_entr_ee_nadir = { + name = "无名天底", + text= {"???"} + }, + bl_entr_ee_euphoria = { + name = "艾福莉亚", + text= {"???"} + }, + bl_entr_ee_fracture = { + name = "狂热碎裂", + text= {"???"} + }, + bl_entr_ee_feast = { + name = "埃奥尔蒂", + text= {"???"} + }, + bl_entr_ee_cleave = { + name = "灾厄切肉刀", + text= {"???"} + }, + bl_entr_ee_desperation = { + name = "无尽熵增", + text= {"???"} + }, + bl_entr_alabaster_anchor = { + name = "雪花石膏锚", + text = { + "打出手牌、弃牌、", + "选择/取消选择扑克牌时", + "会使小丑的数值暂时减少 5%" + } + }, + --alt blinds + bl_entr_alpha = { + name = "阿尔法", + text = { + "每手牌中第一张计分卡牌被摧毁" + } + }, + bl_entr_beta = { + name = "贝塔", + text = { + "-1 手牌上限", + "每打出一手牌,手牌上限再 -1" + } + }, + bl_entr_gamma = { + name = "伽马", + text = { + "根据未打出的花色数量,除以基础倍率" + } + }, + bl_entr_delta = { + name = "德尔塔", + text = { + "根据在此盲注中打出的手牌数量,除以最终倍率" + } + }, + bl_entr_epsilon = { + name = "艾普西隆", + text = { + "根据打出的卡牌数量,除以最终倍率" + } + }, + bl_entr_zeta = { + name = "泽塔", + text = { + "手牌不能包含 3 张或 5 张卡牌" + } + }, + bl_entr_eta = { + name = "伊塔", + text = { + "#1# 卡牌被削弱", + "每次出牌后改变目标" + } + }, + bl_entr_theta = { + name = "西塔", + text = { + "倍率运算现在改为影响筹码" + } + }, + bl_entr_iota = { + name = "约塔", + text = { + "应用 #1# 的效果", + "每次出牌后改变目标" + } + }, + bl_entr_kappa = { + name = "卡帕", + text = { + "计分卡牌不计分,未计分的卡牌代为计分" + } + }, + bl_entr_lambda = { + name = "拉姆达", + text = { + "计分的卡牌将在 5 个回合内被削弱" + } + }, + bl_entr_mu = { + name = "缪", + text = { + "选定卡牌的点数总和不能超过 30" + } + }, + bl_entr_nu = { + name = "纽", + text = { + "每触发一张卡牌,利息变为 0.8x" + } + }, + bl_entr_xi = { + name = "克西", + text = { + "第一手被弃掉的卡牌变为永恒状态" + } + }, + bl_entr_omicron = { + name = "奥密克戎", + text = { + "第一手打出的牌不提供分数" + } + }, + bl_entr_pi = { + name = "派", + text = { + "弃掉的卡牌返回牌组" + } + }, + bl_entr_rho = { + name = "柔", + text = { + "根据打出点数的数量,除以最终倍率" + } + }, + bl_entr_sigma = { + name = "西格玛", + text = { + "出牌次数与弃牌次数现在共享总数" + } + }, + bl_entr_tau = { + name = "陶", + text = { + "+1 选牌上限", + "弃牌时 -1 选牌上限" + } + }, + bl_entr_upsilon = { + name = "宇普西隆", + text = { + "计分卡牌提供 -0.25 晋升强度" + } + }, + bl_entr_phi = { + name = "斐", + text = { + "非 A、3、6、8 或 9 的卡牌被削弱" + } + }, + bl_entr_chi = { + name = "基", + text = { + "每个点数中第一张计分的卡牌被削弱" + } + }, + bl_entr_psi = { + name = "普西", + text = { + "计分的卡牌有二分之一几率变成否认牌" + } + }, + bl_entr_omega = { + name = "欧米伽", + text = { + "打出 #1# 时将分数要求乘以 2 倍" + } + }, + + bl_entr_styx = { + name = "悲苦之河", + text = { + "小丑与扑克牌无法被重新排列", + "在手牌计分前自动移动 1 张小丑与 1 张扑克牌" + } + }, + bl_entr_choir = { + name = "冷酷合唱团", + text = { + "触发过的小丑在本回合内被削弱" + } + }, + bl_entr_pandora = { + name = "纯净潘多拉", + text = { + "抽牌时,有三分之一的几率", + "改为抽一张随机的临时卡牌" + } + }, + bl_entr_cassandra = { + name = "羁囚卡珊德拉", + text = { + "弃掉的卡牌返回牌组,", + "五分之一的小丑在计分前被削弱" + } + }, + bl_entr_labyrinth = { + name = "无限迷宫", + text = { + "+3 手牌上限,+1 选牌上限", + "卡牌无法被取消选择", + "当一张卡牌被选中时,随机选择另一张卡牌" + } + }, + + bl_entr_small = { + name = "小盲注", + text = { + + } + }, + bl_entr_big = { + name = "大盲注", + text = { + + } + }, + + bl_entr_paw = { + name = "爪子", + text = { + "所有非猎奇版本的", + "卡牌均被削弱" + } + } + }, + Edition = { + e_entr_solar = { + name = "烈阳", + text = { + "{X:gold,C:white}X#1#{} 晋升强度", + }, + }, + e_entr_fractured = { + name = "碎裂", + text = { + "计分时{C:dark_edition}强制触发{}", + "{C:attention}#1#{} 张随机卡牌" + }, + }, + e_entr_sunny = { + name = "晴朗", + text = { + "{C:gold}+#1#{} 晋升强度", + "朋友,你听过{X:gold,C:white}飞升{}", + "笑话吗?" + } + }, + e_entr_freaky = { + name = "猎奇", + text = { + "{X:entr_freaky,C:white}Xlog_#1#(筹码){} 筹码" + }, + }, + e_entr_neon = { + name = "霓虹", + text = { + "被动提供", + "{C:attention}X#1#{} 商店成本" + }, + }, + e_entr_neon_gfb = { + name = "霓虹", + text = { + "被动提供", + "{C:attention}+1{} 商店槽位" + }, + }, + e_entr_lowres = { + name = "低清", + text = { + "{C:attention}重新触发{}此牌 {C:attention}#1#{} 次", + "卡牌数值 {C:attention}X#2#{} {C:inactive}(如果可能的话){}" + }, + }, + e_entr_kaleidoscopic = { + name = "万花筒", + text = { + "重新触发此卡牌区域内的", + "{C:attention}#1#{} 张随机卡牌" + }, + }, + e_entr_gilded = { + name = "镀金", + text = { + "{C:attention}重新触发{}此牌" + }, + }, + e_entr_gilded_consumable = { + name = "镀金", + text = { + "使用时", + "触发{C:attention}两次{}" + }, + }, + }, + Back = { + b_entr_twisted = { + name = "扭曲牌组", + text = { + "所有{C:red}可逆位{}的消耗牌", + "都将自动转为{C:red}逆位{}状态", + } + }, + b_entr_ccd2 = { + name = "重定义牌组", + text = { + "每张牌同样也是一张随机的", + "{C:attention}小丑{}、{C:attention}补充包{}、", + "{C:attention}优惠券{}或{C:attention}消耗牌{}" + } + }, + b_entr_doc = { + name = "收容牌组", + text = { + "打出版本/增强卡牌、隐藏牌型或", + "使用消耗牌时获得 {X:dark_edition,C:white}熵{}。{C:entr_entropic}超越{}、", + "{C:cry_exotic}真理之门{}与{C:spectral}幻灵包{}的出现频率提升", + "筹码将根据 {X:dark_edition,C:white}熵{} 被降低" + } + }, + b_entr_doc_cryptidless = { + name = "收容牌组", + text = { + "打出版本/增强卡牌、隐藏牌型或", + "使用消耗牌时获得 {X:dark_edition,C:white}熵{}。{C:entr_entropic}狂热?{}、", + "{C:cry_exotic}灵魂{}与{C:spectral}幻灵包{}的出现频率提升", + "筹码将根据 {X:dark_edition,C:white}熵{} 被降低" + } + }, + b_entr_crafting = { + name = "命运牌组", + text = { + "小丑不再自然出现", + "以一张{C:dark_edition}Aleph、负片{} {T:c_entr_destiny}命运{}开局", + "卡牌更容易获得增强", + "以{C:attention,T:v_magic_trick}魔术戏法{}和{C:attention,T:v_illusion}幻觉{}开局" + } + }, + b_entr_butterfly = { + name = "蝴蝶牌组", + text = { + "{C:attention}-2{} 小丑槽位", + "出售的小丑有 {C:green}1 / 2{}", + "几率仍然触发" + } + }, + b_entr_ambisinister = { + name = "左右互拙牌组", + text = { + "{C:attention}小丑槽位{}与", + "{C:dark_edition}选牌上限{}", + "现在共享额度", + "{C:attention}+3{} 小丑槽位" + } + }, + b_entr_gemstone = { + name = "宝石牌组", + text = { + "非符文消耗牌有 {C:green}#1# / #2#{} 几率", + "{C:red}失效{},每使用 {C:attention}2{} 张非符文消耗牌,", + "创造一张随机{C:purple}符文牌{}" + } + }, + b_entr_corrupted = { + name = "腐化牌组", + text = { + "{C:attention}小丑{}与{C:attention}消耗牌{}", + "在 {C:attention}3{} 个选项之间循环变动", + "{C:red}-1{} 商店槽位" + } + }, + b_entr_discordant = { + name = "畸形牌组", + text = { + "新创造的{C:attention}卡牌{}、{C:attention}优惠券{}", + "与{C:attention}补充包{}将被随机类型替换", + "重掷成本增速{C:red}翻倍{}" + } + }, + }, + Sleeve = { + sleeve_entr_twisted = { + name = "扭曲牌套", + text = { + "所有{C:red}可逆位{}的消耗牌", + "都将自动转为{C:red}逆位{}状态", + }, + }, + sleeve_entr_ccd2 = { + name = "重定义牌套", + text = { + "每张牌同样也是一张随机的", + "{C:attention}小丑{}、{C:attention}补充包{}、", + "{C:attention}优惠券{}或{C:attention}消耗牌{}" + }, + }, + sleeve_entr_doc = { + name = "异常牌套", + text = { + "打出版本/增强卡牌、隐藏牌型或", + "使用消耗牌时获得 {X:dark_edition,C:white}熵{}。{C:entr_entropic}超越{}、", + "{C:cry_exotic}真理之门{}与{C:spectral}幻灵包{}的出现频率提升", + "筹码将根据 {X:dark_edition,C:white}熵{} 被降低" + } + }, + sleeve_entr_doc_cryptidless = { + name = "异常牌套", + text = { + "打出版本/增强卡牌、隐藏牌型或", + "使用消耗牌时获得 {X:dark_edition,C:white}熵{}。{C:entr_entropic}狂热?{}、", + "{C:cry_exotic}灵魂{}与{C:spectral}幻灵包{}的出现频率提升", + "筹码将根据 {X:dark_edition,C:white}熵{} 被降低" + } + }, + sleeve_entr_ambisinister = { + name = "左右互拙牌套", + text = { + "{C:attention}小丑槽位{}与", + "{C:dark_edition}选牌上限{}", + "现在共享额度", + "{C:attention}+3{} 小丑槽位" + }, + }, + sleeve_entr_crafting = { + name = "命运牌套", + text = { + "小丑不再自然出现", + "以一张{C:dark_edition}Aleph、负片{} {T:c_entr_destiny}命运{}开局", + "卡牌更容易获得增强", + "以{C:attention,T:v_magic_trick}魔术戏法{}和{C:attention,T:v_illusion}幻觉{}开局" + } + }, + sleeve_entr_butterfly = { + name = "蝴蝶牌套", + text = { + "{C:attention}-2{} 小丑槽位", + "出售的小丑有 {C:green}1 / 2{}", + "几率仍然触发" + } + }, + sleeve_entr_gemstone = { + name = "宝石牌套", + text = { + "非符文消耗牌有 {C:green}#1# / #2#{} 几率", + "{C:red}失效{},每使用 {C:attention}2{} 张非符文消耗牌,", + "创造一张随机{C:purple}符文牌{}" + }, + }, + sleeve_entr_corrupted = { + name = "腐化牌套", + text = { + "{C:attention}小丑{}与{C:attention}消耗牌{}", + "在 {C:attention}2{} 个选项之间循环变动", + "{C:red}-1{} 商店槽位" + } + }, + }, + Fraud = { + c_entr_master = { + name = "大师", + text = { + "创造你在本局游戏", + "中使用的最后一张", + "{C:red}逆位{}牌", + "{s:0.8,C:red}大师{} {s:0.8}自身除外{}" + } + }, + c_entr_statue = { + name = "雕像", + text = { + "将整副牌组中 {C:attention}#1#{} 张随机卡牌", + "转换为选定的 {C:attention}#2#{} 张卡牌,", + "然后将选定的卡牌", + "转换为一张空白的{C:attention}石头牌{}" + } + }, + c_entr_whetstone = { + name = "磨刀石", + text = { + "有 {C:green}#1# / #2#{} 几率", + "随机{C:attention}升级{}最多 #3# 张", + "选定卡牌的增强效果" + } + }, + c_entr_feast = { + name = "盛宴", + text = { + "从{C:attention}商店{}中{C:attention}出售{}并{C:attention}摧毁{}", + "最多 {C:attention}#1#{} 张选定的卡牌、", + "优惠券或补充包,并获得", + "{X:attention,C:white}X#2#{} 倍的购买成本金钱" + } + }, + c_entr_servant = { + name = "仆从", + text = { + "创造 {C:attention}#1#{} 张随机消耗牌,属于", + "最多选定的 {C:attention}#2#{} 张消耗牌的", + "{C:red}逆位{}变体类型", + "{C:inactive}(必须有空间){}" + } + }, + c_entr_endurance = { + name = "忍耐", + text = { + "将 #1# 张选定的卡牌的", + "数值乘以 {X:attention,C:white}X#2#{},然后", + "使其在接下来的 {C:attention}#3#{} 回合内失去能力" + } + }, + c_entr_scar = { + name = "伤痕", + text = { + "为最多 {C:attention}#1#{} 张选定的", + "卡牌应用{C:dark_edition}伤痕{}贴纸" + } + }, + c_entr_dagger = { + name = "匕首", + text = { + "摧毁 {C:attention}#1#{} 张选定的扑克牌", + "并将所选卡牌的 {X:dark_edition,C:white}X#2#{} 倍", + "筹码添加至你", + "{C:attention}最常用{}牌型的筹码中" + } + }, + c_entr_penumbra = { + name = "半影", + text = { + "放逐 {C:attention}#1#{} 张选定", + "卡牌的增强效果,然后", + "{C:attention}摧毁{}这些选定的卡牌" + } + }, + c_entr_integrity = { + name = "完整", + text = { + "移除 {C:attention}#1#{} 张选定卡牌", + "上的{C:attention}增强效果{},然后", + "添加一个随机{C:dark_edition}蜡封与版本{}" + } + }, + c_entr_forgiveness = { + name = "宽恕", + text = { + "创造一张随机的{C:attention}曾出售过{}的小丑", + "{C:inactive}(数量可以溢出){}" + } + }, + c_entr_feud = { + name = "世仇", + text = { + "选择 {C:attentiom}#1#{} 张卡牌,", + "将{C:attention}右侧{}卡牌 {X:chips,C:white}X#3#{} 倍的{C:blue}筹码{}", + "添加到{C:attention}左侧{}卡牌上,然后", + "{C:attention}摧毁{}右侧的卡牌" + } + }, + c_entr_advisor = { + name = "顾问", + text = { + "根据你最常用牌型的{C:attention}示例{}", + "创造其{C:attention}增强版{}卡牌的副本", + "并将其{C:attention}抽入{}手中" + } + }, + c_entr_heretic = { + name = "异教徒", + text = { + "将最多 {C:attention}#1#{} 张选定卡牌的", + "某个{C:attention}特性{}或{C:attention}修改效果{}随机化" + } + }, + c_entr_earl = { + name = "伯爵", + text = { + "在接下来的回合中", + "剩余的{C:blue}出牌次数{}提供 {C:money}$#1#{}", + "剩余的{C:red}弃牌次数{}提供 {C:money}$#2#{}" + } + }, + c_entr_mason = { + name = "石匠", + text = { + "创造 {C:attention}#1# 张带有", + "随机{C:attention}版本{}的石头牌" + } + }, + c_entr_princess = { + name = "公主", + text = { + "在{C:attention}当前{}底注的", + "{C:attention}剩余{}时间内,", + "{C:planet}星球{}牌将被替换", + "为{C:purple}恒星{}牌" + } + }, + c_entr_imp = { + name = "小鬼", + text = { + "将 {C:attention}#1#{} 张选定的卡牌", + "增强为{C:attention}黑暗{}牌" + } + }, + c_entr_oracle = { + name = "神谕", + text = { + "将手中持有的 {C:attention}#1#{} 张", + "随机卡牌增强为", + "带有{C:attention}版本{}的{C:purple}恒星{}牌" + } + }, + c_entr_ocean = { + name = "海洋", + text = { + "{S:0.8}({S:0.8,V:1}lvl.#1#{}{S:0.8,C:gold}#2#{}{S:0.8}){} 升级", + "{C:attention}方块", + "{C:blue}+#4#{} 筹码" + } + }, + c_entr_forest = { + name = "森林", + text = { + "{S:0.8}({S:0.8,V:1}lvl.#1#{}{S:0.8,C:gold}#2#{}{S:0.8}){} 升级", + "{C:attention}梅花", + "{C:blue}+#4#{} 筹码" + } + }, + c_entr_mountain = { + name = "高山", + text = { + "{S:0.8}({S:0.8,V:1}lvl.#1#{}{S:0.8,C:gold}#2#{}{S:0.8}){} 升级", + "{C:attention}红桃", + "{C:blue}+#4#{} 筹码" + } + }, + c_entr_tent = { + name = "帐篷", + text = { + "{S:0.8}({S:0.8,V:1}lvl.#1#{}{S:0.8,C:gold}#2#{}{S:0.8}){} 升级", + "{C:attention}黑桃", + "{C:blue}+#4#{} 筹码" + } + }, + c_entr_companion = { + name = "伴侣", + text = { + "将{C:attention}利息{}上限提高 {C:gold}#1##2#{}", + "然后根据利息上限获得{C:gold}金钱{}" + } + }, + c_entr_prophecy = { + name = "预言", + text = { + "接下来的 {C:attention}#1#{} 张{C:red}逆位{}牌", + "将变成上一次使用的{C:red}欺诈{}牌" + } + }, + c_entr_mallet = { + name = "木槌", + text = { + "摧毁手中 {C:attention}#1#{} 张随机卡牌", + "并创造 {C:attention}#1#{} 张随机{C:red}指令{}牌", + "{C:inactive}(必须有空间){}" + } + }, + c_entr_village = { + name = "村庄", + text = { + "给予{C:attention}留在{}手中的卡牌", + "{C:blue}+#1#{} 额外筹码" + } + }, + c_entr_frail = { + name = "脆弱", + text = { + "摧毁 {C:attention}#1#{} 张选定的卡牌", + "并将它们的修改效果{C:attention}分配{}", + "给手中持有的{C:attention}其他{}卡牌" + } + }, + c_entr_disturbance = { + name = "干扰", + text = { + "放逐 {C:attention}#1#{} 张选定的卡牌", + "而无需{C:attention}摧毁{}它们" + } + }, + c_entr_avarice = { + name = "贪婪", + text = { + "立即打开 {C:attention}#1#{} 个标准补充包" + } + }, + c_entr_muse = { + name = "缪斯", + text = { + "将任意 #1# 张选定的", + "卡牌{C:attention}链接在一起{}" + } + }, + c_entr_garden = { + name = "花园", + text = { + "将 {C:attention}#1#{} 张卡牌的点数与花色{C:attention}转换{}", + "为统一的随机点数与花色" + } + }, + c_entr_desert = { + name = "沙漠", + text = { + "{S:0.8}({S:0.8,V:1}lvl.#1#{}{S:0.8,C:gold}#2#{}{S:0.8}){} 升级", + "{C:attention}十字星 (Fleurons)", + "{C:blue}+#4#{} 筹码" + } + }, + c_entr_wastes = { + name = "废土", + text = { + "{S:0.8}({S:0.8,V:1}lvl.#1#{}{S:0.8,C:gold}#2#{}{S:0.8}){} 升级", + "{C:attention}戟 (Halberds)", + "{C:blue}+#4#{} 筹码" + } + }, + c_entr_inferno = { + name = "炼狱", + text = { + "摧毁{C:attention}所有{}选定的卡牌", + "超过 {C:attention}2{} 张后,每多一张牌", + "就失去 {C:money}$#1#{}" + } + }, + }, + Planet = { + c_entr_wormhole = { + name = "闯入者", + text = { + "{S:0.8}({S:0.8,V:1}lvl.#2#{S:0.8}){} 升级", + "{C:attention}#1#", + "{C:mult}+#3#{} 倍率 与", + "{C:chips}+#4#{} 筹码", + }, + }, + c_entr_tyche = { + name = "堤喀", + text = { + "提升一个{C:attention}随机{}扑克牌型", + "每级的{C:blue}筹码{}与{C:red}倍率{}加成", + "每级 {C:mult}+#2#{} 倍率,", + "每级 {C:chips}+#1#{} 筹码" + }, + }, + c_entr_theia = { + name = "忒伊亚", + text = { + "提升你等级{C:attention}最高{}的扑克牌型", + "每级的{C:blue}筹码{}与{C:red}倍率{}加成", + "每级 {C:mult}+#2#{} 倍率,", + "每级 {C:chips}+#1#{} 筹码" + }, + }, + c_entr_chiron = { + name = "喀戎", + text = { + "提升一个{C:attention}随机{}扑克牌型", + "每级的{C:blue}筹码{}加成", + "每级 {C:chips}X#1#{} 筹码" + }, + }, + c_entr_neith = { + name = "奈斯", + text = { + "提升一个{C:attention}随机{}扑克牌型", + "每级的{C:red}倍率{}加成", + "每级 {C:mult}X#1#{} 倍率" + }, + }, + c_entr_sputnik = { + name = "斯普特尼克 1 号", + text = { + "升级 {C:attention}#1#{} 个", + "随机扑克牌型", + "{C:mult}+???{} 倍率 与", + "{C:chips}+???{} 筹码", + }, + }, + }, + Voucher = { + v_entr_marked = { + name = "标记卡牌", + text = { + "{C:red}逆位{}消耗牌有", + "固定的 {C:red}10%{} 几率", + "取代其普通对应版本出现" + }, + }, + v_entr_trump_card = { + name = "王牌", + text = { + "{C:red}翻转卡{}可以出现在", + "{C:attention}天体{}与{C:attention}秘术{}补充包中", + }, + }, + v_entr_supersede = { + name = "取代", + text = { + "{C:red}扭曲{}补充包有", + "固定的 {C:red}20%{} 几率", + "取代商店中的任何其他补充包" + }, + }, + + v_entr_diviner = { + name = "占卜师", + text = { + "提高{C:purple}符文{}在", + "补充包中出现的几率" + }, + }, + v_entr_providence = { + name = "{E:entr_shader}天命{}", + text = { + "符文拥有{C:purple,E:1}增强{}效果", + }, + }, + v_entr_ascension = { + name = "飞升", + text = { + "复制每回合", + "使用的{C:attention}第一张{} {C:purple}符文{}", + }, + }, + v_entr_starter_kit = { + name = "新手包", + text = { + "{C:attention}补充包{}可以", + "取代商店中的", + "卡牌出现" + }, + }, + v_entr_expansion_pack = { + name = "扩展包", + text = { + "每 {C:attention}2{} 个底注,", + "在优惠券槽位", + "创造一套{C:attention}牌组{}", + }, + }, + }, + Command = { + c_entr_memory_leak = { + name = "(~)$ memoryleak (内存泄漏)", + text = { + "{C:red}int *m = new int{}", + } + }, + c_entr_root_kit = { + name = "(~)$ rootkit (后门)", + text = { + "在下一个击败的盲注中,", + "多余的出牌次数提供 {C:red}$#1#{}", + } + }, + c_entr_break = { + name = "(~)$ break; (跳出)", + text = { + "返回到{C:red}选择盲注{}界面,", + "{C:red}当前的盲注{}仍处于即将到来状态", + } + }, + c_entr_interference = { + name = "(~)$ interference (干扰)", + text = { + "{C:red}随机化{} {C:attention}打出的手牌{}、{C:attention}盲注规模{}", + "以及{C:attention}结算资金{},持续到", + "{C:red}当前回合{}结束" + } + }, + c_entr_fork = { + name = "(~)$ fork (分支)", + text = { + "创造一张选定的{C:attention}扑克牌{}的", + "{C:red}故障{}副本,并赋予它", + "一个新的{C:red}随机增强效果{}" + } + }, + c_entr_push = { + name = "(~)$ push -f (强推)", + text = { + "{C:red}摧毁{}所有持有的{C:attention}小丑{},{C:red}创造{}一张", + "基于它们{C:red}稀有度{}生成的", + "新{C:attention}小丑{}", + + } + }, + c_entr_increment = { + name = "(~)$ increment (自增)", + text = { + "{C:red}+1{} {C:attention}商店槽位{}", + "持续到{C:attention}当前底注{}结束", + } + }, + c_entr_decrement = { + name = "(~)$ decrement (自减)", + text = { + "将 {C:red}#1#{} 张选定的 {C:attention}小丑#1#{}", + "转换为在{C:red}收藏列表{}中", + "位于它前面的{C:red}小丑{}", + "{C:inactive}(当前为 #2#){}" + } + }, + c_entr_cookies = { + name = "(~)$ cookies (Cookie)", + text = { + "创造一张{C:dark_edition}负片{}的{C:red}糖果小丑{}", + } + }, + c_entr_overflow = { + name = "(~)$ overflow (溢出)", + text = { + "{C:red}无限{}的{C:attention}选牌上限{}", + "直到{C:red}当前盲注{}结束", + } + }, + c_entr_refactor = { + name = "(~)$ refactor (重构)", + text = { + "将一张选定{C:red}小丑{}的{C:attention}版本{}", + "应用到一张随机的{C:red}小丑{}上", + } + }, + c_entr_ctrl_x = { + name = "(~)$ ctrl+x (剪切)", + text = { + "{C:red}#1#{} #2# {C:attention}卡牌{},", + "{C:attention}补充包{}或{C:attention}优惠券{}", + "{C:inactive}(当前为 #3#){}" + } + }, + c_entr_segfault = { + name = "(~)$ segfault (段错误)", + text = { + "创造一张随机的{C:attention}扑克牌{}", + "应用一个{C:red}随机{}的{C:attention}消耗牌{}、{C:attention}小丑{}、", + "{C:attention}补充包{}或{C:attention}优惠券{}作为其{C:red}增强效果{}", + "然后将其洗入{C:attention}牌组{}" + } + }, + c_entr_sudo = { + name = "(~)$ sudo (提权)", + text = { + "{C:red}永久{}修改{C:attention}一种{}选定的", + "{C:red}扑克牌型{},使其计分时始终", + "被视为{C:attention}另一种{} {C:red}扑克牌型{}" + } + }, + c_entr_constant = { + name = "(~)$ constant (常量)", + text = { + "将所有与 {C:attention}1{} 张选定卡牌", + "点数相同的{C:red}卡牌{},", + "全部转换为该{C:red}选定卡牌{}" + } + }, + c_entr_new = { + name = "(~)$ new() (新建)", + text = { + "在下一个{C:attention}即将到来{}的盲注前,", + "添加一个{C:attention}额外{}的{C:red}红房间{}盲注", + } + }, + c_entr_multithread = { + name = "(~)$ multithread (多线程)", + text = { + "为{C:red}手中{}所有{C:red}选中{}的卡牌", + "创造临时的 {C:dark_edition}负片{}副本", + } + }, + c_entr_invariant = { + name = "(~)$ invariant (不可变)", + text = { + "将一张 {C:red}Invariant (不可变){} 贴纸", + "应用到{C:red}商店{}中的 1 张选定卡牌上", + } + }, + c_entr_inherit = { + name = "(~)$ inherit (继承)", + text = { + "将{C:red}所有{}与 1 张选定卡牌", + "拥有相同{C:red}增强{}的卡牌,", + "统一转换为一种{C:red}你选择的增强", + } + }, + c_entr_autostart = { + name = "(~)$ autostart (自启)", + text = { + "获得 {C:red}#1#{} 个在此局游戏中", + "{C:red}曾获得过{}的随机跳过标签", + } + }, + c_entr_quickload = { + name = "(~)$ quickload (快载)", + text = { + "{C:red}重新触发{}结算画面", + "但{C:red}不提供{}盲注金钱", + } + }, + c_entr_hotfix = { + name = "(~)$ hotfix (热修)", + text = { + "将一张 {C:red}Hotfix (热修){} 贴纸", + "应用到 1 张选定卡牌上", + } + }, + c_entr_pseudorandom = { + name = "(~)$ pseudorandom (伪随机)", + text = { + "将一张 {C:red}Pseudorandom (伪随机){} 贴纸", + "应用到屏幕上的{C:red}所有{}卡牌上", + } + }, + c_entr_bootstrap = { + name = "(~)$ bootstrap (引导)", + text = { + "{C:red}此{}次出牌的最终 {C:blue}筹码{} 与 {C:red}倍率{}", + "将应用到下一次出牌的", + "基础 {C:blue}筹码{} 与 {C:red}倍率{}中" + } + }, + c_entr_local = { + name = "(~)$ local (局部)", + text = { + "将 {C:red}临时{} 状态应用到", + "#1# 张选定的扑克牌上" + } + }, + c_entr_transpile = { + name = "(~)$ transpile (转译)", + text = { + "{C:dark_edition}#1#{} 小丑槽位", + "{C:dark_edition}+#2#{} 消耗牌槽位", + "{C:dark_edition}+#3#{} 手牌上限" + } + }, + c_entr_detour = { + name = "(~)$ detour (绕道)", + text = { + "创造一张类型与你{C:attention}上一次获得{}", + "的卡牌、补充包或优惠券{C:attention}相对应{}的", + "{C:attention}卡牌、补充包或优惠券{}", + "{C:inactive}(当前为 #1#){}" + } + }, + c_entr_mbr = { + name = "(~)$ mbr (主引导记录)", + text = { + "向当前商店的补充包区", + "添加一个{C:dark_edition}香蕉优惠券包{}", + } + }, + c_entr_desync = { + name = "(~)$ desync (失步)", + text = { + "将一张 {C:red}Desync (失步){} 贴纸", + "应用到 1 个选定小丑或消耗牌上", + } + }, + c_entr_badarg = { + name = "(~)$ bad arg* (错误参数)", + text = { + "在游戏{C:attention}剩余时间{}内,{C:red}阻止{}一种", + "{C:attention}选定{}的扑克牌型{C:red}计分{}", + "或消耗出牌次数" + } + }, + c_entr_interpolate = { + name = "(~)$ interpolate (插值)", + text = { + "选择并{C:red}摧毁{} #1# 张选定的{C:attention}小丑#1#{}", + "或{C:attention}消耗牌#1#{},此卡可能在未来的", + "{C:red}扭曲{}或{C:cry_code}程序{}包中出现" + } + }, + c_entr_overload = { + name = "(~)$ overload (重载)", + text = { + "{C:attention}下一次{}打出的手牌,", + "将被视为包含{C:red}所有{}", + "其他牌型" + } + }, + c_entr_echo = { + name = "(~)$ echo (回显)", + text = { + "选择{C:attention}两张{}消耗牌", + "当它们被使用时,将{C:dark_edition}触发{}", + "对方的效果", + "{C:inactive}(包含商店中的消耗牌){}" + } + }, + }, + Star = { + c_entr_regulus = { + name = "比邻星", + text = { + "{S:0.8}({S:0.8,V:1}lvl.#1#{}{S:0.8,C:gold}#2#{}{S:0.8}){} 升级", + "{C:attention}#3#", + "{C:gold}+#4#{} 晋升强度" + } + }, + c_entr_hydrae = { + name = "半人马座α", + text = { + "{S:0.8}({S:0.8,V:1}lvl.#1#{}{S:0.8,C:gold}#2#{}{S:0.8}){} 升级", + "{C:attention}#3#", + "{C:gold}+#4#{} 晋升强度" + } + }, + c_entr_vega = { + name = "北极星", + text = { + "{S:0.8}({S:0.8,V:1}lvl.#1#{}{S:0.8,C:gold}#2#{}{S:0.8}){} 升级", + "{C:attention}#3#", + "{C:gold}+#4#{} 晋升强度" + } + }, + c_entr_polaris = { + name = "阁道二", + text = { + "{S:0.8}({S:0.8,V:1}lvl.#1#{}{S:0.8,C:gold}#2#{}{S:0.8}){} 升级", + "{C:attention}#3#", + "{C:gold}+#4#{} 晋升强度" + } + }, + c_entr_cassiopeiae = { + name = "御夫座α", + text = { + "{S:0.8}({S:0.8,V:1}lvl.#1#{}{S:0.8,C:gold}#2#{}{S:0.8}){} 升级", + "{C:attention}#3#", + "{C:gold}+#4#{} 晋升强度" + } + }, + c_entr_pegasi = { + name = "特拉比斯特-1", + text = { + "{S:0.8}({S:0.8,V:1}lvl.#1#{}{S:0.8,C:gold}#2#{}{S:0.8}){} 升级", + "{C:attention}#3#", + "{C:gold}+#4#{} 晋升强度" + } + }, + c_entr_persei = { + name = "开普勒-90", + text = { + "{S:0.8}({S:0.8,V:1}lvl.#1#{}{S:0.8,C:gold}#2#{}{S:0.8}){} 升级", + "{C:attention}#3#", + "{C:gold}+#4#{} 晋升强度" + } + }, + c_entr_ophiuchi = { + name = "巨蟹座55", + text = { + "{S:0.8}({S:0.8,V:1}lvl.#1#{}{S:0.8,C:gold}#2#{}{S:0.8}){} 升级", + "{C:attention}#3#", + "{C:gold}+#4#{} 晋升强度" + } + }, + c_entr_carinae = { + name = "参宿四", + text = { + "{S:0.8}({S:0.8,V:1}lvl.#1#{}{S:0.8,C:gold}#2#{}{S:0.8}){} 升级", + "{C:attention}#3#", + "{C:gold}+#4#{} 晋升强度" + } + }, + c_entr_procyon = { + name = "南河三 B", + text = { + "{S:0.8}({S:0.8,V:1}lvl.#1#{}{S:0.8,C:gold}#2#{}{S:0.8}){} 升级", + "{C:attention}#3#", + "{C:gold}+#4#{} 晋升强度" + } + }, + c_entr_tauri = { + name = "W33A", + text = { + "{S:0.8}({S:0.8,V:1}lvl.#1#{}{S:0.8,C:gold}#2#{}{S:0.8}){} 升级", + "{C:attention}#3#", + "{C:gold}+#4#{} 晋升强度" + } + }, + c_entr_sirius = { + name = "天狼星", + text = { + "{S:0.8}({S:0.8,V:1}lvl.#1#{}{S:0.8,C:gold}#2#{}{S:0.8}){} 升级", + "{C:attention}#3#", + "{C:gold}+#4#{} 晋升强度" + } + }, + c_entr_starspectrum = { + name = "织女星", + text = { + "{S:0.8}({S:0.8,V:1}lvl.#1#{}{S:0.8,C:gold}#2#{}{S:0.8}){} 升级", + "{C:attention}#3#", + "{C:gold}+#4#{} 晋升强度" + } + }, + c_entr_starstraightspectrum = { + name = "参宿七", + text = { + "{S:0.8}({S:0.8,V:1}lvl.#1#{}{S:0.8,C:gold}#2#{}{S:0.8}){} 升级", + "{C:attention}#3#", + "{C:gold}+#4#{} 晋升强度" + } + }, + c_entr_starhousespectrum = { + name = "天棓四", + text = { + "{S:0.8}({S:0.8,V:1}lvl.#1#{}{S:0.8,C:gold}#2#{}{S:0.8}){} 升级", + "{C:attention}#3#", + "{C:gold}+#4#{} 晋升强度" + } + }, + c_entr_starfivespectrum = { + name = "HD 33579", + text = { + "{S:0.8}({S:0.8,V:1}lvl.#1#{}{S:0.8,C:gold}#2#{}{S:0.8}){} 升级", + "{C:attention}#3#", + "{C:gold}+#4#{} 晋升强度" + } + }, + c_entr_multiverse = { + name = Cryptid_config.family_mode and "多元宇宙" or "TM的整个多元宇宙", + text = { + "{S:0.8}({S:0.8,V:1}lvl.#1#{}{S:0.8,C:gold}#2#{}{S:0.8}){} 升级", + "{C:attention}#3#", + "{C:gold}+#4#{} 晋升强度" + } + }, + c_entr_binarystars = { + name = "开阳星", + text = { + "{S:0.8}({S:0.8,V:1}lvl.#1#{}{S:0.8,C:gold}#2#{}{S:0.8}){} 升级", + "{C:attention}#3#", + "{C:gold}+#4#{} 晋升强度" + } + }, + c_entr_deadcore = { + name = "死核星", + text = { + "{S:0.8}({S:0.8,V:1}lvl.#1#{}{S:0.8,C:gold}#2#{}{S:0.8}){} 升级", + "{C:attention}#3#", + "{C:gold}+#4#{} 晋升强度" + } + }, + c_entr_dark_matter = { + name = "暗物质", + text = { + "{S:0.8}({S:0.8,V:1}lvl.#1#{}{S:0.8,C:gold}#2#{}{S:0.8}){} 升级", + "{C:attention}#3#", + "{C:gold}+#4#{} 晋升强度" + } + }, + c_entr_dyson_swarm = { + name = "戴森云", + text = { + "{S:0.8}({S:0.8,V:1}lvl.#1#{}{S:0.8,C:gold}#2#{}{S:0.8}){} 升级", + "{C:attention}#3#", + "{C:gold}+#4#{} 晋升强度" + } + }, + c_entr_starlua = { + name = "Star.lua", + text = { + "有 {C:green}#1# / #2#{} 几率", + "为每一种{C:legendary,E:1}扑克牌型{}", + "升级 {C:gold}+#3#{} 晋升强度", + } + }, + c_entr_strange_star = { + name = "奇异星", + text = { + "随机升级一个{C:legendary,E:1}扑克牌型{}", + "本局游戏中每使用过", + "一张{C:attention}奇异星{}", + "{C:attention}+#2#{} {C:gold}晋升强度{}", + "{C:inactive}(当前为{C:attention} #1#{C:inactive}){}", + } + }, + c_entr_nemesis = { + name = "涅墨西斯", + text = { + "{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){}", + "增加{C:attention}晋升{}牌型的", + "指数 {X:gold,C:white}+X#2#{}", + "{C:inactive}(当前为 {X:gold,C:white}#3#{C:inactive})", + } + }, + c_entr_paras = { + name = "Paras", + text = { + "({V:1}lvl.#4#{}{C:gold}#8#{})({V:2}lvl.#5#{}{C:gold}#9#{})({V:3}lvl.#6#{}{C:gold}#10#{})", + "升级", + "{C:attention}#1#{},", + "{C:attention}#2#{},", + "与 {C:attention}#3#{}", + "{C:gold}+#7#{} 晋升强度" + }, + }, + c_entr_jatka = { + name = "Jatka", + text = { + "({V:1}lvl.#4#{}{C:gold}#8#{})({V:2}lvl.#5#{}{C:gold}#9#{})({V:3}lvl.#6#{}{C:gold}#10#{})", + "升级", + "{C:attention}#1#{},", + "{C:attention}#2#{},", + "与 {C:attention}#3#{}", + "{C:gold}+#7#{} 晋升强度" + }, + }, + c_entr_rouva = { + name = "Rouva", + text = { + "({V:1}lvl.#4#{}{C:gold}#8#{})({V:2}lvl.#5#{}{C:gold}#9#{})({V:3}lvl.#6#{}{C:gold}#10#{})", + "升级", + "{C:attention}#1#{},", + "{C:attention}#2#{},", + "与 {C:attention}#3#{}", + "{C:gold}+#7#{} 晋升强度" + }, + }, + c_entr_assa = { + name = "Assa", + text = { + "({V:1}lvl.#4#{}{C:gold}#8#{})({V:2}lvl.#5#{}{C:gold}#9#{})({V:3}lvl.#6#{}{C:gold}#10#{})", + "升级", + "{C:attention}#1#{},", + "{C:attention}#2#{},", + "与 {C:attention}#3#{}", + "{C:gold}+#7#{} 晋升强度" + }, + }, + c_entr_kivi = { + name = "Kivi", + text = { + "({V:1}lvl.#4#{}{C:gold}#8#{})({V:2}lvl.#5#{}{C:gold}#9#{})({V:3}lvl.#6#{}{C:gold}#10#{})", + "升级", + "{C:attention}#1#{},", + "{C:attention}#2#{},", + "与 {C:attention}#3#{}", + "{C:gold}+#7#{} 晋升强度" + }, + }, + c_entr_chunk = { + name = "Chunk", + text = { + "({V:1}lvl.#4#{}{C:gold}#8#{})({V:2}lvl.#5#{}{C:gold}#9#{})({V:3}lvl.#6#{}{C:gold}#10#{})", + "升级", + "{C:attention}#1#{},", + "{C:attention}#2#{},", + "与 {C:attention}#3#{}", + "{C:gold}+#7#{} 晋升强度" + }, + }, + c_entr_supernova = { + name = "坍缩", + text = { + "从你{X:purple,C:white}涅墨西斯{}增加最多的", + "{C:gold}晋升强度{}中", + "扣除 #1# {C:gold}晋升强度{},并加给", + "{C:legendary,E:1}指定扑克牌型{}", + }, + }, + c_entr_pocket_dimension = { + name = "口袋空间", + text = { + "{S:0.8}({S:0.8,V:1}lvl.#1#{}{S:0.8,C:gold}#2#{}{S:0.8}){} 升级", + "{C:attention}#3#", + "{C:gold}+#4#{} 晋升强度" + } + }, + c_entr_black_dwarf = { + name = "黑矮星", + text = { + "所有扑克牌型每有 1 级", + "就提升其 {C:gold}晋升强度{}", + "{C:gold}+#1#{} 晋升强度" + } + }, + c_entr_frozen_star = { + name = "冰冻星", + text = { + "提升你等级{C:attention}最高{}的", + "扑克牌型", + "{C:gold}+#1#{} 晋升强度" + } + }, + c_entr_coatlicue = { + name = "科亚特利库埃", + text = { + "随机升级一种扑克牌型的", + "{C:gold}晋升强度{},增加量等同于", + "其每级提供{C:chips}筹码{}的 {C:attention}1/20{}" + } + }, + c_entr_threefour = { + name = "金牛座34", + text = { + "随机升级一种扑克牌型的", + "{C:gold}晋升强度{},增加量等同于", + "其每级提供{C:mult}倍率{}的 {C:attention}1/3{}" + } + }, + c_entr_fuzzball = { + name = "绒毛球", + text = { + "升级 {C:attention}#1#{} 个", + "随机扑克牌型", + "{C:gold}+#2#{} 晋升强度", + } + }, + }, + Omen = { + c_entr_rift = { + name = "裂隙", + text = { + "将一种{C:attention}随机{}的{C:dark_edition}版本{}", + "应用到 {C:attention}#1#{} 张选定卡牌上" + } + }, + c_entr_define = { + name = "#define (宏定义)", + text = { + "将{C:entr_omen}选定卡牌{}在未来", + "的所有实例,替换为你{C:entr_omen}指定{}的", + "卡牌,随后{C:attention}摧毁{}该选定卡牌", + "{C:inactive}(隐藏消耗牌及{}", + "{C:inactive}域外及以上小丑除外){}" + } + }, + c_entr_beyond = { + name = "超越", + text = { + "创造一张随机的", + "{C:entr_entropic,E:1}熵增{}小丑", + "摧毁手中所有其他小丑" + } + }, + c_entr_highway = { + name = "公路", + text = { + "摧毁{C:red}所有{}小丑,只保留{C:attention}一{}张", + "然后创造一张{C:entr_entropic,E:1}熵增{}小丑" + } + }, + c_entr_fervour={ + name="狂热", + text={ + "创造一张", + "{C:entr_reverse_legendary,E:1}传奇? {}小丑", + "{C:inactive}(必须有空间)", + }, + }, + c_entr_pulsar = { + name = "脉冲星", + text = { + "将你打出次数最多的", + "{C:legendary,E:1}扑克牌型{}的晋升强度", + "提升其当前等级的 {X:gold,C:white}X3{} 倍", + "{C:inactive}({C:gold}+#1#{C:inactive} 晋升强度)", + + } + }, + c_entr_quasar = { + name = "类星体", + text = { + "将所有{C:legendary,E:1}扑克牌型{}的", + "晋升强度提升", + "其{C:attention}当前{}等级的一半" + } + }, + + c_entr_dispel = { + name = "驱散", + text = { + "放逐 {C:attention}#1#{} 张选定的小丑", + "{C:inactive}(无视永恒状态){}" + } + }, + c_entr_weld = { + name = "焊接", + text = { + "将 {C:dark_edition}负片{} 与 {C:purple,E:1}Aleph (真理){}", + "应用到 #1# 张选定小丑上" + } + }, + c_entr_cleanse = { + name = "净化", + text = { + "{C:attention}移除{}手中{C:attention}所有{}卡牌的", + "花色与点数", + "每剥夺 1 筹码获得 {C:gold}$#1#{}" + } + }, + + c_entr_insignia = { + name = "徽记", + text = { + "将 {V:1}银色蜡封{}", + "添加到 #1# 张选定卡牌上", + } + }, + c_entr_rendezvous = { + name = "幽会", + text = { + "将 {V:1}猩红蜡封{}", + "添加到 #1# 张选定卡牌上", + } + }, + c_entr_eclipse = { + name = "帷幕", + text = { + "将 {V:1}蓝宝石蜡封{}", + "添加到 #1# 张选定卡牌上", + } + }, + c_entr_calamity = { + name = "灾厄", + text = { + "将 {V:1}粉色蜡封{}", + "添加到 #1# 张选定卡牌上", + } + }, + c_entr_downpour = { + name = "倾盆大雨", + text = { + "将 {V:1}天蓝蜡封{}", + "添加到 #1# 张选定卡牌上", + } + }, + c_entr_script = { + name = "手稿", + text = { + "将 {V:1}翠绿蜡封{}", + "添加到 #1# 张选定卡牌上", + } + }, + c_entr_inscribe = { + name = "铭刻", + text = { + "将手中所有数字牌的筹码", + "乘以 {X:chips,C:white}X#1#{}", + "然后将手中所有数字牌{C:attention}削弱{}", + "持续 1 回合" + } + }, + c_entr_siphon = { + name = "虹吸", + text = { + "摧毁 1 张选定的{C:attention}带版本{}", + "小丑,然后将其{C:attention}原有的{}版本应用到", + "手中 {C:attention}#2#{} 张随机卡牌上", + "{C:inactive}(当前为 {C:dark_edition}#1#{C:inactive}, 排除 {C:dark_edition}负片{C:inactive})" + } + }, + c_entr_changeling = { + name = "换形者", + text = { + "将手中 {C:attention}#1#{} 张随机卡牌", + "转换为{C:dark_edition}带版本{}的人头牌" + } + }, + c_entr_ward = { + name = "结界", + text = { + "削弱 {C:attention}1{} 张随机小丑", + "持续 {C:attention}#2#{} 个回合,然后赚取", + "其售价 {X:gold,C:white}X#1#{} 倍的金钱", + } + }, + c_entr_ichor = { + name = "神血", + text = { + "一张{C:attention}随机{}持有的防小丑", + "将多占用 {C:dark_edition}+1{} 个小丑槽位", + "获得 {C:dark_edition}+#1#{} 个小丑槽位" + } + }, + c_entr_pact = { + name = "束缚", + text = { + "{C:attention}链接{}最多 {C:attention}#1#{} 张", + "卡牌。所有修改效果将", + "对被链接的所有卡牌生效" + } + }, + c_entr_rend = { + name = "撕裂", + text = { + "将最多 {C:attention}#1#{} 张", + "选定的卡牌转换为", + "{C:attention}血肉{}牌" + } + }, + c_entr_rejuvenate = { + name = "复苏", + text = { + "为手中 1 张选定卡牌添加", + "随机{C:attention}蜡封{}、{C:attention}增强{}与{C:attention}版本{},然后", + "将手中 {C:attention}#1#{} 张其他卡牌", + "转换为此卡牌,{C:gold}#2#{}", + } + }, + c_entr_crypt = { + name = "墓穴", + text = { + "选择 {C:attention}#1#{} 张小丑并", + "削弱其中{C:attention}随机{}一张", + "选定的小丑,然后将其变成", + "{C:attention}另一张{}小丑的副本" + } + }, + c_entr_charm = { + name = "魅惑", + text = { + "将一个{C:attention}随机{}的{C:dark_edition}版本{}与", + "{C:attention}永恒{}状态应用到选定的小丑上", + } + }, + c_entr_entropy = { + name = "熵", + text = { + "完全{C:attention}随机化{}", + "最多 #1# 张选定卡牌", + } + }, + c_entr_fusion = { + name = "融合", + text = { + "手中 {C:attention}#1#{} 张随机卡牌", + "将变成 1 张选定卡牌的", + "随机同类型卡牌" + } + }, + c_entr_substitute = { + name = "替代", + text = { + "{C:attention}取消兑换{}一张随机优惠券", + "及其所有前置级别,然后兑换", + "该优惠券的下一个级别" + } + }, + c_entr_evocation = { + name = "唤醒", + text = { + "{C:attention}升级{} #1# 张选定小丑的", + "稀有度,然后摧毁所有其他小丑", + "获得 {C:blue}#2#{} 次出牌次数" + } + }, + c_entr_mimic = { + name = "拟态", + text = { + "为 #1# 张选定的卡牌", + "创造一张带有{C:attention}香蕉{}与{C:attention}易腐{}状态的副本", + } + }, + c_entr_superego = { + name = "投射", + text = { + "将一张 {C:attention}Projected (投射){}", + "贴纸应用到 1 张选定的小丑上,然后", + "将其削弱" + } + }, + c_entr_engulf = { + name = "吞噬", + text = { + "将 {C:dark_edition}烈阳{} 效果", + "应用到手中 {C:attention}1{} 张", + "选定卡牌上" + } + }, + c_entr_offering = { + name = "祭品", + text = { + "所有小丑均变为{C:attention}租赁{}状态", + "商店价格变为 {X:gold,C:white}X#1#{}" + } + }, + c_entr_entomb = { + name = "入殓", + text = { + "基于 #1# 张选定的消耗牌的类型,", + "创造一个对应的{C:attention}大型补充包{}", + } + }, + c_entr_conduct = { + name = "传导", + text = { + "将选定卡牌或消耗牌上的", + "{C:attention}原有{}版本效果,应用到", + "其相邻卡牌上", + "{C:inactive}(当前为 #1#){}" + } + }, + c_entr_disavow = { + name = "否认", + text = { + "{C:red}否认{}手中持有的 {C:attention}1{} 张", + "选定卡牌,手中持有的{C:attention}所有其他{}卡牌", + "将获得该卡牌的增强效果" + } + }, + c_entr_regenerate = { + name = "重生", + text = { + "完全重置最多", + "{C:attention}#1#{} 张选定的卡牌", + "或小丑牌", + "{C:inactive}(无法移除 Aleph 真理状态){}" + } + }, + c_entr_purity = { + name = "纯净", + text = { + "将一张 {C:dark_edition}Pure (纯净){} 贴纸应用到", + "{C:attention}#1#{} 张选定的{C:attention}小丑#1#{}上" + } + }, + c_entr_transcend = { + name = "超越", + text = { + "将 {C:attention}#1#{} 张选定的卡牌", + "转换为一个{C:attention}随机{}的{C:red}物品{}" + } + }, + c_entr_malediction = { + name = "诅咒", + text = { + "将一个 {V:1}琥珀蜡封{}", + "添加到 #1# 张选定卡牌上", + } + }, + c_entr_serpents = { + name = "巨蛇之契", + text = { + "创造一张随机的{C:legendary,E:1}隐藏{}消耗牌", + "{C:inactive}(数量可以溢出){}" + } + }, + + c_entr_splinter = { + name = "碎片", + text = { + "整副牌组中 {C:attention}1{} 张随机", + "卡牌将变成随机的{C:attention}碎裂{}小丑" + } + }, + c_entr_dream = { + name = "梦境", + text = { + "将 {C:attention}#1#{} 张随机的", + "{C:attention}增强版{} {C:purple}眼睛#1#{}", + "抽入手中" + } + }, + c_entr_void = { + name = "虚空", + text = { + "将一个 {V:1}微型蜡封{}", + "添加到 #1# 张选定卡牌上", + } + }, + c_entr_sharpen = { + name = "锋利", + text = { + "将一个 {V:1}锋利蜡封{}", + "添加到 #1# 张选定卡牌上", + } + }, + c_entr_singularity = { + name = "奇点", + text = { + "将一个 {V:1}梵塔黑蜡封{}", + "添加到 #1# 张选定卡牌上", + } + }, + + c_entr_idyll = { + name = "田园诗", + text = { + "创造一个上一次获得的{C:attention}标签{}", + "的{C:attention}副本{},以及其", + "{C:entr_entropic}晋升{}变体" + } + }, + }, + Aesthetic = { + c_entr_vintage = { + name = "复古", + text = { + "将最多 {C:attention}#1#{} 张选定的小丑", + "增强为 {C:attention}#2#{}", + } + }, + c_entr_retro = { + name = "怀旧", + text = { + "将最多 {C:attention}#1#{} 张选定的小丑", + "增强为 {C:attention}#2#{}", + } + }, + c_entr_ytp = { + name = "鬼畜", + text = { + "将最多 {C:attention}#1#{} 张选定的小丑", + "增强为 {C:attention}#2#{}", + } + }, + c_entr_solarpunk = { + name = "太阳朋克", + text = { + "将最多 {C:attention}#1#{} 张选定的小丑", + "增强为 {C:attention}#2#{}", + } + }, + c_entr_breakcore = { + name = "碎核", + text = { + "将最多 {C:attention}#1#{} 张选定的小丑", + "增强为 {C:attention}#2#{}", + } + }, + c_entr_lewd = { + name = "搞色色", + text = { + "将最多 {C:attention}#1#{} 张选定的小丑", + "增强为 {C:attention}#2#{}", + } + }, + c_entr_disco = { + name = "迪斯科", + text = { + "将最多 {C:attention}#1#{} 张选定的小丑", + "增强为 {C:attention}#2#{}", + } + }, + }, + Transient = { + c_entr_cage = { + name = "牢笼", + text = { + "将{C:attention}临时{}状态应用到", + "{C:attention}#1#{} 张选定卡牌上,", + "然后将它们的花色变为", + "{C:attention}最左侧{}选定卡牌的花色" + } + }, + c_entr_implode = { + name = "内爆", + text = { + "将{C:attention}临时{}状态应用到", + "{C:attention}#1#{} 张选定卡牌上,", + "然后将它们变成{C:attention}无之 A{}" + } + }, + c_entr_meteor = { + name = "流星", + text = { + "将{C:attention}临时{}状态应用到", + "手中 {C:attention}#1#{} 张随机卡牌上,", + "然后赋予它们{C:purple}蓝宝石{}蜡封" + } + }, + c_entr_concentrate = { + name = "集中", + text = { "将{C:attention}临时{}状态应用到", + "{C:attention}所有{}选定卡牌上,", + "然后将它们复制入手中" + } + }, + c_entr_pyrite = { + name = "黄铁矿", + text = { + "将{C:attention}临时{}状态应用到", + "{C:attention}#1#{} 张选定卡牌上,", + "然后将它们变成{C:attention}黄金牌{}" + } + }, + c_entr_set = { + name = "设定", + text = { + "将{C:attention}临时{}状态应用到", + "{C:attention}#1#{} 张选定卡牌上,", + "然后将它们的点数变为", + "{C:attention}最左侧{}选定卡牌的点数" + } + }, + c_entr_trickster = { + name = "捣蛋鬼", + text = { + "将{C:attention}临时{}状态应用到", + "{C:attention}#1#{} 张选定卡牌上,", + "然后将它们变成一张", + "随机的{C:red}稀有{} {C:attention}小丑{}" + } + }, + c_entr_sundial = { + name = "日晷", + text = { + "将{C:attention}临时{}状态应用到", + "{C:attention}#1#{} 张选定卡牌上,", + "然后将它们变成{C:attention}玻璃牌{}" + } + }, + c_entr_candle = { + name = "蜡烛", + text = { + "在此盲注期间,", + "{C:attention}+#1#{} 手牌上限" + } + }, + c_entr_faith = { + name = "信仰", + text = { + "将{C:attention}临时{}状态应用到", + "{C:attention}#1#{} 张选定卡牌上,", + "然后将它们变成{C:attention}幸运牌{}" + } + }, + c_entr_oasis = { + name = "绿洲", + text = { + "将{C:attention}临时{}状态应用到", + "一张选定卡牌上,然后", + "复制它 {C:attention}#1#{} 次" + } + }, + c_entr_ragtag = { + name = "乌合之众", + text = { + "将{C:attention}临时{}状态应用到", + "{C:attention}#1#{} 张选定卡牌上,", + "然后将它们变成一张", + "随机的{C:blue}普通{} {C:attention}小丑{}" + } + }, + c_entr_burn = { + name = "燃烧", + text = { + "将{C:attention}临时{}状态应用到", + "手中 {C:attention}#1#{} 张随机卡牌上,", + "然后赋予它们{C:purple}粉色{}蜡封" + } + }, + c_entr_escape = { + name = "逃脱", + text = { + "将{C:attention}临时{}状态应用到", + "手中 {C:attention}#1#{} 张随机卡牌上,", + "然后随机化它们" + } + }, + c_entr_gbdecay = { + name = "衰变", + text = { + "将{C:attention}临时{}状态应用到", + "{C:attention}#1#{} 张选定卡牌上,", + "然后将它们变成{C:attention}钢铁牌{}" + } + }, + c_entr_visage = { + name = "容貌", + text = { + "将{C:attention}临时{}状态应用到", + "{C:attention}#1#{} 张选定卡牌上,", + "然后将它们变成{C:attention}石头牌{}" + } + }, + c_entr_nebula = { + name = "星云", + text = { + "创造 {C:attention}#1#{} 个随机", + "带有{C:attention}临时{}状态的盲注代币" + } + }, + c_entr_essence = { + name = "本质", + text = { + "将{C:attention}临时{}状态应用到", + "{C:attention}#1#{} 张选定卡牌上,", + "然后将它们变成具有{C:attention}随机{}", + "花色的 K" + } + }, + c_entr_manifest = { + name = "显现", + text = { + "在此盲注期间,", + "{C:attention}+#1#{} 选牌上限" + } + }, + c_entr_hope = { + name = "希望", + text = { + "将{C:attention}临时{}状态应用到", + "手中 {C:attention}#1#{} 张随机卡牌上,", + "然后赋予它们{V:1}银色{}蜡封" + } + }, + }, + Tarot = { + c_entr_kiln = { + name = "窑炉", + text = { + "将 {C:attention}#1#{} 张选定的卡牌", + "增强为", + "{C:attention}陶瓷牌{}" + } + }, + c_entr_comet = { + name = "彗星", + text = { + "将 {C:attention}#1#{} 张选定的卡牌", + "增强为", + "{C:attention}辉光牌{}" + } + }, + c_lovers_gfb = { + name = "恋人", + text = { + "将{C:entr_freaky}猎奇{}版本", + "应用到 {C:attention}#1#{} 张选定卡牌上" + } + }, + c_star_gfb = { + name = "星星", + text = { + "将 {C:attention}#1#{} 张选定的卡牌", + "增强为", + "{C:attention}超新星牌{}" + } + }, + c_sun_gfb = { + name = "太阳", + text = { + "将 {C:attention}#1#{} 张选定的卡牌", + "增强为", + "{C:attention}晴朗小丑牌{}" + } + }, + c_world_gfb = { + name = "世界", + text = { + "将 {C:attention}#1#{} 张选定的卡牌", + "增强为", + "{C:attention}地球牌{}" + } + }, + c_moon_gfb = { + name = "月亮", + text = { + "将 {C:attention}#1#{} 张选定的卡牌", + "增强为", + "{C:attention}飞向月球牌{}" + } + }, + c_death_gfb = { + name = "死神", + text = { + "选择 {C:attention}#1#{} 张牌,", + "将{C:attention}右侧{}的牌", + "转换为{C:attention}左侧{}的牌", + "{C:inactive}(拖动以重新排列位置)" + } + } + }, + Spectral = { + c_entr_flipside = { + name = "反面", + text = { + "将 {C:attention}#1#{} 张选定的消耗牌", + "转换为{C:red}逆位{}变体", + } + }, + c_entr_destiny = { + name = "命运", + text = { + "献祭 {C:attention}5{} 张扑克牌,基于", + "它们的增强效果合成一张小丑", + "{C:inactive}(当前为 #1#){}" + } + }, + c_entr_shatter = { + name = "粉碎", + text = { + "将{C:dark_edition}碎裂{}版本应用到手中", + "{C:attention}#1#{} 张选定卡牌上", + "{C:red}-#2#{} 选牌上限" + } + }, + c_entr_lust = { + name = "色欲", + text = { + "将{C:dark_edition}猎奇{}版本应用到手中", + "{C:attention}#1#{} 张随机卡牌上", + } + }, + c_entr_null = { + name = "空值 (Null)", + text = { + "摧毁手中 {C:attention}1{} 张随机卡牌,", + "将 {C:attention}#1#{} 张随机的", + "{C:attention}增强版无之 Nil{} 牌", + "加入你的手中", + } + }, + c_entr_antithesis = { + name = "对立", + text = { + "根据{C:attention}收藏列表{}顺序,", + "抽到的卡牌将获得{C:attention}版本{},", + "持续到下回合", + "{C:inactive}(排除 {C:dark_edition}负片{C:inactive})" + } + }, + c_entr_oss = { + name = "奥斯符文", + text = { + "下一个打开的{C:attention}补充包{}", + "将包含一张{C:legendary,E:1}隐藏{}的消耗牌", + "{C:inactive}(如果可能的话)" + } + }, + c_entr_oss_providence = { + name = "奥斯符文{C:purple}+{}", + text = { + "下一个打开的{C:attention}补充包{}", + "将包含一张{C:legendary,E:1}隐藏{}的消耗牌", + "且当其发生时,{C:purple,E:1}生成{}一张{C:purple}符文{}牌", + "{C:inactive}(如果可能的话)" + } + }, + c_entr_enchant = { + name = "附魔", + text = { + "为手中 {C:attention}#1#{} 张", + "选定卡牌添加一个", + "{C:purple}华丽蜡封{}" + } + }, + c_entr_manifest = { + name = "显现", + text = { + "创造出本底注内", + "各个跳过标签的", + "{C:entr_entropic}晋升{}变体" + } + }, + + c_talisman_gfb = { + name = "下载免费好用护身符 2026", + text = { + "为手中 {C:attention}1{} 张", + "选定卡牌添加一个", + "{C:attention}金色蜡封{}", + "{C:red}警告:极其不稳定" + } + } + }, + Stake = { + stake_entr_copper = { + name = "黄铜注", + text = { + "{C:attention}复制{}出来的扑克牌可能会变成{C:red}否认牌{}", + "{s:0.8}包含所有先前底注的限制", + }, + }, + stake_entr_platinum = { + name = "铂金注", + text = { + "小丑价格增加 {C:red}20%{}", + "{s:0.8}包含所有先前底注的限制", + }, + }, + stake_entr_meteorite = { + name = "陨石注", + text = { + "提升牌型等级可能会{C:red}失败{}", + "{s:0.8}包含所有先前底注的限制", + }, + }, + stake_entr_obsidian = { + name = "黑曜石注", + text = { + "击败Boss盲注时", + "必定获得一张{C:red}诅咒{}牌", + "{s:0.8}包含所有先前底注的限制", + }, + }, + stake_entr_iridium = { + name = "铱金注", + text = { + "获胜要求达到底注 {C:red}10{}", + "{s:0.8}包含所有先前底注的限制", + "{C:entr_trans,s:0.7}跨性别权利", + }, + }, + stake_entr_zenith = { + name = "顶点注", + text = { + "如果 {E:1,C:entr_zenith}无尽熵增{}", + "有 {C:green}微信{} 的话会怎样:", + "Ruby Crimsonfang 15:23", + "{C:inactive}我需要超级BOSS! ", + "Evil Ruby Crimsonfang 15:28", + "{C:inactive}我需要超级BOSS! ", + "Baron 14:23", + "{C:inactive}我恨你我恨你! ", + }, + }, + stake_entr_gfb = { + name = "Ruby 'Crimsonfang' 呈现:你就是那个小丑,一出歌剧", + text = { + "好好享受吧。", + "在此难度下", + "无法获得解锁进度" + } + } + }, + Tag= { + tag_entr_dog = { + name = "小狗标签", + text = { "汪。", "{C:inactive}等级 {C:dark_edition}#1#" }, + }, + tag_entr_sunny = { + name = "晴朗标签", + text = { + "商店中下一个基础版小丑", + "免费并成为{C:dark_edition}晴朗{}版本" + }, + }, + tag_entr_solar = { + name = "烈阳标签", + text = { + "商店中下一个基础版小丑", + "免费并成为{C:dark_edition}烈阳{}版本" + }, + }, + tag_entr_fractured = { + name = "碎裂标签", + text = { + "商店中下一个基础版小丑", + "免费并成为{C:dark_edition}碎裂{}版本" + }, + }, + tag_entr_freaky = { + name = "猎奇标签", + text = { + "商店中下一个基础版小丑", + "免费并成为{C:dark_edition}猎奇{}版本" + }, + }, + + tag_entr_neon = { + name = "霓虹标签", + text = { + "商店中下一个基础版小丑", + "免费并成为{C:dark_edition}霓虹{}版本" + }, + }, + + tag_entr_lowres = { + name = "低清标签", + text = { + "商店中下一个基础版小丑", + "免费并成为{C:dark_edition}低清{}版本" + }, + }, + tag_entr_kaleidoscopic = { + name = "万花筒标签", + text = { + "商店中下一个基础版小丑", + "免费并成为{C:dark_edition}万花筒{}版本" + }, + }, + tag_entr_gilded = { + name = "镀金标签", + text = { + "商店中下一个基础版小丑", + "免费并成为{C:dark_edition}镀金{}版本" + }, + }, + + tag_entr_ascendant_rare = { + name = "{C:gold}稀有标签{}", + text = { "商店包含一张免费的", "{C:rare}稀有小丑{}" }, + }, + tag_entr_ascendant_epic = { + name = "{C:gold}史诗标签{}", + text = { "商店包含一张免费的", "{C:cry_epic}史诗小丑{}" }, + }, + tag_entr_ascendant_legendary = { + name = "{C:gold}传奇标签{}", + text = { "商店包含一张免费的", "{C:legendary}传奇小丑{}" }, + }, + tag_entr_ascendant_exotic = { + name = "{C:gold}域外标签{}", + text = { "商店包含一张免费的", "{C:cry_exotic}域外小丑{}" }, + }, + tag_entr_ascendant_entropic = { + name = "{C:gold}熵增标签{}", + text = { "商店包含一张免费的", "{C:entr_entropic}熵增小丑{}" }, + }, + tag_entr_ascendant_copying = { + name = "{C:gold}复制标签{}", + text = { "获得下一个选定标签", "的 {C:attention}#1#{} 个副本", "{C:inactive}(复制类标签除外){}" }, + }, + tag_entr_ascendant_voucher = { + name = "{C:gold}优惠券标签{}", + text = { "在下一次商店中添加一张", " {C:attention}3{} 阶优惠券" }, + }, + tag_entr_ascendant_voucher_cryptidless = { + name = "{C:gold}优惠券标签{}", + text = { "在下一次商店中添加", "{C:attention}两张{}优惠券" }, + }, + tag_entr_ascendant_better_voucher = { + name = "{C:gold}无暇优惠券标签{}", + text = { "在下一次商店中添加", " 2 张 {C:attention}3{} 阶优惠券" }, + }, + tag_entr_ascendant_saint = { + name = "{C:gold}圣人标签{}", + text = { "商店包含一张免费的", "{C:attention}带版本糖果小丑{}" }, + }, + tag_entr_ascendant_negative = { + name = "{C:gold}负片标签{}", + text = { "商店中的{C:attention}所有{}物品均为 {C:dark_edition}负片{} 版本" }, + }, + tag_entr_ascendant_foil = { + name = "{C:gold}闪箔标签{}", + text = { "商店中的{C:attention}所有{}物品均为 {C:dark_edition}闪箔{} 版本" }, + }, + tag_entr_ascendant_holo = { + name = "{C:gold}镭射标签{}", + text = { "商店中的{C:attention}所有{}物品均为 {C:dark_edition}镭射{} 版本" }, + }, + tag_entr_ascendant_poly = { + name = "{C:gold}多彩标签{}", + text = { "商店中的{C:attention}所有{}物品均为 {C:dark_edition}多彩{} 版本" }, + }, + tag_entr_ascendant_glass = { + name = "{C:gold}灰质琉璃标签{}", + text = { "商店中的{C:attention}所有{}物品均为 {C:dark_edition}灰质琉璃{} 版本" }, + }, + tag_entr_ascendant_glitched = { + name = "{C:gold}故障标签{}", + text = { "商店中的{C:attention}所有{}物品均为 {C:dark_edition}故障{} 版本" }, + }, + tag_entr_ascendant_gold = { + name = "{C:gold}鎏金标签{}", + text = { "商店中的{C:attention}所有{}物品均为 {C:dark_edition}鎏金{} 版本" }, + }, + tag_entr_ascendant_blurry = { + name = "{C:gold}模糊标签{}", + text = { "商店中的{C:attention}所有{}物品均为 {C:dark_edition}模糊{} 版本" }, + }, + tag_entr_ascendant_m = { + name = "{C:gold}M 标签{}", + text = { "商店中的{C:attention}所有{}物品均为 {C:dark_edition}欢愉{}", "{C:inactive}M{}" }, + }, + tag_entr_ascendant_mosaic = { + name = "{C:gold}马赛克标签{}", + text = { "商店中的{C:attention}所有{}物品均为 {C:dark_edition}马赛克{} 版本" }, + }, + tag_entr_ascendant_astral = { + name = "{C:gold}星界标签{}", + text = { "商店中的{C:attention}所有{}物品均为 {C:dark_edition}星界{} 版本" }, + }, + tag_entr_ascendant_oversat = { + name = "{C:gold}过曝标签{}", + text = { "商店中的{C:attention}所有{}物品均为 {C:dark_edition}过曝{} 版本" }, + }, + tag_entr_ascendant_sunny = { + name = "{C:gold}晴朗标签{}", + text = { "商店中的{C:attention}所有{}物品均为 {C:dark_edition}晴朗{} 版本" }, + }, + tag_entr_ascendant_solar = { + name = "{C:gold}烈阳标签{}", + text = { "商店中的{C:attention}所有{}物品均为 {C:dark_edition}烈阳{} 版本" }, + }, + tag_entr_ascendant_fractured = { + name = "{C:gold}碎裂标签{}", + text = { "商店中的{C:attention}所有{}物品均为 {C:dark_edition}碎裂{} 版本" }, + }, + tag_entr_ascendant_freaky = { + name = "{C:gold}猎奇标签{}", + text = { "商店中的{C:attention}所有{}物品均为 {C:dark_edition}猎奇{} 版本" }, + }, + + tag_entr_ascendant_neon = { + name = "{C:gold}霓虹标签{}", + text = { "商店中的{C:attention}所有{}物品均为 {C:dark_edition}霓虹{} 版本" }, + }, + tag_entr_ascendant_lowres = { + name = "{C:gold}低清标签{}", + text = { "商店中的{C:attention}所有{}物品均为 {C:dark_edition}低清{} 版本" }, + }, + tag_entr_ascendant_kaleidoscopic = { + name = "{C:gold}万花筒标签{}", + text = { "商店中的{C:attention}所有{}物品均为 {C:dark_edition}万花筒{} 版本" }, + }, + tag_entr_ascendant_gilded = { + name = "{C:gold}镀金标签{}", + text = { "商店中的{C:attention}所有{}物品均为 {C:dark_edition}镀金{} 版本" }, + }, + + tag_entr_ascendant_infdiscard = { + name = "{C:gold}弃牌标签{}", + text = { "下回合获得", "{C:attention}+3{} 次弃牌" }, + }, + tag_entr_ascendant_cat = { + name = "{C:gold}猫咪标签{}", + text = { "{C:gold}喵。{}", "{C:inactive}等级 {C:dark_edition}#1#" }, + }, + tag_entr_ascendant_dog = { + name = "{C:gold}小狗标签{}", + text = { "{C:red}汪。{}", "{C:inactive}等级 {C:dark_edition}#1#" }, + }, + tag_entr_ascendant_canvas = { + name = "{C:gold}画布标签{}", + text = { "商店包含一张", "{C:attention}画布{}" }, + }, + tag_entr_ascendant_unbounded = { + name = "{C:gold}无限标签{}", + text = {"获得一个免费的{C:spectral}幻灵包", + "内含{C:green,E:1}指针{}与{C:entr_entropic,E:1}超越{}", }, + }, + tag_entr_ascendant_ejoker = { + name = "{C:gold}小丑标签{}", + text = { "获得一个免费的带版本", "{C:attention}大型小丑包{}" }, + }, + tag_entr_ascendant_universal = { + name = "{C:gold}泛宇宙标签{}", + text = { "升级 {C:attention}#1#{}", "{C:gold}+3{} 晋升强度" }, + }, + tag_entr_ascendant_ebundle = { + name = "{C:gold}组合包标签{}", + text = {"创造一个{C:attention}控制台标签{}、{C:attention}以太标签{}、", + "{C:attention}扭曲标签{},以及一个{C:attention}组合包标签{}", }, + }, + tag_entr_ascendant_twisted = { + name = "{C:gold}扭曲标签{}", + text = {"获得一个免费的","{C:red}扭曲包{}", }, + }, + tag_entr_ascendant_stock = { + name = "{C:gold}股票标签{}", + text = {"将你的金钱乘以 2X", }, + }, + tag_entr_ascendant_blind = { + name = "{C:gold}盲注标签{}", + text = {"获得一个免费的","{C:attention}盲注代币包{}", }, + }, + tag_entr_ascendant_reference = { + name = "{C:gold}参考标签{}", + text = {"获得一个免费的","{C:green}参考包{}", }, + }, + tag_entr_ascendant_cavendish = { + name = "{C:gold}卡文迪许标签{}", + text = {"获得一张免费的","{C:attention}卡文迪许{}", }, + }, + tag_entr_ascendant_credit = { + name = "{C:gold}信用标签{}", + text = {"在下个商店中,初始的卡牌与", "补充包均免费", "重掷价格从 {C:gold}-$5{} 开始计算" }, + }, + + tag_entr_ascendant_topup = { + name = "{C:gold}充值标签{}", + text = { + "创造最多 {C:attention}3{} 张", + "{C:green}罕见{}小丑", + "{C:inactive}(必须有空间){}", + }, + }, + tag_entr_ascendant_better_topup = { + name = "{C:gold}进阶充值标签{}", + text = { + "创造最多 {C:attention}3{} 张", + "{C:red}稀有{}小丑", + "{C:inactive}(必须有空间){}", + }, + }, + tag_entr_ascendant_booster = { + name = "{C:gold}补充包标签{}", + text = { + "下一个{C:cry_code}补充包{}含有", + "{C:attention}三倍{}卡牌数量与", + "{C:attention}三倍{}选择次数", + }, + }, + tag_entr_ascendant_effarcire = { + name = "{C:gold}无穷标签{}", + text = { + "下回合将{C:green}整副牌组{}抽入手中" + }, + }, + tag_entr_arcane = { + name = "秘术标签", + text = { + "获得一张随机的{C:purple}符文{}" + }, + }, + tag_entr_ascendant_arcane = { + name = "{C:gold}秘术标签{}", + text = { + "获得 {C:attention}两张{}随机的{C:purple}符文{}" + }, + }, + + tag_entr_ascendant_negative_eternal = { + name = "{C:gold}负片永恒标签{}", + text = { "商店中的{C:attention}所有{}物品均为","{C:dark_edition}负片{}与{C:attention}永恒{}状态" }, + }, + tag_entr_ascendant_kitty = { + name = "{C:gold}猫咪标签{}", + text = { "拥有的每一张{C:attention}猫咪标签{}", "提供 {X:chips,C:white}X#1#{} 筹码" }, + }, + + tag_entr_asc_additive = { + name = "{C:gold}相加标签{}", + text = { "有 {C:green}#1# / #2# 几率增强", "打出的盲注" }, + }, + tag_entr_asc_max = { + name = "{C:gold}最大化标签{}", + text = { "手牌计分后获得","{C:red}X2{} 倍率与", "{C:blue}X2{} 筹码" }, + }, + tag_entr_asc_symmetry = { + name = "{C:gold}对称标签{}", + text = { "重新触发每个计分的盲注","有 {C:green}#1# / #2# 几率", "将每个计分的盲注重新触发两次" }, + }, + tag_entr_asc_recursive = { + name = "{C:gold}递归标签{}", + text = { "持有的每一个标签", "提供 {X:blue,C:white}X0.1{} 筹码", "{C:inactive}(当前为 {X:blue,C:white}X#2#{C:inactive} 筹码)" }, + }, + tag_entr_asc_wave = { + name = "{C:gold}波动标签{}", + text = { "每一个{C:attention}打出的盲注{}", "都会参与计分" }, + }, + tag_entr_asc_prison_break = { + name = "{C:gold}越狱标签{}", + text = { "在当前底注期间", "禁用所有{C:attention}小丑" }, + }, + tag_entr_asc_collector = { + name = "{C:gold}收藏家标签{}", + text = { "下一个打开的{C:attention}符号包{}", "将包含带版本且升级过的盲注" }, + }, + tag_entr_asc_memory = { + name = "{C:gold}追忆标签{}", + text = { "创造一个随机的{C:bld_keepsake,E:1}带版本纪念品{}", "{C:inactive}(必须有空间)" }, + }, + tag_entr_asc_magic = { + name = "{C:gold}魔术标签{}", + text = { "创造一个随机的{C:attention,E:1}带版本饰品{}", "{C:inactive}(必须有空间)" }, + }, + tag_entr_asc_debuff = { + name = "{C:gold}削弱标签{}", + text = { "如果打出牌型是 {C:attention}#1#{}", "计分后将 {C:blue}筹码{}与{C:red}倍率{}减半" }, + }, + tag_entr_asc_joker = { + name = "{C:gold}小丑标签{}", + text = { "每次打出手牌后", "小丑获得 {C:red}+0.5{} 倍率" }, + }, + tag_entr_asc_mantle = { + name = "{C:gold}披风标签{}", + text = { "每次打出手牌时,{C:red}摧毁{}", "{C:attention}1{} 个打出的盲注" }, + }, + tag_entr_asc_awe = { + name = "{C:gold}敬畏标签{}", + text = { "每次出牌前,", "{C:red}削弱{}你", "{C:attention}最左侧{}或{C:attention}最右侧{}的", "饰品" }, + }, + tag_entr_asc_downpour = { + name = "{C:gold}倾盆大雨标签{}", + text = { "每次打出手牌后,", "每个打出的盲注有 {C:green}#1# / #2#{} 几率", "失去", "所有的{C:attention}修饰效果{}" }, + }, + tag_entr_asc_voodoo = { + name = "{C:gold}巫毒标签{}", + text = { "获得一个不可跳过的", "{C:attention}巫毒包{}" }, + }, + tag_entr_asc_burden = { + name = "{C:gold}重担标签{}", + text = { "每次打出手牌后,", "失去当前持有{C:money}金钱{}的{C:attention}三分之一{}", "向下取整" }, + }, + + tag_curse_entr_blind = { + name = "盲目诅咒", + text = { + "商店中的卡牌", + "可能会被{C:red}翻转{}" + } + }, + tag_curse_entr_darkness = { + name = "黑暗诅咒", + text = { + "补充包提供", + "{C:red}更少{}的选项" + } + }, + tag_curse_entr_lost = { + name = "迷失诅咒", + text = { + "没有{C:red}小盲注{}" + } + }, + tag_curse_entr_maze = { + name = "迷宫诅咒", + text = { + "盲注的出现顺序被{C:red}随机化{}" + } + }, + }, + ["Rune Tag"] = { + rune_entr_fehu = { + name = "费胡 (财富)", + text = { + "下一张被{C:attention}出售{}的卡牌", + "会将其售价的{C:attention}一半{}", + "添加到你的小丑中" + } + }, + rune_entr_fehu_providence = { + name = "费胡{C:purple}+{}", + text = { + "下一张被{C:attention}出售{}的卡牌", + "会将其{C:purple,E:1}全部{}售价", + "添加到你的小丑中" + } + }, + rune_entr_uruz = { + name = "乌鲁兹 (力量)", + text = { + "使下一次", + "{C:attention}盲注结算金钱{}增加 {X:gold,C:white}50%{}", + "{C:inactive}(呈加法叠加){}" + } + }, + rune_entr_uruz_providence = { + name = "乌鲁兹{C:purple}+{}", + text = { + "使下一次", + "{C:attention}盲注结算金钱{}增加 {X:purple,C:white,E:1}100%{}", + "{C:inactive}(呈加法叠加){}" + } + }, + rune_entr_thurisaz = { + name = "苏里萨兹 (防御)", + text = { + "复制下一张", + "被{C:attention}弃掉{}的卡牌" + } + }, + rune_entr_thurisaz_providence = { + name = "苏里萨兹{C:purple}+{}", + text = { + "将下一张", + "被{C:attention}弃掉{}的卡牌复制 {C:purple,E:1}两遍{}" + } + }, + rune_entr_ansuz = { + name = "安苏兹 (智慧)", + text = { + "复制下一个", + "被{C:attention}获得{}的标签或符文" + } + }, + rune_entr_ansuz_providence = { + name = "安苏兹{C:purple}+{}", + text = { + "将下一个", + "被{C:attention}获得{}的标签或符文复制 {C:purple,E:1}两遍{}" + } + }, + rune_entr_raido = { + name = "莱多 (旅途)", + text = { + "有 {C:green}#1# / #2#{} 几率", + "阻止下一次", + "底注的提升", + } + }, + rune_entr_raido_providence = { + name = "莱多{C:purple}+{}", + text = { + "{C:purple,E:1}阻止{}下一次", + "底注的提升", + } + }, + rune_entr_kaunan = { + name = "科南 (火炬)", + text = { + "将下一次", + "被{C:attention}打出{}的牌型升级" + } + }, + rune_entr_kaunan_providence = { + name = "科南{C:purple}+{}", + text = { + "将下一次", + "被{C:attention}打出{}的牌型升级", + "{C:purple,E:1}两次{}" + } + }, + rune_entr_gebo = { + name = "盖伯 (礼物)", + text = { + "创造一张与", + "下一张被{C:attention}出售{}卡牌同类型", + "的卡牌", + "{C:inactive}(必须有空间){}" + } + }, + rune_entr_gebo_providence = { + name = "盖伯{C:purple}+{}", + text = { + "创造一张与", + "下一张被{C:attention}出售{}卡牌同类型", + "的卡牌", + "{C:purple,E:1}(数量可以溢出){}" + } + }, + + rune_entr_wunjo = { + name = "温乔 (喜悦)", + text = { + "当下一张消耗牌", + "被使用时,创造一张", + "{C:attention}随机{}的{C:purple}符文{}" + } + }, + rune_entr_wunjo_providence = { + name = "温乔{C:purple}+{}", + text = { + "当下一张消耗牌", + "被使用时,创造 {C:purple}2{} 张", + "{C:attention}随机{}的{C:purple}符文{}" + } + }, + + rune_entr_haglaz = { + name = "哈格拉兹 (冰雹)", + text = { + "{C:red}摧毁{}下一次", + "打出的手牌" + } + }, + rune_entr_haglaz_providence = { + name = "哈格拉兹{C:purple}+{}", + text = { + "{C:red}摧毁{}下一次", + "打出或{C:purple,E:1}弃掉{}的手牌" + } + }, + + rune_entr_naudiz = { + name = "瑙蒂兹 (需求)", + text = { + "下一件物品", + "可以{C:attention}无视{}你当前的", + "金钱余额被购买" + } + }, + rune_entr_naudiz_providence = { + name = "瑙蒂兹{C:purple}+{}", + text = { + "下一件物品", + "可以{C:attention}无视{}你当前的", + "金钱余额被购买", + "{C:purple,E:1}并且不会因此产生负债{}" + } + }, + + rune_entr_isaz = { + name = "伊萨兹 (冰)", + text = { + "在下一个商店中", + "添加一张额外的", + "{C:attention}优惠券{}" + } + }, + rune_entr_isaz_providence = { + name = "伊萨兹{C:purple}+{}", + text = { + "在下一个商店中", + "添加一张额外的", + "{C:purple,E:1}半价{} {C:attention}优惠券{}" + } + }, + + rune_entr_jera = { + name = "耶拉 (丰收)", + text = { + "复制下一张", + "被{C:attention}使用{}的消耗牌" + } + }, + rune_entr_jera_providence = { + name = "耶拉{C:purple}+{}", + text = { + "将下一张", + "被{C:attention}使用{}的消耗牌", + "复制 {C:purple,E:1}两次{}" + } + }, + + rune_entr_ihwaz = { + name = "艾瓦兹 (紫杉)", + text = { + "随机化下一张", + "被{C:attention}打出{}卡牌的其中一项属性" + } + }, + rune_entr_ihwaz_providence = { + name = "艾瓦兹{C:purple}+{}", + text = { + "{C:purple,E:1}完全{}随机化", + "下一张被{C:attention}打出{}的卡牌" + } + }, + + rune_entr_perthro = { + name = "佩思罗 (命运)", + text = { + "在下一次{C:attention}重掷{}时,", + "重新补货{C:attention}补充包{}" + } + }, + rune_entr_perthro_providence = { + name = "佩思罗{C:purple}+{}", + text = { + "在下一次{C:attention}重掷{}时,", + "重新补货{C:attention}补充包{},", + "并提供 {C:purple,E:1}+1{} 个临时商店槽位" + } + }, + + rune_entr_algiz = { + name = "阿尔吉兹 (保护)", + text = { + "花费 {C:money}$10{} 来", + "防止下一次{C:red}死亡{}", + + } + }, + rune_entr_algiz_providence = { + name = "阿尔吉兹{C:purple}+{}", + text = { + "花费 {C:purple,E:1}$5{} 来", + "防止下一次{C:red}死亡{}", + } + }, + + rune_entr_sowilo = { + name = "索威罗 (太阳)", + text = { + "使下一次被{C:attention}弃掉{}的手牌", + "获得 {C:gold}+2{} 晋升强度" + + } + }, + rune_entr_sowilo_providence = { + name = "索威罗{C:purple}+{}", + text = { + "使下一次被{C:attention}弃掉{}的手牌", + "获得 {C:purple,E:1}+4{} 晋升强度" + } + }, + + rune_entr_tiwaz = { + name = "提瓦兹 (胜利)", + text = { + "随机{C:attention}修改{}", + "下一张{C:attention}抽到{}的卡牌" + + } + }, + rune_entr_tiwaz_providence = { + name = "提瓦兹{C:purple}+{}", + text = { + "随机{C:attention}修改{}", + "下一张{C:attention}抽到{}的卡牌", + "{C:purple,E:1}两次{}" + } + }, + + rune_entr_berkano = { + name = "伯卡诺 (诞生)", + text = { + "为下一张被{C:red}摧毁{}的卡牌", + "创造 {C:attention}两张{}副本" + + } + }, + rune_entr_berkano_providence = { + name = "伯卡诺{C:purple}+{}", + text = { + "为下一张被{C:red}摧毁{}的卡牌", + "创造 {C:purple,E:1}三张{}副本" + } + }, + + rune_entr_ehwaz = { + name = "埃华兹 (马)", + text = { + "在下一次{C:attention}跳过{}盲注时", + "提供一次盲注结算{C:attention}金钱{}和进入一次{C:attention}商店{}的权限" + + } + }, + rune_entr_ehwaz_providence = { + name = "埃华兹{C:purple}+{}", + text = { + "在下一次{C:attention}跳过{}盲注时", + "提供一次盲注结算{C:attention}金钱{}和进入一次", + "拥有 {C:purple,E:1}+1{} 槽位的{C:attention}商店{}的权限" + } + }, + + rune_entr_mannaz = { + name = "曼纳兹 (人类)", + text = { + "向下一个{C:attention}打开{}的补充包中", + "添加一张{C:spectral}幻灵{}牌" + + } + }, + rune_entr_mannaz_providence = { + name = "曼纳兹{C:purple}+{}", + text = { + "向下一个{C:attention}打开{}的补充包中", + "添加 {C:purple,E:1}两张{} {C:spectral}幻灵{}牌" + } + }, + + rune_entr_laguz = { + name = "拉古兹 (水)", + text = { + "返还下一次的{C:attention}弃牌{}次数" + } + }, + rune_entr_laguz_providence = { + name = "拉古兹{C:purple}+{}", + text = { + "返还下一次的{C:attention}弃牌{}次数", + "并临时提供 {C:purple,E:1}+1{} 次出牌" + } + }, + + rune_entr_ingwaz = { + name = "因格瓦兹 (种子)", + text = { + "下一次{C:attention}概率{}判定", + "必定{C:green}成功{}" + } + }, + rune_entr_ingwaz_providence = { + name = "因格瓦兹{C:purple}+{}", + text = { + "下一次{C:attention}概率{}判定", + "必定{C:green}成功{},且触发时", + "有 {C:purple,E:1}33%{} 几率不消耗此符文" + } + }, + + rune_entr_dagaz = { + name = "达加兹 (黎明)", + text = { + "将下一张{C:attention}获得{}的", + "消耗牌逆位" + } + }, + rune_entr_dagaz_providence = { + name = "达加兹{C:purple}+{}", + text = { + "将下一张{C:attention}获得{}的", + "消耗牌逆位", + "并且当其发生时,{C:purple,E:1}创造{}一张", + "随机逆位消耗牌", + "{C:inactive}(必须有空间){}" + } + }, + + rune_entr_othila = { + name = "奥特拉 (遗产)", + text = { + "下一张被{C:attention}出售{}的卡牌提供", + "{X:gold,C:white}X3{} 倍的金钱" + } + }, + rune_entr_othila_providence = { + name = "奥特拉{C:purple}+{}", + text = { + "下一张被{C:attention}出售{}的卡牌提供", + "{X:purple,C:white,E:1}X5{} 倍的金钱" + } + }, + + rune_entr_oss = { + name = "奥斯 (口)", + text = { + "下一个打开的{C:attention}补充包{}", + "将包含一张{C:legendary,E:1}隐藏{}消耗牌", + "{C:inactive}(如果可能的话)" + } + }, + rune_entr_oss_providence = { + name = "奥斯{C:purple}+{}", + text = { + "下一个打开的{C:attention}补充包{}", + "将包含一张{C:legendary,E:1}隐藏{}消耗牌", + "当其发生时,{C:purple,E:1}生成{}一张{C:purple}符文{}牌", + "{C:inactive}(如果可能的话)" + } + }, + --pacts + rune_entr_avarice = { + name = "贪婪印记", + text = { + { + "被{C:red}贪婪{}标记" + }, + { + "所有出售价格", + "乘以 {X:red,C:white}X#1#{}" + } + } + }, + rune_entr_rage = { + name = "狂怒印记", + text = { + "被{C:red}狂怒{}标记" + } + }, + rune_entr_thorns = { + name = "荆棘印记", + text = { + "被{C:red}荆棘{}标记" + } + }, + rune_entr_denial = { + name = "否认印记", + text = { + "被{C:red}否认{}标记" + } + }, + rune_entr_chains = { + name = "锁链印记", + text = { + { + "被{C:red}锁链{}标记" + }, + { + "重新触发所有{C:attention}永恒{}扑克牌", + "每回合第一张{C:attention}抽到{}的牌变为{C:attention}永恒{}状态" + } + } + }, + rune_entr_decay = { + name = "衰变印记", + text = { + "被{C:red}衰变{}标记" + } + }, + rune_entr_envy = { + name = "嫉妒印记", + text = { + { + "被{C:red}嫉妒{}标记" + }, + { + "重新触发一张{C:attention}随机{}小丑,", + "目标每回合{C:attention}改变{}" + } + } + }, + rune_entr_youth = { + name = "青春印记", + text = { + "被{C:red}青春{}标记" + } + }, + rune_entr_shards = { + name = "碎片印记", + text = { + { + "被{C:red}碎片{}标记" + }, + { + "扑克牌的{C:red}摧毁{}", + "可能会{C:red}失败{}" + } + } + }, + rune_entr_desire = { + name = "欲望印记", + text = { + { + "被{C:red}欲望{}标记" + }, + { + "{C:attention}补充包{}变得", + "更{C:red}昂贵{}" + } + } + }, + rune_entr_ice = { + name = "坚冰印记", + text = { + { + "被{C:red}坚冰{}标记" + }, + { + "你{C:attention}等级最高{}的牌型", + "{C:red}无法{}再改变等级" + } + } + }, + rune_entr_gluttony = { + name = "暴食印记", + text = { + { + "被{C:red}暴食{}标记" + }, + { + "{C:red}所有{}消耗牌变为{C:attention}永恒{}状态" + } + } + }, + rune_entr_rebirth = { + name = "重生印记", + text = { + { + "被{C:red}重生{}标记" + }, + { + "扑克牌将被{C:attention}复制{}", + "而不是被{C:red}摧毁{}" + } + } + }, + rune_entr_despair = { + name = "绝望印记", + text = { + "被{C:red}绝望{}标记" + } + }, + rune_entr_strength = { + name = "力量印记", + text = { + "被{C:red}力量{}标记" + } + }, + rune_entr_darkness = { + name = "黑暗印记", + text = { + { + "被{C:red}黑暗{}标记" + }, + { + "抽到的扑克牌可能是", + "面朝{C:red}下{}的" + } + } + }, + rune_entr_freedom = { + name = "自由印记", + text = { + "被{C:red}自由{}标记" + } + }, + rune_entr_eternity = { + name = "永恒印记", + text = { + "被{C:red}永恒{}标记" + } + }, + rune_entr_loyalty = { + name = "忠诚印记", + text = { + { + "被{C:red}忠诚{}标记" + }, + { + "利息现在每 {C:money}$#1#{} 计算一次", + "每隔一次出牌提供 {X:mult,C:white}X#2#{} 倍率" + } + } + }, + rune_entr_brimstone = { + name = "硫磺印记", + text = { + { + "被{C:red}硫磺{}标记" + }, + { + "在回合的{C:attention}最后一手牌{}打出后", + "提供 {X:mult,C:white}X#1#{} 倍率" + } + } + }, + rune_entr_dreams = { + name = "梦境印记", + text = { + { + "被{C:red}梦境{}标记" + }, + { + "小盲注不提供{C:attention}奖励{}" + } + } + }, + rune_entr_energy = { + name = "能量印记", + text = { + "被{C:red}能量{}标记" + } + }, + rune_entr_blood = { + name = "鲜血印记", + text = { + "被{C:red}鲜血{}标记" + } + }, + rune_entr_awakening = { + name = "觉醒印记", + text = { + "被{C:red}觉醒{}标记" + } + }, + rune_entr_serpents = { + name = "巨蛇印记", + text = { + "被{C:red}巨蛇{}标记", + "{C:red,E:1,s:0.8}你的命运已成定局{}" + } + }, + }, + Rune = { + c_entr_fehu = { + name = "费胡符文", + text = { + "下一张被{C:attention}出售{}的卡牌", + "会将其售价的{C:attention}一半{}", + "添加到你的小丑中" + } + }, + c_entr_fehu_providence = { + name = "费胡符文{C:purple}+{}", + text = { + "下一张被{C:attention}出售{}的卡牌", + "会将其{C:purple,E:1}全部{}售价", + "添加到你的小丑中" + } + }, + c_entr_uruz = { + name = "乌鲁兹符文", + text = { + "使下一次", + "{C:attention}盲注结算金钱{}增加 {X:gold,C:white}50%{}", + "{C:inactive}(呈加法叠加){}" + } + }, + c_entr_uruz_providence = { + name = "乌鲁兹符文{C:purple}+{}", + text = { + "使下一次", + "{C:attention}盲注结算金钱{}增加 {X:purple,C:white,E:1}100%{}", + "{C:inactive}(呈加法叠加){}" + } + }, + c_entr_thurisaz = { + name = "苏里萨兹符文", + text = { + "创造一张", + "下一张被{C:attention}弃掉{}卡牌的{C:attention}副本{}", + "并将其抽入{C:attention}手中{}" + } + }, + c_entr_thurisaz_providence = { + name = "苏里萨兹符文{C:purple}+{}", + text = { + "创造 {C:purple,E:1}两张{}", + "下一张被{C:attention}弃掉{}卡牌的{C:attention}副本{}", + "并将其抽入{C:attention}手中{}" + } + }, + c_entr_ansuz = { + name = "安苏兹符文", + text = { + "创造一张", + "下一个被{C:attention}获得{}的标签或符文的{C:attention}副本{}", + } + }, + c_entr_ansuz_providence = { + name = "安苏兹符文{C:purple}+{}", + text = { + "创造 {C:purple,E:1}两张{}", + "下一个被{C:attention}获得{}的标签或符文的{C:attention}副本{}", + } + }, + c_entr_raido = { + name = "莱多符文", + text = { + "有 {C:green}#1# / #2#{} 几率", + "阻止下一次", + "底注的{C:attention}提升{}" + } + }, + c_entr_raido_providence = { + name = "莱多符文{C:purple}+{}", + text = { + "{C:purple,E:1}阻止{}下一次", + "底注的{C:attention}提升{}" + } + }, + c_entr_kaunan = { + name = "科南符文", + text = { + "升级", + "下一次被{C:attention}打出{}的牌型" + } + }, + c_entr_kaunan_providence = { + name = "科南符文{C:purple}+{}", + text = { + "将下一次", + "被{C:attention}打出{}的牌型升级", + "{C:purple,E:1}两次{}" + } + }, + + c_entr_gebo = { + name = "盖伯符文", + text = { + "创造一张与", + "下一张被{C:attention}出售{}卡牌同类型", + "的卡牌", + "{C:inactive}(必须有空间){}" + } + }, + c_entr_gebo_providence = { + name = "盖伯符文{C:purple}+{}", + text = { + "创造一张与", + "下一张被{C:attention}出售{}卡牌同类型", + "的卡牌", + "{C:purple,E:1}(数量可以溢出){}" + } + }, + + c_entr_wunjo = { + name = "温乔符文", + text = { + "当下一张消耗牌", + "被使用时,创造一张", + "{C:attention}随机{}的{C:purple}符文{}" + } + }, + c_entr_wunjo_providence = { + name = "温乔符文{C:purple}+{}", + text = { + "当下一张消耗牌", + "被使用时,创造 {C:purple}2{} 张", + "{C:attention}随机{}的{C:purple}符文{}" + } + }, + + c_entr_haglaz = { + name = "哈格拉兹符文", + text = { + "{C:red}摧毁{}下一次", + "打出的手牌" + } + }, + c_entr_haglaz_providence = { + name = "哈格拉兹符文{C:purple}+{}", + text = { + "{C:red}摧毁{}下一次", + "打出或{C:purple,E:1}弃掉{}的手牌" + } + }, + + c_entr_naudiz = { + name = "瑙蒂兹符文", + text = { + "下一张{C:attention}购买{}的商店卡牌", + "可以{C:attention}无视{}你当前的", + "金钱余额被购买,如果需要的话", + "会让你陷入{C:attention}负债{}" + } + }, + c_entr_naudiz_providence = { + name = "瑙蒂兹符文{C:purple}+{}", + text = { + "下一张{C:attention}购买{}的商店卡牌", + "可以{C:attention}无视{}你当前的", + "金钱余额被购买", + "{C:purple,E:1}且不会产生任何债务{}" + } + }, + + c_entr_isaz = { + name = "伊萨兹符文", + text = { + "在下一个{C:attention}商店{}中", + "包含一张额外的{C:attention}优惠券{}" + } + }, + c_entr_isaz_providence = { + name = "伊萨兹符文{C:purple}+{}", + text = { + "在下一个{C:attention}商店{}中", + "包含一张额外的{C:attention}优惠券{}", + "且价格为{C:purple,E:1}半价{}" + } + }, + + c_entr_jera = { + name = "耶拉符文", + text = { + "创造一张", + "下一张被{C:attention}使用{}消耗牌的", + "{C:attention}副本{}", + "{C:inactive}(隐藏的消耗牌除外)" + } + }, + c_entr_jera_providence = { + name = "耶拉符文{C:purple}+{}", + text = { + "创造 {C:purple,E:1}两张{}", + "下一张被{C:attention}使用{}消耗牌的", + "{C:attention}副本{}" + } + }, + c_entr_ihwaz = { + name = "艾瓦兹符文", + text = { + "随机化下一张", + "被{C:attention}打出{}卡牌的其中一项属性" + } + }, + c_entr_ihwaz_providence = { + name = "艾瓦兹符文{C:purple}+{}", + text = { + "{C:purple,E:1}完全{}随机化", + "下一张被{C:attention}打出{}的卡牌" + } + }, + + c_entr_perthro = { + name = "佩思罗符文", + text = { + "在下一次{C:attention}重掷{}时,", + "重新补货{C:attention}补充包{}" + } + }, + c_entr_perthro_providence = { + name = "佩思罗符文{C:purple}+{}", + text = { + "在下一次{C:attention}重掷{}时,", + "重新补货{C:attention}补充包{},", + "并{C:attention}临时{}提供", + "{C:purple,E:1}+1{} 个商店槽位" + } + }, + + c_entr_algiz = { + name = "阿尔吉兹符文", + text = { + "花费 {C:money}$10{} 来", + "防止下一次{C:red}死亡{}", + } + }, + c_entr_algiz_providence = { + name = "阿尔吉兹符文{C:purple}+{}", + text = { + "花费 {C:purple,E:1}$5{} 来", + "防止下一次{C:red}死亡{}", + } + }, + + c_entr_sowilo = { + name = "索威罗符文", + text = { + "使下一次被{C:attention}弃掉{}的手牌", + "获得 {C:gold}+2{} 晋升强度" + } + }, + c_entr_sowilo_providence = { + name = "索威罗符文{C:purple}+{}", + text = { + "使下一次被{C:attention}弃掉{}的手牌", + "获得 {C:purple,E:1}+4{} 晋升强度" + } + }, + + c_entr_tiwaz = { + name = "提瓦兹符文", + text = { + "下一张{C:attention}抽到{}的卡牌", + "将获得一项{C:attention}随机{}修改" + } + }, + c_entr_tiwaz_providence = { + name = "提瓦兹符文{C:purple}+{}", + text = { + "下一张{C:attention}抽到{}的卡牌", + "将获得 {C:purple,E:1}两项{} {C:attention}随机{}修改" + } + }, + + c_entr_berkano = { + name = "伯卡诺符文", + text = { + "为下一张被{C:red}摧毁{}的卡牌", + "创造 {C:attention}两张{}副本" + } + }, + c_entr_berkano_providence = { + name = "伯卡诺符文{C:purple}+{}", + text = { + "为下一张被{C:red}摧毁{}的卡牌", + "创造 {C:purple,E:1}三张{}副本" + } + }, + + c_entr_ehwaz = { + name = "埃华兹符文", + text = { + "在下一次{C:attention}跳过{}盲注时", + "提供一次盲注结算{C:attention}金钱{}和进入一次{C:attention}商店{}的权限" + } + }, + c_entr_ehwaz_providence = { + name = "埃华兹符文{C:purple}+{}", + text = { + "在下一次{C:attention}跳过{}盲注时", + "提供一次盲注结算{C:attention}金钱{}和进入一次", + "拥有 {C:purple,E:1}+1 商店槽位{}的{C:attention}商店{}的权限" + } + }, + + c_entr_mannaz = { + name = "曼纳兹符文", + text = { + "下一个{C:attention}打开{}的补充包", + "将包含一张{C:spectral}幻灵{}牌" + } + }, + c_entr_mannaz_providence = { + name = "曼纳兹符文{C:purple}+{}", + text = { + "下一个{C:attention}打开{}的补充包", + "将包含 {C:purple,E:1}两张{} {C:spectral}幻灵{}牌" + } + }, + + c_entr_laguz = { + name = "拉古兹符文", + text = { + "返还下一次", + "{C:attention}弃牌{}次数" + } + }, + c_entr_laguz_providence = { + name = "拉古兹符文{C:purple}+{}", + text = { + "返还下一次的{C:attention}弃牌{}次数", + "并临时提供 {C:purple,E:1}+1{} 次出牌" + } + }, + + c_entr_ingwaz = { + name = "因格瓦兹符文", + text = { + "下一次{C:attention}概率{}判定", + "必定{C:green}成功{}" + } + }, + c_entr_ingwaz_providence = { + name = "因格瓦兹符文{C:purple}+{}", + text = { + "下一次{C:attention}概率{}判定", + "必定{C:green}成功{},且触发时", + "有 {C:purple,E:1}33%{} 几率不消耗此符文" + } + }, + + c_entr_dagaz = { + name = "达加兹符文", + text = { + "将下一张{C:attention}获得{}的", + "消耗牌逆位" + } + }, + c_entr_dagaz_providence = { + name = "达加兹符文{C:purple}+{}", + text = { + "将下一张{C:attention}获得{}的", + "消耗牌逆位,", + "并且当其发生时,{C:purple,E:1}创造{}一张", + "随机逆位消耗牌", + "{C:inactive}(必须有空间){}" + } + }, + c_entr_othila = { + name = "奥特拉符文", + text = { + "下一张被{C:attention}出售{}的卡牌提供", + "{X:gold,C:white}X3{} 倍的金钱" + } + }, + c_entr_othila_providence = { + name = "奥特拉符文{C:purple}+{}", + text = { + "下一张被{C:attention}出售{}的卡牌提供", + "{X:purple,C:white,E:1}X5{} 倍的金钱" + } + }, + }, + Pact = { + c_entr_avarice = { + name = "贪婪契约", + text = { + "复制你{C:attention}售价{}最高的", + "小丑,然后将所有{C:attention}当前{}与{C:attention}未来{}", + "卡牌的售价乘以 {X:red,C:white}X0.25{}", + "{C:inactive}(必须有空间,剥夺负片状态)" + } + }, + c_entr_rage = { + name = "狂怒契约", + text = { + "随机{C:red}摧毁{}你{C:attention}整副{}牌组中", + "{C:attention}20%{} 的卡牌", + "{C:inactive}(最少 5 张,当前为 #1#)" + } + }, + c_entr_thorns = { + name = "荆棘契约", + text = { + "将{C:attention}租赁{}状态应用到 {C:attention}#1#{} 张随机小丑上,", + "然后赋予它们{C:attention}随机{}版本" + } + }, + c_entr_denial = { + name = "否认契约", + text = { + "创造一张上一次{C:attention}出售{}卡牌的{C:attention}副本{}", + "然后将该卡牌{C:red}放逐{}", + "{C:inactive}(当前为 {C:attention}#1#{C:inactive},必须有空间){}" + } + }, + c_entr_chains = { + name = "锁链契约", + text = { + "重新触发所有{C:attention}永恒{}", + "扑克牌,每回合第一张{C:attention}抽到{}的牌", + "将变为{C:attention}永恒{}状态" + } + }, + c_entr_decay = { + name = "衰变契约", + text = { + "从 {C:attention}#2#{} 种随机牌型中{C:red}扣除{} {C:attention}#1#{} 个等级", + "为你打出次数最多的牌型增加 {C:attention}#3#{} 级" + } + }, + c_entr_envy = { + name = "嫉妒契约", + text = { + "{C:red}摧毁{}一张{C:attention}随机{}小丑", + "重新触发一张{C:attention}随机{}小丑,", + "目标每回合改变" + } + }, + c_entr_youth = { + name = "青春契约", + text = { + "{C:attention}摧毁{}一张随机小丑", + "{C:attention}-#1#{} 底注", + } + }, + c_entr_shards = { + name = "碎片契约", + text = { + "将{C:dark_edition}碎裂{}状态应用到一张", + "随机小丑上,{C:attention}未来{}的扑克牌", + "摧毁效果可能会{C:red}失败{}" + } + }, + c_entr_desire = { + name = "欲望契约", + text = { + "创造 {C:attention}#1#{} 张随机", + "{C:spectral}幻灵{}或{C:red}预兆{}牌", + "{C:attention}补充包{}的价格变得 {C:money}50%{} 更贵", + "{C:inactive}(必须有空间){}" + } + }, + c_entr_ice = { + name = "坚冰契约", + text = { + "兑换 {C:attention}#1#{} 张随机{C:attention}优惠券{}", + "你{C:attention}等级最高{}的牌型", + "{C:red}无法{}再改变等级" + } + }, + c_entr_gluttony = { + name = "暴食契约", + text = { + "{C:attention}+#1#{} 消耗牌槽位", + "{C:red}所有{}消耗牌变为{C:attention}永恒{}状态" + } + }, + c_entr_rebirth = { + name = "重生契约", + text = { + "扑克牌将被{C:attention}复制{}", + "而不是被{C:red}摧毁{}", + "{C:blue}-#1#{} 手牌上限" + } + }, + c_entr_despair = { + name = "绝望契约", + text = { + "将{C:attention}整副牌组{}中的 {C:attention}#1#{} 张随机", + "卡牌#1#进行增强,并在 {C:attention}#3#{} 回合内削弱", + "{C:attention}整副牌组{}中 {C:attention}#2#%{} 的卡牌" + } + }, + c_entr_strength = { + name = "力量契约", + text = { + "将你{C:attention}打出次数最多{}的牌复制 {C:attention}#1#{} 次", + "将{C:attention}租赁{}状态应用到一张随机小丑上" + } + }, + c_entr_darkness = { + name = "黑暗契约", + text = { + "将{C:dark_edition}负片{}状态应用到一张随机小丑上", + "扑克牌可能会被面朝{C:red}下{}抽到" + } + }, + c_entr_freedom = { + name = "自由契约", + text = { + "{C:attention}+#1#{} 选牌上限", + "{C:attention}-#2#{} 手牌上限" + } + }, + c_entr_eternity = { + name = "永恒契约", + text = { + "为你{C:attention}打出次数最多{}的牌型", + "提供 {C:gold}+#1#{} 晋升强度,", + "一张随机小丑变为{C:attention}永恒{}状态" + } + }, + c_entr_loyalty = { + name = "忠诚契约", + text = { + "利息现在每 {C:money}$4{} 计算一次", + "每隔一次出牌提供 {X:mult,C:white}X0.5{} 倍率" + } + }, + c_entr_brimstone = { + name = "硫磺契约", + text = { + "在回合的{C:attention}最后一手牌{}打出后", + "提供 {X:mult,C:white}X3.6{} 倍率", + "{C:blue}-#1#{} 次出牌" + } + }, + c_entr_dreams = { + name = "梦境契约", + text = { + "获得 {C:attention}#1#{} 个随机标签", + "小盲注不提供{C:attention}奖励{}" + } + }, + c_entr_energy = { + name = "能量契约", + text = { + "为上一次弃掉的手牌", + "应用随机{C:dark_edition}版本{}", + "{C:red}-#1#{} 次弃牌" + } + }, + c_entr_blood = { + name = "鲜血契约", + text = { + "将{C:attention}整副牌组{}中", + "{C:attention}#1#{} 张随机", + "扑克牌链接在一起" + } + }, + c_entr_awakening = { + name = "觉醒契约", + text = { + "创造一张随机的{C:dark_edition}负片{}优惠券", + "{C:attention}-#1#{} 补充包槽位" + } + }, + }, + mtx = { + c_entr_extrajoker = { + name = "额外小丑槽", + text = { + "{C:attention}+#1# 小丑槽位{}", + "{C:purple}-c.#2#{}" + } + }, + c_entr_unstick = { + name = "除胶剂", + text = { + "移除你的{C:attention}小丑{}上的", + "所有{C:attention}贴纸{}", + "{C:purple}-c.#1#{}" + } + }, + c_entr_extrahands = { + name = "额外出牌", + text = { + "{C:blue}+#1# 次出牌{}", + "{C:purple}-c.#2#{}" + } + }, + c_entr_moneybundle = { + name = "成捆美元", + text = { + "{C:money}+$#1#{}", + "{C:purple}-c.#2#{}" + } + }, + c_entr_biggerpockets = { + name = "更大口袋", + text = { + "{C:attention}+#1# 消耗牌槽位{}", + "{C:purple}-c.#2#{}" + } + }, + c_entr_deckfix = { + name = "卡组修复", + text = { + "摧毁最多 {C:attention}#1#{} 张", + "选定卡牌", + "{C:purple}-c.#2#{}" + } + }, + c_entr_generousdonation = { + name = "慷慨捐赠", + text = { + "{C:purple}-c.#1#{}" + } + }, + }, + Other = { + asc_power_tutorial = { + name = "晋升强度说明", + text = { + "晋升强度会将", + "{C:blue}筹码{}与{C:mult}倍率{}乘以", + "{X:gold,C:white}X(1.25 ^ 强度)", + "{C:inactive,s:0.8}例如:+0.5 晋升强度 -> X1.11 筹码/倍率", + "{C:inactive,s:0.6}此提示框可以在设置中禁用" + } + }, + antipattern_pair = { + name = "反面模式", + text = { + "在 #1# 之后打出的手牌:", + "#2# #3# #4# #5# #6# #7#", + "#8# #9# #10# #11# #12#", + } + }, + cry_multiuse = { + name = "m", + text = { + "{C:inactive}可使用次数: ({V:1}#1#{C:inactive} 次剩余)", + }, + }, + cry_banana_booster = { + name = "香蕉", + text = { + "包中的所有卡牌", + "均带有{C:attention}香蕉{}状态", + }, + }, + cry_banana_voucher = { + name = "香蕉", + text = { + "每回合有 {C:green}#1# / #2#{} 几率", + "被取消兑换", + }, + }, + cry_banana_consumeable = { + name = "香蕉", + text = { + "使用时有 {C:green}#1# / #2#{} 几率", + "不发生任何事", + }, + }, + banana = { + name = "香蕉", + text = { + "每回合有 {C:green}#1# / #2#{} 几率", + "被摧毁", + }, + }, + echo_tooltip = { + name = "(~)$ echo (回显)", + text = { + "当此卡被使用时,", + "同时触发 {C:attention}#1#{}" + } + }, + temporary_debuff_tooltip = { + name = "临时削弱", + text = { + "在接下来的 {C:attention}#1#{} 回合内", + "处于被削弱状态" + } + }, + inversion_allowed = { + name = "逆位许可", + text = { + "可以被{C:red}逆位{}", + "为 {C:red}#1#{}" + } + }, + no_downside = { + name = "负面效果已消除", + text = { + "负面效果已被移除", + } + }, + no_downside_cond = { + name = "负面效果已消除", + text = { + "当 {X:dark_edition,C:white}熵{}", + "高于 {C:attention}100{} 时", + "负面效果将被移除" + } + }, + p_entr_twisted_pack_normal = { + name = "扭曲包", + group_name = "逆位卡牌", + text={ + "从最多 {C:attention}#2#{} 张{C:red}逆位{}卡牌中", + "选择 {C:attention}#1#{} 张,", + "立即使用或带走", + } + }, + p_entr_twisted_pack_jumbo = { + name = "巨型扭曲包", + group_name = "逆位卡牌", + text={ + "从最多 {C:attention}#2#{} 张{C:red}逆位{}卡牌中", + "选择 {C:attention}#1#{} 张,", + "立即使用或带走", + }, + }, + p_entr_twisted_pack_mega = { + name = "超级扭曲包", + group_name = "逆位卡牌", + text={ + "从最多 {C:attention}#2#{} 张{C:red}逆位{}卡牌中", + "选择 {C:attention}#1#{} 张,", + "立即使用或带走", + }, + }, + p_entr_twisted_pack_normal_2 = { + name = "扭曲包", + group_name = "逆位卡牌", + text={ + "从最多 {C:attention}#2#{} 张{C:red}逆位{}卡牌中", + "选择 {C:attention}#1#{} 张,", + "立即使用或带走", + } + }, + p_entr_twisted_pack_jumbo_2 = { + name = "巨型扭曲包", + group_name = "逆位卡牌", + text={ + "从最多 {C:attention}#2#{} 张{C:red}逆位{}卡牌中", + "选择 {C:attention}#1#{} 张,", + "立即使用或带走", + }, + }, + p_entr_twisted_pack_mega_2 = { + name = "超级扭曲包", + group_name = "逆位卡牌", + text={ + "从最多 {C:attention}#2#{} 张{C:red}逆位{}卡牌中", + "选择 {C:attention}#1#{} 张,", + "立即使用或带走", + }, + }, + p_entr_blind = { + name = "盲注包", + group_name = "盲注", + text={ + "从最多 {C:attention}#2#{} 张{C:attention}盲注代币{}中", + "选择 {C:attention}#1#{} 张,", + "立即使用或带走", + } + }, + p_entr_unbounded = { + name = "无限包", + text = { + "从最多 {C:attention}#2#{} 张{C:spectral}幻灵{}牌中", + "选择 {C:attention}#1#{} 张", + "{s:0.8,C:inactive}(由无限标签生成)", + }, + }, + p_entr_reference_pack = { + name = "参考包", + group_name = "逆位卡牌", + text={ + "从最多 {C:attention}#2#{} 张{C:attention}参考小丑{}中", + "选择 {C:attention}#1#{} 张", + } + }, + p_entr_voucher_pack = { + name = "优惠券包", + group_name = "优惠券", + text={ + "从最多 {C:attention}#2#{} 张{C:attention}优惠券{}中", + "选择 {C:attention}#1#{} 张", + } + }, + undiscovered_rune = { + name = "未发现", + text = { + "在未设定种子的对局中", + "购买或使用此卡", + "以了解其作用", + }, + }, + undiscovered_pact = { + name = "未发现", + text = { + "在未设定种子的对局中", + "购买或使用此卡", + "以了解其作用", + }, + }, + undiscovered_fraud = { + name = "未发现", + text = { + "在未设定种子的对局中", + "购买或使用此卡", + "以了解其作用", + }, + }, + undiscovered_omen = { + name = "未发现", + text = { + "在未设定种子的对局中", + "购买或使用此卡", + "以了解其作用", + }, + }, + undiscovered_star = { + name = "未发现", + text = { + "在未设定种子的对局中", + "购买或使用此卡", + "以了解其作用", + }, + }, + undiscovered_command = { + name = "未发现", + text = { + "在未设定种子的对局中", + "购买或使用此卡", + "以了解其作用", + }, + }, + undiscovered_cblind = { + name = "未发现", + text = { + "在未设定种子的对局中", + "购买或使用此卡", + "以了解其作用", + }, + }, + undiscovered_transient = { + name = "未发现", + text = { + "在未设定种子的对局中", + "购买或使用此卡", + "以了解其作用", + }, + }, + entr_pinned = { + name = "不可变", + text = { + "{C:attention}无法{}被重掷", + "在下一回合的商店中", + "会{C:attention}重新出现{}" + } + }, + entr_hotfix = { + name = "热修", + text = { + "{C:attention}无法{}被削弱", + } + }, + entr_pseudorandom = { + name = "伪随机", + text = { + "所有的{C:red}概率事件{}都将", + "{C:red}必定成功{},直到", + "下一回合开始" + } + }, + temporary = { + name = "临时", + text = { + "在回合结束时", + "被{C:red}摧毁{}" + } + }, + superego = { + name = "投射", + text = { + "出售时,创造 {C:attention}#1#{} 张", + "此卡牌的副本", + "每过 2 回合数量增加" + } + }, + desync = { + name = "失步", + text = { + "在 {C:attention}#1#{} 期间", + "{C:dark_edition}强制触发{}", + "打出手牌时随机决定时机" + } + }, + entr_aleph = { + name = "Aleph (真理)", + text = { + "{C:red}永远{}无法被{C:attention}移除{}" + } + }, + entr_copper_sticker = { + name = '黄铜贴纸', + text = { + "曾在{C:attention}黄铜注", + "难度下", + "使用此小丑赢得游戏" + } + }, + entr_platinum_sticker = { + name = '铂金贴纸', + text = { + "曾在{C:attention}铂金注", + "难度下", + "使用此小丑赢得游戏" + } + }, + entr_meteorite_sticker = { + name = '陨石贴纸', + text = { + "曾在{C:attention}陨石注", + "难度下", + "使用此小丑赢得游戏" + } + }, + entr_obsidian_sticker = { + name = '黑曜石贴纸', + text = { + "曾在{C:attention}黑曜石注", + "难度下", + "使用此小丑赢得游戏" + } + }, + entr_iridium_sticker = { + name = '铱金贴纸', + text = { + "曾在{C:attention}铱金注", + "难度下", + "使用此小丑赢得游戏" + } + }, + entr_zenith_sticker = { + name = '顶点贴纸', + text = { + "曾在{C:entr_zenith}顶点注", + "难度下", + "使用此小丑赢得游戏" + } + }, + entr_marked = { + name = "标记", + text = { + "本回合内,始终", + "加入到每一手", + "打出的牌中" + } + }, + entr_death_mark = { + name = "死亡标记", + text = { + "触发时被{C:red}摧毁{}" + } + }, + void_temporary = { + name = "临时", + text = { + "在回合结束时", + "被{C:red}摧毁{}" + } + }, + entr_death_mark_consumeable = { + name = "死亡标记", + text = { + "使用时不会生效,", + "而是直接被{C:red}摧毁{}" + } + }, + entr_crimson_seal = { + name = "猩红蜡封", + text = { + "重新触发{C:attention}相邻{}的卡牌" + } + }, + entr_sapphire_seal = { + name = "蓝宝石蜡封", + text = { + "如果在回合结束时", + "被{C:attention}持有{}在手中,", + "为打出的牌型提供", + "{C:attention}+0.25{} 晋升强度" + } + }, + entr_silver_seal = { + name = "银色蜡封", + text = { + "计分时,每有一张卡牌", + "留在{C:attention}手中{},提供 {C:gold}$1{}" + } + }, + entr_pink_seal = { + name = "粉色蜡封", + text = { + "弃掉时,创造一张", + "{C:red}逆位{}牌,", + "然后被{C:attention}摧毁{}", + "{C:inactive}(必须有空间){}" + } + }, + entr_verdant_seal = { + name = "翠绿蜡封", + text = { + "打出且是{C:attention}唯一{}一张", + "计分的卡牌时,", + "创造一张{C:red}指令{}牌" + } + }, + entr_cerulean_seal = { + name = "天蓝蜡封", + text = { + "如果此卡是打出扑克牌型的", + "{C:attention}一部分{},", + "为该牌型创造 3 张{C:dark_edition}负片{}的{C:purple}恒星{}牌", + "然后{C:attention}摧毁{}打出的手牌" + } + }, + entr_ornate_seal = { + name = "华丽蜡封", + text = { + "被{C:red}摧毁{}时,", + "创造一张{C:purple}符文{}牌", + "{C:inactive}(必须有空间){}" + } + }, + entr_amber_seal = { + name = "琥珀蜡封", + text = { + "当被{C:attention}复制{}或{C:attention}复印{}时,", + "创造一张{C:red}契约{}牌,", + "然后{C:red}摧毁{}自身", + "{C:inactive}(必须有空间){}" + } + }, + entr_mini_seal = { + name = "微型蜡封", + text = { + "计分后,有 {C:green}#1# / #2#{} 几率", + "{C:red}摧毁{} {C:attention}相邻{}的卡牌" + } + }, + entr_sharp_seal = { + name = "锋利蜡封", + text = { + "计分前,有 {C:green}#1# / #2#{} 几率", + "升级此卡的{C:attention}增强效果{}" + } + }, + entr_vantablack_seal = { + name = "梵塔黑蜡封", + text = { + "当被选中时,", + "{C:attention}+1{} 选牌上限" + } + }, + link = { + name = "链接", + text = { + "与其他共享相同", + "链接的卡牌,", + "同步所有的修改效果", + "{C:inactive}(#1#){}" + } + }, + xmult_bonus = { + name = "额外倍率", + text = { + "{X:red,C:white}X#1#{} 额外", + "倍率" + } + }, + entr_yellow_sign = { + name = "黄印", + text = { + "{C:attention}临时{}被视为", + "{C:diamonds}方块{}" + } + }, + scarred = { + name = "伤痕", + text = { + "弃牌时{C:attention}不会{}从", + "手中移除,但", + "{C:attention}仍会{}抽取新牌补位" + } + }, + tmtrainer_dummy = { + name = "故障效果", + text = { + "#1#", + "#2#" + } + }, + entr_pure = { + name = "纯净", + text = { + "此小丑的数值", + "无法改变" + } + }, + entr_card_suit_level = { + text = { + "--------------", + "{S:0.8,V:1}#1#{} {S:0.8}({S:0.8,V:2}lvl.#3#{})", + "{C:blue}+#2#{} 筹码" + } + } + }, + Partner = { + pnr_entr_parakmi = { + name = "蒂奥伊斯", + text = { + "补充包可能会", + "被随机替换为", + "另一种随机", + "补充包" + } + } + }, + TheFamily_Tab = { + entr_rune_tags = { + name = "符文标签", + text = { + "隐藏或显示符文标签" + } + } + }, + TheFamily_Group = { + entr_misc_group = { + name = "杂项设置 (Entropy)", + text = { + "切换 Entropy 添加的各种 UI 元素的显示" + } + } + }, + Mod = { + entr = { + name = "Entropy (熵)", + text = { + "{s:1.2}一个非常{C:red,s:1.2}混乱{s:1.2}的 Balatro 模组,灵感", + "{s:1.2}主要来源于{C:red,s:1.2}以撒的结合:忏悔{s:1.2}等作品,", + "{s:1.2}核心机制围绕{C:red,s:1.2}逆位{s:1.2}消耗牌展开,", + "{s:1.2}并在多个维度扩展了原版的机制玩法。", + "{s:1.2}整体体验贴近原版,但又不完全是原版{C:purple,s:1.2}+{}" + } + } + } + }, + misc = { + tutorial = { + cry_intro_1 = { + "你好,我是{C:attention}约瑟夫·J·小丑{}!", + "欢迎来到{C:entr_entropic,E:1}Entropy{}的世界!", + }, + cry_intro_2 = { + "看起来你在当前存档中", + "还从未游玩过{C:entr_entropic,E:1}Entropy{}。", + "让我来为你展示一下它的奇妙之处吧!", + }, + cry_intro_3 = { + "*长出双手*", + }, + cry_intro_4 = { + "很难用三言两语来概括", + "这个模组的魅力,但我能告诉你的是,", + "你即将迎来一段{C:entr_entropic,E:1}更为疯狂{}的旅程!", + "这绝对不是你之前玩过的那个{C:attention}Cryptid{}...", + }, + cry_intro_5 = { + "你可能从这些{C:entr_entropic}游戏设置集{}的名字中看出来了,我很喜欢字母 {C:attention}E{}。", + "选择一个游戏设置集,让我为你详细解释...", + "{s:0.8}注意:游戏集的平衡性仍在积极调整中。", + "{s:0.8}请做好内容会频繁变动的准备!", + }, + cry_modest_1 = { + "想要寻找贴近原版的游戏体验?", + "那么{C:entr_entropic}Ethereal (空灵){} 设置集绝对是你的不二之选!", + }, + cry_modest_2 = { + "不过,还是要小心那些隐藏在", + "Entropy 各处的诡计!你永远无法预料", + "下一个回合会碰到什么...", + }, + cry_mainline_1 = { + "想要{E:1,C:attention}打破{}游戏的常规?好消息,", + "你可以做到,而且不需要走极端!", + }, + cry_mainline_2 = { + "这里的内容依旧疯狂,但你将有机会", + "体验{C:entr_entropic}循序渐进{}的成长系统。", + "只是千万别掉以轻心...", + }, + cry_mainline_3 = { + "因为虽然你会变得更强,但我精心设计了一些", + "{E:1,C:dark_edition}Boss{},它们有可能会让你", + "后悔选择了这个{C:entr_entropic}设置集{}...", + }, + cry_madness_1 = { + "你想让你的硬盘彻底{C:red,E:1}湮灭{}吗?", + "哦,那可太有趣了!{C:entr_entropic}Exalted (狂热){} 设置集的座右铭就是:", + "'平衡?{E:1,C:red}那是什么鬼东西!?{}'", + }, + cry_madness_2 = { + "我熬了无数个通宵,灌下了无数瓶{C:green}魔爪能量饮料{},", + "才确保这个设置集达到了", + "{C:entr_entropic}绝对的完美平衡{},这一切都是为了你!", + }, + cry_madness_3 = { + "你将以解锁所有内容的状态开局,", + "尽情释放 Entropy 的{C:red,E:1}全部力量{}吧!", + "只是要小心别让游戏{C:attention,E:1}崩溃{}了,", + "因为这很可能会在你输掉对局之前发生...", + }, + + entr_tut_intro_1 = { + "你好!我叫 {C:red}Ruby{},我来这里", + "是为了帮助你了解 {C:entr_entropic}Entropy{} 的基础玩法。" + }, + entr_tut_intro_2 = { + "这个模组的核心机制", + "与原版游戏相比并没有太大区别。" + }, + entr_tut_intro_3 = { + "不过,还是有一些全新的内容", + "我需要向你详细介绍。" + }, + entr_tut_intro_4 = { + "那么,我们一会儿商店见。", + }, + + entr_ap_1 = { + "干得漂亮,现在你可以看看", + "{C:entr_entropic}Entropy{} 的商店都提供了些什么好东西。" + }, + entr_ap_2 = { + "试着买下这张 {C:gold}晴朗{} 小恶魔吧。" + }, + entr_ap_3 = { + "这是本模组添加的 {C:attention}#1#{} 张小丑之一。" + }, + entr_ap_4 = { + "这张小丑能提供 {C:gold}+2{} 晋升强度,", + "你可能很好奇这有什么用。" + }, + entr_ap_5 = { + "是这样的,每 {C:gold}+1{} 晋升强度", + "都会将 {C:blue}筹码{} 与 {C:red}倍率{} 同时乘以 {X:purple,C:white}X1.25{}。" + }, + entr_ap_6 = { + "所以 {C:gold}+2{} 就相当于将两者分别", + "触发两次 {X:purple,C:white}X1.25{},也就是大约乘以 {X:purple,C:white}X1.56{}。" + }, + entr_ap_7 = { + "如果你想知道精确的", + "计算公式,那就是 {X:gold,C:white}X(1.25 ^ 晋升强度)。" + }, + entr_ap_8 = { + "让我们在下一回合试试这张 {C:attention}小丑{} 吧。" + }, + + entr_alt_1 = { + "欢迎来到击败Boss盲注后的商店。", + "这里的大部分内容还是老样子,", + "但有一个明显的区别。" + }, + entr_alt_2 = { + "你可能已经注意到了这个新出现的", + "{C:purple}紫色{}商店按钮。" + }, + entr_alt_3 = { + "在 {C:entr_entropic}Entropy{} 中,你的对局分为", + "两条截然不同的路线,这会直接影响你的", + "{C:red}难度{}与{C:entr_void}奖励{}。" + }, + entr_alt_4 = { + "主路线包含了常规的盲注,", + "包括 {C:attention}原版{} 以及一些", + "由 {C:entr_entropic}Entropy{} 新增的盲注。" + }, + entr_alt_5 = { + "另一条路线被称为 {C:purple}反面路线 (The Flipside){},", + "这里有着专属的全新盲注,", + "挑战难度通常也更高。" + }, + entr_alt_6 = { + "在这里,出现 {C:red}扭曲补充包{} 的几率也会更高,", + "并且你还有机会遇到全新的 {C:entr_void}虚空小丑{}。所以,擦亮眼睛!" + }, + entr_alt_7 = { + "每次在击败Boss盲注后的商店中,", + "你都可以切换一次路线。" + }, + entr_alt_8 = { + "现在,让我们切换到 {C:purple}另一条路线{},", + "我们下一个商店再见。" + }, + + entr_packs_1 = { + "现在让我们来看看", + "商店里的补充包。" + }, + entr_packs_2 = { + "试着买下这个由", + "{C:entr_entropic}Entropy{} 新增的", + "{C:red}扭曲补充包{} 吧。" + }, + entr_packs_3 = { + "扭曲补充包是一种", + "仅包含逆位消耗牌的补充包。" + }, + entr_packs_4 = { + "{C:red}逆位{}消耗牌是基于", + "现有的 {C:spectral}消耗牌{} 设计的,", + "但它们的效果发生了某种扭曲。" + }, + entr_packs_5 = { + "举个例子,这张牌是 {C:entr_omen}魅惑{},", + "它是原版《小丑牌》中 {C:spectral}邪咒{} 的", + "对应逆位版本。" + }, + entr_packs_6 = { + "这些消耗牌也可以通过", + "其他途径获得,比如使用", + "{C:spectral}反面{} 或 {C:purple}达加兹{} 符文。" + }, + entr_packs_7 = { + "补充包中必定能够", + "选择逆位消耗牌。" + }, + entr_packs_8 = { + "让我们试着使用一下 {C:entr_omen}魅惑{} 吧。" + }, + entr_packs_9 = { + "接下来是现有", + "补充包的改动。试着买下", + "这个 {C:attention}天体包{}。" + }, + entr_packs_10 = { + "你可能已经在这个补充包中", + "发现了一种新的 {C:purple}消耗牌类型{}。" + }, + entr_packs_11 = { + "这就是符文,它们有很小的几率", + "取代秘术包中的 {C:purple}塔罗牌{}", + "或天体包中的 {C:blue}星球牌{}。" + }, + entr_packs_12 = { + "符文没有专属的", + "补充包,所以这种替代机制", + "是获取它们的主要方式。" + }, + entr_packs_13 = { + "让我们试着使用这枚符文,", + "看看它能带来什么神奇的效果。" + }, + entr_packs_14 = { + "好了,接下来就全看你的了。" + } + + }, + achievement_names = { + ach_entr_event_horizon = "事件视界", + ach_entr_here_comes_the_sun = "太阳出来了", + ach_entr_megalyteri = "Megalyteri", + ach_entr_acheros = "阿刻戎", + ach_entr_rift = "裂隙", + ach_entr_katevaino = "Katevaino", + ach_entr_joy_to_the_world = "普天同庆", + ach_entr_suburban_jungle = "郊区丛林", + ach_entr_f_x = "f(x)", + ach_entr_c_sharp = "完美主义#" + }, + achievement_descriptions = { + ach_entr_event_horizon = "使用 #define 宏定义将方尖碑转换为啜泣", + ach_entr_here_comes_the_sun = "获得一张晴朗小丑", + ach_entr_acheros = "在底注 32 击败 Boss 盲注:无尽熵增", + ach_entr_rift = "在反面路线中击败底注 8", + ach_entr_katevaino = "在帕拉科米上使用超越", + ach_entr_joy_to_the_world = "让温乔符文创造出另一个温乔符文", + ach_entr_suburban_jungle = "在持有一张 Entropy 传奇小丑的情况下打出葫芦", + ach_entr_f_x= "在持有反导数的情况下打出衍生物", + ach_entr_c_sharp = "发现并解锁所有的原版与 Entropy 收藏条目" + }, + suits_plural = { + entr_nilsuit = "无", + }, + suits_singular = { + entr_nilsuit = "无", + }, + ranks = { + entr_nilrank = "无" + }, + dictionary = { + k_corrupted_ex = "已腐化!", + k_recovered_ex = "已恢复!", + cry_demicolon = "半分号触发!", + k_ee_hand_1 = "当打出手牌时,一张随机卡牌变为晴朗版本", + k_ee_hand_2 = "卡牌无法被削弱", + k_ee_hand_3 = "当打出手牌时,所有小丑数值 X1.666", + k_ee_hand_4 = "强制触发一张随机小丑", + + k_ee_discard_1 = "如果仅弃掉1张卡牌,扩散其版本效果", + k_ee_discard_2 = "创造打出卡牌的负片香蕉副本", + k_ee_discard_3 = "每弃掉一张卡牌,获得一个晋升标签", + k_ee_discard_4 = "^3 倍率", + + + k_before = "在计分之前:", + k_pre_joker = "在小丑计分之前:", + k_joker_main = "在主计分期间:", + k_individual = "当此卡触发时:", + k_pre_discard = "当弃牌时:", + k_remove_playing_cards = "当扑克牌被摧毁时:", + k_setting_blind = "当进入盲注时:", + k_ending_shop = "当离开商店时:", + k_reroll_shop = "当重掷时:", + k_selling_card = "当一张卡被出售时:", + k_using_consumeable = "当消耗牌被使用时:", + k_playing_card_added = "当扑克牌被添加时:", + + k_tmtmult = "+??? 倍率", + k_tmtchips = "+??? 筹码", + + k_tmtxmult = "X??? 倍率", + k_tmtxchips = "X??? 筹码", + + k_tmtemult = "^??? 倍率", + k_tmtechips = "^??? 筹码", + + k_tmtdollars = "+??? 美元", + k_tmtjoker_random = "创造一张随机小丑", + k_tmtjoker_choose_rarity = "创造一张随机稀有度的小丑", + k_tmtedition = "将一种随机版本应用到随机小丑上", + k_tmtante = "-??? 底注", + k_tmtconsumable = "创造一张随机消耗牌", + k_tmtenhancement_play = "一张打出的牌获得新的增强效果", + k_tmtenhancement_hand = "一张持有的牌获得新的增强效果", + k_tmtrandom = "触发 3 种随机效果", + + k_entr_entropic = "熵增", + k_entr_reverse_legendary = "传奇?", + k_entr_void = "虚空", + k_entr_zenith = "顶点", + k_entr_reverse_zenith = "顶点?", + k_fraud = "欺诈", + b_fraud_cards = "欺诈牌", + + k_command = "指令", + b_command_cards = "指令牌", + + k_omen = "预兆", + b_omen_cards = "预兆牌", + + k_transient = "瞬态", + b_transient_cards = "瞬态牌", + + k_mtx = "内购", + b_mtx_cards = "内购牌", + + k_inverted = "逆位", + k_inverted_pack = "扭曲补充包", + k_voucher_pack = "优惠券包", + b_inverted_cards = "逆位牌", + + entr_code_sudo = "覆盖", + entr_code_sudo_previous = "覆盖为先前的牌型", + k_cooked_ex = "大势已去!", + k_entr_asc_tutorial = "启用晋升强度说明提示框", + k_entr_faster_ante_scaling = "如果你拥有熵增小丑,盲注分数规模加速增长", + k_entr_entropic_music = "熵增小丑专属BGM (Joker in Greek by gemstonez)", + k_entr_blind_tokens = "启用盲注代币", + k_entr_profile_prefix = "为 Entropy 启用自定义存档预设", + k_credits = "制作人员", + k_code = "代码", + k_idea = "创意提供", + k_art = "美术设计", + k_music = "音乐", + k_music_sound = "音乐 / 音效", + k_forcetrigger_ex = "强制触发!", + k_spoiled_ex = "已腐坏!", + k_downgrade_ex = "已降级!", + k_backfired_ex = "适得其反!", + k_skipped_q = "已跳过?", + k_star = "恒星", + b_star_cards = "恒星牌", + k_planet_multiverse = Cryptid_config.family_mode and "多元宇宙" or "TM的整个多元宇宙", + k_planet_binary_star = "双星系统", + k_planet_dyson_swarm = "戴森球巨构", + + k_entropy = "熵", + + k_cblind = "盲注代币", + b_cblind_cards = "盲注代币", + k_entr_base = "基础", + + k_blind_pack = "盲注包", + b_blind_cards = "盲注", + + k_reference_pack = "参考包", + b_reference_cards = "参考小丑", + b_buy_slot = "+小丑槽", + b_sell_slot = "-小丑槽", + b_transition = "切换路线", + + b_cant_reroll="想都别想。", + + ph_blind_score_less_than="得分低于", + entr_nadir_placeholder = "3X 基础值", + + ph_no_decks = "本局未购买任何牌组", + ph_decks_bought = "本局已购买的牌组", + + ph_cards_defined = "本局中的宏定义", + ph_definitions = "本局没有宏定义", + ph_leftright = "左侧的卡牌将始终转换为右侧的卡牌", + b_definitions = "宏定义列表", + entr_ascended = "已晋升!", + k_entr_freebird = "反现实小丑专属BGM (Freebird by Lynyrd Skynyrd - 受版权保护)", + + entr_gameset_modest = "Ethereal (空灵)", + entr_gameset_mainline = "Elysian (极乐)", + entr_gameset_madness = "Exalted (狂热)", + entr_gameset_custom = "Emergent (涌现)", + + entr_b_reset_gameset_modest = "重置游戏设置集 (空灵)", + entr_b_reset_gameset_mainline = "重置游戏设置集 (极乐)", + entr_b_reset_gameset_madness = "重置游戏设置集 (狂热)", + + entr_opened = "已打开!", + entr_kiy_banished = "已放逐", + + k_saved_heroic = "不够英勇!", + k_saved_just = "不够正义!", + b_on = "启用", + b_off = "禁用", + b_enabled = "已启用", + b_disabled = "已禁用", + b_cycle = "循环", + b_true_endless = "真无尽模式", + k_entr_glitched = "使用全新的故障着色器效果 (by cassknows)", + ph_hand_notreal = "调用扑克牌型函数时传入了无效参数", + + + cry_notif_antireal_1 = "反现实小丑", + cry_notif_antireal_2 = "版权声明", + cry_notif_antireal_d1 = '反现实小丑播放的歌曲 "Freebird",', + cry_notif_antireal_d2 = "受到版权保护,不得被用于", + cry_notif_antireal_d3 = "直播和视频中。", + + k_entr_omega_aleph = "Aleph(真理)贴纸将阻止自毁 (存在不稳定风险,生效需重启游戏)", + k_entr_corrupted_speed = "腐化牌组的循环速度 (%)", + + k_saved_skullcry = "顶点注的力量拯救了你", + + b_change_path_1 = "进入", + b_change_path_2 = "反面路线", + b_change_path_3 = "返回", + b_infinity = "无尽", + + b_daily_challenge = "每日挑战", + + flipside_none = '无', + flipside_minimal = '极简', + flipside_full = '完整', + + flipside_info = '手持“反面”消耗牌时的逆位展示信息', + curses_enabled = "允许诅咒牌在黑曜石注之外出现", + + b_stat_CBlind = "盲注代币", + b_stat_Fraud = "欺诈", + b_stat_Star = "恒星", + b_stat_Omen = "预兆", + b_stat_Command = "指令", + k_upgrade_atomikos = "已摧毁!", + k_destroyed_ex = "已摧毁!", + k_new = "new();", + k_ascended_ex = "已晋升", + + k_rune = "符文", + k_rune_pack = "符文包", + b_rune_cards = "符文", + k_pact = "契约", + k_pact_pack = "魔鬼交易", + b_pact_cards = "契约", + + cry_set_music = "音乐", + + k_inactive = "未激活", + k_inactive_ex = "未激活!", + k_randomised = "已随机化!", + k_saved_algiz = "被阿尔吉兹符文救下一命", + k_undebuffed_ex = "已解除削弱!", + k_spatial_anomaly = "空间异常", + + k_curse_blind = "盲目诅咒", + k_curse_blind_desc = "商店里的卡牌可能会被隐藏", + + k_curse_darkness = "黑暗诅咒", + k_curse_darkness_desc = "补充包提供的选择更少", + + k_curse_lost = "迷失诅咒", + k_curse_lost_desc = "没有小盲注", + + k_curse_maze = "迷宫诅咒", + k_curse_maze_desc = "盲注出现的顺序被随机化", + k_level_chips = "每级筹码", + k_level_mult = "每级倍率", + k_level_asc = "每级晋升强度", + k_star_q = "恒星?", + k_moon = "月球", + k_satellite = "卫星", + + k_joker_in_greek = "Jokers in Greek (希腊小丑)", + k_mirrored_in_crimson = "Mirrored in Crimson (猩红倒影)", + k_freebird = "Freebird (自由之鸟)", + k_ruby_reference = "Mors Caloris (热寂)", + k_entropy_is_endless = "Entropy Is Endless (熵增无尽)", + k_snd_ominous = "snd_ominous (不祥之音)", + k_ee_goodmusic = "A Fervent Dreamers Lovesong (狂热梦想家的情歌)", + k_ee_badmusic = "Utmost Devotion (极致奉献)", + + k_plus_rune = "+1 符文", + k_plus_star = "+1 恒星", + k_plus_pact = "+1 契约", + k_plus_omen = "+1 预兆", + k_plus_tag = "+1 标签", + k_plus_inverted = "+1 逆位卡牌", + k_plus_discard = "+1 次弃牌", + + k_switch_ex = "切换!", + k_bounce_ex = "反弹!", + b_challenge_me = "挑战", + + ph_red_1 = "???", + ph_red_2 = "???", + }, + v_dictionary = { + card_art = "卡牌美术: #1#", + shader = "着色器: #1#", + wish = "愿望: #1#", + cry_art = { "美术设计: #1#" }, + cry_code = { "程序代码: #1#" }, + cry_idea = { "创意提供: #1#" }, + a_eqmult = { "倍率 = #1#" }, + a_twisted = {"+#1# 逆位"}, + + entr_void_desc = { + "永久{C:entr_void}逆位{}所有未来", + "出现的列在下方的小丑", + "将其变为 {C:entr_void}#1#{}:", + "{s:0.1} " + } + }, + gfb_quips = { + {"32 个底注", "你拿什么", "来证明你的实力"}, + {"MATHISFUN", "认证的", "盖章认可"}, + {"现在附赠", "20% 额外的", "[服务器封禁]"}, + {"难道你", "不想知道吗", "气象男孩"}, + {"明天", "会有更多", "神级代金券"}, + {"汪汪汪", "嗷嗷嗷"}, + {"喂,我的", "优惠券在", "这里啊老兄"}, + {"6", "", "7"}, + {"你已经", "买了一个了", "你这个贪婪的混蛋"}, + {"优惠券?", "我根本不认识她"}, + {"", ":sun_with_face:"}, + {"我手里", "没有优惠券", "但我好想尖叫"}, + {"这玩意", "可真是", "太折磨我了"}, + {"我们的", "优惠券", "用光了"}, + {"向", "Balatro 的", "优惠券们致敬"}, + {"量子等级", "的 PR 合并", "就在明天"}, + {"让我们", "来一探", "究竟"}, + {"尝试索引", "全局变量 'VOUCHER'", "(一个 NIL 空值)"}, + {"", "本节目由突袭", "暗影传说赞助播出"}, + {"世界上", "根本没什么事", "发生过"}, + {"在这破商店里", "我要的优惠券呢", "我想兑换 想要蹦蹦跳跳"}, + {"", "=0 张优惠券", ""}, + {"愚蠢的", "啊啊啊", "凭证机制"}, + {"| | |", "------", "| | | _"}, + {"抱歉 吉姆波,我不允许赊账,", "或许你可以等你再", "MMMMMMMMMM有钱点再来"}, + {"我很惊讶", "你居然读完了", "所有的烂梗嘲讽"}, + {"你大可以说", "这游戏实在是", "太有“熵”了"}, + {"", "这TM简直是在熵我"}, + {"我能", "硬抗下来"}, + {"火辣的单身", "Boss盲注", "就在你附近"}, + {"无尽熵增", "想和你聊聊"}, + {"干嘛", "这么", "严肃?"}, + {"灰飞烟灭", "化作", "虚无的原子"}, + {"VOUCHER(优惠券)?", "不如叫", "VOUCHEEKS(屁股券)"}, + {"下个底注", "保证出", "魔术戏法"}, + {"", "BOO", ""}, + {"相信我兄弟", "下个底注", "必出反物质"}, + {"绝不放弃你", "绝不让你失望", "绝不抛弃你并对你置之不理"}, + {"别给我", "玩什么", "切线套路"}, + {":chud:"}, + {"今天", "我们", "享受盛宴"}, + { "你", "这下恐怕是", "大势已去了" }, + { "面包", ">", "钥匙" }, + { "大笑", "笑死我了,", "真的" }, + { "你本来", "应该拿", "那个跳过标签的" }, + { "TMD", "什么是", "公里" }, + { "500 个", "消耗牌", "槽位" }, + { "2036年", "8月", "12日" }, + { "版主,", "给他们上", "大记忆恢复术" }, + { "DEEZ", "NUTS", "哈哈骗到你了" }, + { "LOREM", "IPSUM", "DOLOR SIT" }, + { "没有优惠券?", ":megamind:", "" }, + { "求求你快点", "我真的需要", "这个" }, + { "可怕的", "儿童搅拌机", "都市传说" }, -- 这是一个群内好友的梗 + { "", "RE R", "" }, -- 另一个同样性质的梗 + { "", "开始工作", "" }, + { "", "IMG_4750.png", "" }, + { "这简直是", "一坨优惠券大便", "" }, + { "1.1 更新", "就在明天", "(相信我)" }, + {"TODO:", "编写更多烂梗语录"}, + {"哟 优惠券", "优惠券: 哟"}, + {"一坨大便优惠券"}, + {"SMODS.JimboQuip"}, + {"VOUCHER", "I HARDLY", "KNOW HER"}, + {"RUBY", "'ENTROPY'", "CRIMSONFANG"} + }, + labels = { + banana = "香蕉", + entr_pinned = "不可变", + entr_marked = "标记", + entr_death_mark = "死亡标记", + void_temporary = "临时", + entr_hotfix = "热修", + temporary = "临时", + entr_pseudorandom = "伪随机", + link = "已链接", + superego = "投射", + entr_sunny = "晴朗", + entr_solar = "烈阳", + entr_neon = "霓虹", + entr_lowres = "低清", + entr_kaleidoscopic = "万花筒", + entr_gilded = "镀金", + entr_fractured = "碎裂", + entr_freaky = "猎奇", + entr_yellow_sign = "黄印", + scarred = "伤痕", + desync = "失步", + entr_aleph = "Aleph", + entr_pure = "纯净", + entr_crimson_seal = "猩红蜡封", + entr_sapphire_seal = "蓝宝石蜡封", + entr_silver_seal = "银色蜡封", + entr_pink_seal = "粉色蜡封", + entr_verdant_seal = "翠绿蜡封", + entr_cerulean_seal = "天蓝蜡封", + entr_ornate_seal = "华丽蜡封", + entr_amber_seal = "琥珀蜡封", + entr_mini_seal = "微型蜡封", + entr_sharp_seal = "锋利蜡封", + entr_vantablack_seal = "梵塔黑蜡封", + }, + poker_hands = { + ["entr_All"] = Cryptid_config.family_mode and "全卡" or "TM的所有牌", + ["entr-Flesh"] = "血肉", + ["entr-Straight_Flesh"] = "血肉顺", + ["entr-Flesh_House"] = "血肉葫芦", + ["entr-Flesh_Five"] = "血肉五条", + ["entr_derivative"] = "衍生物" + }, + poker_hand_descriptions = { + entr_All = { + "一手包含了标准52张扑克牌中", + "每一张牌的牌型,外加", + "一整套完整的光学牌和无之牌", + "且每个花色都有一个无之牌", + Cryptid_config.family_mode and "上帝已死" or "去你的,上帝已死", + }, + entr_derivative = { + "5 张包含非标准点数或花色的牌" + } + }, + challenge_names = { + c_entr_lifelight = "生命之光 (Lifelight)", + c_entr_vesuvius = "维苏威火山 (Vesuvius)", + c_entr_hyperaccelerated_bongcloud_opening = "超加速老头推车开局 (Hyperaccelerated Bongcloud)", + c_entr_hyperbolic_chamber = "精神时光地狱 (Hyperbolic Hell-Tier Chamber)", + c_entr_daily = "每日挑战 (Daily Challenge)", + c_entr_paycheck_to_paycheck = "月光族 (Paycheck to Paycheck)", + c_entr_riffle_shuffle = "鸽尾洗牌 (Riffle Shuffle)", + c_entr_variety_content = "多样性内容 (Variety Content)", + c_entr_phantom_hand_syndrome = "幻影手综合征 (Phantom Hand Syndrome)", + c_entr_eco_friendly = "环保主义 (Eco-Friendly)", + }, + v_text = { + ch_c_entr_no_planets = { "商店中不再出现星球牌" }, + ch_c_entr_starting_ante_mten = { "从底注 -10 开始游戏" }, + ch_c_entr_reverse_redeo = { "逆转“减税 (Redeo)”小丑改变底注的效果" }, + ch_c_entr_set_seed = {"设定种子为: #1#"} + }, + quips={ + entr_lq_ee_1={ + "纯属技术问题" + }, + entr_lq_ee_2={ + "如果你想", + "打败我,", + "你至少得去", + "再练个一千年!" + }, + entr_lq_ee_3={ + "你早就该", + "按住 R 键重开了!" + }, + entr_lq_ee_4={ + "在终点,", + "世间万物终将", + "屈服于熵增.." + }, + entr_lq_ee_5={ + "看来你的", + "“熵”", + "还不够高啊!" + }, + entr_lq_ee_6={ + "或许你应该", + "再去多找几次", + "重新触发的机会!" + }, + entr_lq_ee_7={ + "也许你可以尝试", + "再多装几个", + "其他 Mod!" + }, + entr_lq_ee_8={ + "别哭,这", + "只是一场游戏...", + }, + entr_lq_ee_9={ + "你真的", + "有在用心玩吗?" + }, + entr_lq_ee_10={ + "也许你应该", + "彻底放弃", + "打败我的念头!" + }, + entr_lq_ee_revived = { + "你真的", + "以为那会有", + "用吗?" + }, + entr_tq_ee_half = { + "这就是", + "你的全部实力吗?" + }, + entr_wq_ee_1={ + "啊?", + }, + entr_wq_ee_2={ + "什么!?" + }, + entr_wq_ee_3={ + "这怎么可能..." + }, + entr_wq_ee_4={ + "展示出", + "你的秘密!" + }, + entr_wq_ee_5={ + "那可真是", + "太有熵增感了!" + }, + + entr_lq_1 = { + "看来命运", + "终于追上了你。" + }, + entr_lq_2 = { + "一种无法避免的结局。" + }, + entr_lq_3 = { + "要不", + "再来一局?" + }, + entr_lq_4 = { + "祝你下次", + "好运..." + }, + + entr_wq_1 = { + "你还真是", + "有点东西,对吧?" + }, + entr_wq_2 = { + "熵增的力量", + "在你体内闪耀!" + }, + entr_wq_3 = { + "我没看错你!" + }, + entr_wq_4 = { + "干得好... 现在去挑战", + "铱金注吧!" + }, + } + }, +} +local CBlind = {} +for i, v in pairs(decs.descriptions.Blind) do + local text = {} + for i2, v2 in pairs(v.text or {}) do text[#text+1]=v2 end + CBlind["c_entr_"..i] = { + name=(v.name or "盲注").."代币", + text={ + "使用后可改变", + "当前或即将到来的", + "盲注" + } + } +end +for i, v in pairs(G.localization.descriptions.Blind) do + local text = {} + for i2, v2 in pairs(v.text or {}) do text[#text+1]=v2 end + CBlind["c_entr_"..i] = { + name=(type(v.name) ~= "table" and v.name or "盲注").."代币", + text={ + "使用后可改变", + "当前或即将到来的", + "盲注" + } + } +end +decs.descriptions.CBlind = CBlind +return decs \ No newline at end of file