Skip to content

Simplification in movePts? #6

Description

@ReneSac

Why write:

Pts[i].VX += windX * 1 / Pts[i].R;

and not simply:

Pts[i].VX += windX / Pts[i].R;

(in all source files, and for Y and Z dimensions too)? It got me thinking about operator precedence... but of course it don't matters... :/

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions