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Emulate background noise #9

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@drfiemost

Coming from libsidplayfp/libsidplayfp#102, we could have an (optional) background noise to add realism and a retro feeling.

We need to determine the spectral characteristic and the loudness. Also it should not be computationally expensive, ideally it should be generated at ~1MHz and it should pass through the external filter.

By a quick look at some SOASC samples, where the EXT-IN has been grounded to eliminate the bus noise, what can be noticed is mostly the mains hum.

Maybe we can get a decent result with a square wave at 50/60Hz plus some white or colored noise...

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