Coming from libsidplayfp/libsidplayfp#102, we could have an (optional) background noise to add realism and a retro feeling.
We need to determine the spectral characteristic and the loudness. Also it should not be computationally expensive, ideally it should be generated at ~1MHz and it should pass through the external filter.
By a quick look at some SOASC samples, where the EXT-IN has been grounded to eliminate the bus noise, what can be noticed is mostly the mains hum.
Maybe we can get a decent result with a square wave at 50/60Hz plus some white or colored noise...
Coming from libsidplayfp/libsidplayfp#102, we could have an (optional) background noise to add realism and a retro feeling.
We need to determine the spectral characteristic and the loudness. Also it should not be computationally expensive, ideally it should be generated at ~1MHz and it should pass through the external filter.
By a quick look at some SOASC samples, where the EXT-IN has been grounded to eliminate the bus noise, what can be noticed is mostly the mains hum.
Maybe we can get a decent result with a square wave at 50/60Hz plus some white or colored noise...