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189 lines (166 loc) · 3.46 KB
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/*
author: leeenx
@ timer 对象
@ 提供 7 个API如下:
@ timer.setTimeout(fun, delay[, id])
@ timer.clearTimeout(id)
@ timer.setInterval(fun, delay[, id])
@ timer.clearInterval(id)
@ timer.delete(id) 删除对应id的timeout/interval
@ timer.pause(id) 暂停对应id的timeout/interval
@ timer.resume(id) 恢复对应id的timeout/interval
@ timer.clean() 清空所有 timeout & interval
*/
class AnimationFrame {
auto = (elapsed, timer) => {
timer.tick(elapsed - timer.stamp)
timer.stamp = elapsed
timer.id = requestAnimationFrame(
elapsed => this.auto(elapsed, timer)
)
}
enable (timer) {
timer.paused = false
timer.stamp = 0
timer.id = requestAnimationFrame(
elapsed => this.auto(elapsed, timer)
)
}
disable (timer) {
cancelAnimationFrame(timer.id)
}
}
// 原生RAF
const RAF = new AnimationFrame()
export class Timer {
// 构造函数
constructor () {
// 暂停状态 - 这是个公共状态,由外部 Ticker 决定
this.paused = true
// 队列
this.queue = new Map()
// 开启 RAF
RAF.enable(this)
}
// setTimeout 的实现
setTimeout (fn, delay, id = Symbol('timeoutID')) {
// 存入队列
this.queue.set(id, {
fn,
type: 0,
paused: 0,
elapsed: 0,
delay
})
return id
}
// clearTimeout
clearTimeout (...ids) {
return this.delete(...ids)
}
// setInterval 的实现
setInterval (fn, delay, id = Symbol('intervalID')) {
// 存入队列
this.queue.set(id, {
fn,
type: 1,
paused: 0,
elapsed: 0,
delay
})
return id
}
// clearInterval
clearInterval (...ids) {
return this.delete(...ids)
}
// 修改指定id的 delay/fn
set (id, config = {}) {
const item = this.queue.get(id) || {}
for (const key in config) {
item[key] = config[key]
}
return true
}
// 删除 queue 上的成员
delete (...ids) {
return ids.every(id => this.queue.delete(id))
}
// 暂停指定id
pause (id) {
if (!id) {
this.pauseAll()
} else {
const item = this.queue.get(id)
if (item) item.paused = 1
}
return true
}
// 恢复指定id
resume (id) {
return this.play(id)
}
// 播放指定id
play (id) {
if (!id) {
this.playAll()
} else {
const item = this.queue.get(id)
if (item) item.paused = 0
}
return true
}
// 清空timer
clean () {
this.queue = new Map()
return true
}
// 暂停全部 id
pauseAll () {
this.queue.forEach(
item => (item.paused = 1)
)
return true
}
// 播放全部 id
playAll () {
this.queue.forEach(
item => (item.paused = 0)
)
return true
}
// 重置 elapsed 为 0
reset (id) {
if (!id) {
this.resetAll()
} else {
const item = this.queue.get(id)
if (item) item.elapsed = 0
}
}
// 重置所有的 elapsed 为 0
resetAll () {
this.queue.forEach(
item => (item.elapsed = 0)
)
}
// tick
tick (delta) {
this.paused || this.updateQueue(delta)
}
// 更新 map 队列
updateQueue (delta) {
this.queue.forEach((item, id) => {
if (item.paused === 1) return
item.elapsed += delta
if (item.elapsed >= item.delay) {
item.fn()
item.type === 0 ? this.delete(id) : (item.elapsed = 0)
}
})
}
}
// 对外接口
const timer = new Timer()
// 导出timer
export default timer